Is there any reason whatsoever to decline a quest?

If there is no immediate threat in accepting a quest, that is, you first have to move elsewhere to start it, what is the point in not accepting it? You can keep all those deadly and epic challenges until late in the game or not tackle them at all. Age of Wonders imposes a turn limit on quests with mildly bad consequences if you fail, and that seems quite reasonable to me.

3,899 views 7 replies
Reply #1 Top

Not only is there no reason to decline a quest, but if you decline it, the quest vanishes for good.

 

What I'd really like to see are quests that remain behind if you decline them and actually get worse.  Don't want to deal with buchermen who captured that logger?  Perhaps later he could use what brains he has left to gather another butcherman or two and become a haunter.

Reply #2 Top

Sounds like a good idea. (And, of course, there should be a reason to decline a quest sometimes.)

Reply #3 Top


I have chosen to end a quest that was beyond my capability (at the time) because the destination spot had appeared directly on top of the most fertile tile in the area and I needed it to plant a city.

Reply #4 Top

If the reward isn't worth the effort, I pass it up.

Reply #5 Top

There is like one strong quest that spawns a monster on the world map as you accept a quest.

Reply #6 Top

Actually, there are at least 3 quests that spawn many monsters on the world map. This can also be a good thing because of the xp.

Reply #7 Top

Until you realize it's a dirty big dragon.