[bug][0.90] Get out of my lands! Popped on other side of black gate

Was in Ythrils territory, told to get out, agreed and then popped in here... whoops.

 

Wrong side of gate?

4,950 views 10 replies
Reply #1 Top

I had this in earlier version too (and I think I also reported this Link under 7.), but I was thrown into the pit with the endboss. That ment the end of the game since i could easily dispatch of him.

Edit: Maybe "Throw-outs" should not place you in owned territory..

Reply #2 Top

Quoting N1ghthavvk, reply 1

I had this in earlier version too (and I think I also reported this Link under 7.), but I was thrown into the pit with the endboss. That ment the end of the game since i could easily dispatch of him.

Edit: Maybe "Throw-outs" should not place you in owned territory..
End of N1ghthavvk's quote

The answer to this is to get rid of the option altogether.  If you want someone out of your territory, go and kill them.

Reply #3 Top

That is a drastic measure sweaty.

The feature is there to have at least some kind of diplomatic, well something... Maybe if you are not inm a war and do not have an NAP with someone you should not be able to enter their territory aka "Cannot enter neutral territory".

Reply #4 Top

Had this happen in FE.  Unit got trapped.  I did report it.

Reply #5 Top

Quoting FuzzyGold, reply 4

Had this happen in FE.  Unit got trapped.  I did report it.
End of FuzzyGold's quote

 

As did I. And at least a few others. There was also a fairly lengthy thread about it.

Reply #6 Top

What's really annoying is when the AI is hell bent on crossing your lands with pioneers and you have to repeatedly tell the idiot to get out of your lands every. single. turn. Well, until you just sick of it and either:

a) declare war and lay waste to them, starting with the pioneer or

b) sigh heavily and just let the Pioneer through and watch them settle/outpost in your backyard

I dunno, how about players cannot enter a players territory for 3-5 turns after being told to get out and the other player agrees, unless war is declared or open borders treaty is agreed upon.

Reply #7 Top

On a related note: if you are told to leave an AI's territory and refuse (starting a war), your forces are still kicked out. In this case, I was too powerful for the AI to make any demands, it would've been more realistic if the AI had offered tribute.

In general, I feel these issues can be solved by not allowing access unless there's some sort of pact. Although that could be too restricting on gameplay...

Reply #8 Top

I had this problem in a earlier version of FE (Not Legendary Heroes). Definite fix needed here. 

Reply #9 Top

Wizard of wrong directions strikes again.

Reply #10 Top

Maybe it has to do with the fact that the tiles you standing on are not blocked as they should be? You should not be able to stand on a tile that you can't stand on in the first place when you are kicked out of another persons territory.