[quote who="BernieTime" reply="6" id="3652087"] I'd be happier with a pre-version 2.0 build. [/quote] So much this! I do not expect the Devs to fix all the issues with the latest version (so I won't bother listing them), but it'd be great if they could provide the option to play without the 2.0 changes.
Fallenchar
A: Monsters are less likely to attack the AI on higher difficulty levels, as Davrovana said. I don't know anything about the actual numbers, but monsters aren't even guaranteed to attack the human player, so I assume the chances of monsters attacking/moving towards the AI range between 30-70% (depending on difficulty). B: In my experience, monsters 'prefer' to chase moving targets. They will only attack cities if there are no units close by. C: Because of
Do you create your own Sovereigns and Factions? Because that can make a huge difference. Try to beat the game with Gilden, for example. Rushing is indeed the best strategy, imho, and the fact that you found multiple collars probably did not hurt either. Also, do you save/load a lot? If not, what do you mean by '4 or 6 tries'?
First off: no, the AI does not have as much trouble with monsters. On the other hand, those power rankings aren't always a good indication of strength. 26 on turn 107 seems low though. What have you been doing so far? Different monsters require different strategies: some have special immunities, like the Banshee or Ophidian, some have ranged attacks or powerful spells and should be rushed and taken out asap, while others like Ongr are powerful melee creatures. You can debuff those
For another 20 dollars, it would have to feature a lot of content for me to buy it. Idk, I might be easier tempted with DLC's. That being said, here are my interests: Features: Greater faction differentiation where different factions do different types of damage (fire, cold, electrical, arcane, poison, etc.) Differentiation yes, types of damage maybe. All existing DLC would become available for it a
Catapults cannot dodge, but their attackers can miss them. The chance to hit is only one roll, (Attacker's accuracy - defender's dodge) and the developers decided to display the miss/dodge result as 'dodged'. Unless the Cave Bear's chance to hit is near 97%, I would say missing 4x is rare, but nothing exceptional.
Yes, this game has a lot of quirks. Some of them can be really annoying - allies blocking movement! - most are in the 'raise an eyebrow and move on' category. Yes, some classes/traits/summons are better than others. Luckily, this is a single-player game, so balance isn't required. You don't need to create an army to beat the game on any level, but most people seem to enjoy creating custom units and armies. Yes, FE:LH tries to do many things and all of those asp
Yes, only a few buildings give Fameper turn. I understand the OP's confusion though. The tooltip when you hover over your total Fame at the top of the screen more or less implies the Cleric and ToD give Fame per turn.
The game's much more demanding than most people assume. Chances are, what you're trying to do just isn't possible on your PC. Run the game in normal mode and save often. You should be able to us Alt+Tab in normal mode.
[quote who="joeball123" reply="10" id="3482996"] Aura of Vitality is nice... [/quote] I meant Sovereign's Call. I prefer to play 'fast-paced' games, playing as efficient as possible. So the early game is important to me. That's why the Staff of Souls and the Decalon are very poor choices in my book. But to each his own, I guess.
Sadly, some people (devs and players) continue to confuse Mage heroes with the Mage-type units. Like Joeball said, Mages need to cast spells as quickly and efficiently as possible. If you've got enough mana to burn, you'll never use a basic attack. A dagger, with the initiative bonus, is still the best weapon for a Mage. Also, they allow you to use a shield. There are a couple of useful robes however (2 or 3?) which reduce the casting cost of spells. Combined with 'Mantle
Excellent post, GfireflyE. I almost always pick the same upgrades as you do -although in 800 hours of play I have never reached level 5 in a city -. Your suggestions are very good as well; I cannot think of anything I'd do differently.
[quote who="mltnschroeder" reply="6" id="3477143"] The familiar doesn't count as a hero, so it doesn't leech experience away from your army leader. You need to use the familiar in an army with a hero/henchman who has the Command skill and a sword, so they can command the Familiar to move to the rear and cast before the enemy does. Don't use the familiar in battles against ranged enemies. Against many wildland armies it works fine. Because of its low movement, keep it on esta
Like my other guru sings: 'You took the words right out of my mouth'! Excellent write-up, KamratMjau, and I could not agree more.
The easiest way to win the game: Play Empire and create a Mage Sov -> save before reaching 100 Fame -> select the Gallowman -> Steal Spirit him for world domination -> watch end credits. Reload if you cannot pick him. Apart from him, all quest heroes are fun and quite powerful. Heroes with special mounts or who can summon powerful units are also much appreciated. Praelius, with his equipment and summoning abilit
Imho, Fast feels about right for it's cost if your units are already pretty fast. It's a great choice for slow armored units, but not obscenely OP. Muscle is the culprit here. It's fairly useless.
I usually go Civ-Civ-Civ-Civ-maybe some more Civ-(Shard Harvesting plus) Tireless March- definitely some more Civ. I often play with Resoln, so I start with Shard Harvesting. If not and there's a shard, I'll do Shard Harvesting 2nd or 3rd. After that, I'll trade for Warfare until I have Wargs researched. That normally gives me the first two top Warfare techs automatically. The exact order of the Civ Techs doesn't matter that much, as I always build the Tower of
Well, I am glad Veteran is gone, because it basically only gave you 10 XP, while new players might assume their Veteran Sov would always stay a level above their 'normal' level.
Randomness is random. You can always trade for Crystal if you really wanted to. Also, Ophidians provide a lot of Crystal, if you can defeat them.
Great post by Heart Shaped Man. What he describes sounds like a fun game. Still, most players like to play LH as a traditional 4x game, it seems. If you check the 'Help me win' thread near the top of the forum, you will notice that almost everyone suggests to build more cities and train troops. Not the easiest/fastest way to win a game on Normal, imo, but definitely the most traditional one. LH could lose a lot of fans if it stops being a 4X. It'd be great if Stard
Well, there are many ways to win... One way is to spam cities. If you produce and research the most, the AI won't dare attack you. Also, be sure to trade as much as possible with your opponents. Another way to win is to build a Stack of Doom and crush everything in it's path. If you like to explore and do quests, turn off 'magic victory' and take the trait Wanderlust. More specific tips: - Create a custom Sovereign with a custom faction. Picking
The new leaders look cool. I am also interested in the new traits. Does the DLC add anything else? I won't be able to watch the video for a long while. Doesn't Asha miss a trait? She only has 5 points spent. Or does she have some unique power?
If you have units of mages, it's not early game anymore. I'm afraid you will need a hero with magic or Quendar/Amarian racial spell ability.
[quote who="cardinaldirection" reply="13" id="3460694"] Quoting Frogboy, reply 9If you're making a game in a fantasy world that make it a FANTASY WORLD. We all seem to be obsessed with making Civilization with magic when in fact we should be putting the magic and fantasy as the driving game mechanics. Yes!!! I agree that what hurts FE/LH the most is a culmination of a bunch of minor inconsistencies that results in overall feelings of blandness and incompletene
My main problem: - The bugs and glitches. It really hurts immersion if borders do not update or spells/abilities don't work as described. Other issues: - City building has almost no impact. I love city building, but apart from the Research produced, most other variables don't matter much. - Movement is a Pita. You often lose movement because of how stacks work and by midgame, all roads are blocked by 'friendly' units. Pathfinding still does not