FuzzyGold

FuzzyGold

Joined Member # 4873373
59 Posts 161 Replies 622 Reputation

Try designing your own henchmen. You can select the traits that you want but only the ones that are available. For example, you cannot equip a horse until you get Mounted Warfare. A weak and cheap scout is useful since it can pick up stuff from goodie huts. Send it into the Pits of Namtur to gather loot.

3 Replies 8,141 Views

Hates caravans. They get in the way of movement. They can occupy the same tile but I can't move to on top of them unless I can overshoot. They trigger strange messages from monsters that cause confusion. Cause 'enemy in your territory' messages.

13 Replies 27,423 Views

[quote who="Kantok" reply="235" id="3388344"]Why doesn't the beta version update with each round of fixes? 1.31, 1.32, 1.33 or whatever? This way it's easy to tell which version you have when you launch the game. [/quote] Instead how about using letters? First beta version would be 1.40A, 1.40B, etc. Then when it's final make it 1.40

270 Replies 670,013 Views

Air Elementals can already fly across water. Strangely, dragons cannot. At least my Storm Dragon could not fly across water. They do move fast on roads; I guess they rather run than fly.

22 Replies 25,919 Views

I persuaded a half-dozen to become vassals. It appeared that each had an excessive inventory of Shop items purchased. They usually have about 20 Leather Greaves. One had over 10 horses and half dozen Wargs. It looks like they are wasting Gildar.

3 Replies 4,683 Views

[quote]3) I found many increasingly better melee weapons but so far none of the ranged staves had more than +6 attack. My sovereign is mage and her damage is pitiful. She is helpful with support spells but with her attack rating 4 does zero damage. Are mages supposed to be casting spells (using mana) and do damage this way? I thought they would be viable damage-dealers using their ranged staves as the trained mages do.[/quote] As you uplevel your mage sovereign or champion, select Spe

15 Replies 9,278 Views

[quote who="harpo99999" reply="13" id="3382816"]upon a bit of testing with decreased ambient lighting(4) increased brightness(60) and contrast(65) and the stylised lighting OFF I found that the movement squares are easier to see.[/quote] Thanks. It seems to be better. Colors look very vivid :)

20 Replies 14,495 Views

My army captured a city that has an army sitting on top of it. (that in itself sounds like a bug). I selected all the units and moved outside the city. Upon attacking the enemy army, only my lead champion entered the battle. Also happened when I tried to attack from inside the city. Don't know yet what happens on next move.

0 Replies 3,022 Views

This is a 1.20 game with 1.30 upgrade. (1) Hunter from merc camp has 4.5 wages. Camp had been captured after being built. Would like to be able to Raze camps instead of having to Disband units created. (2) After I had killed the faction a Hunter showed up on that camp and showed that it belonged to the dead faction. (3) AI is not picking good sites for settlements. Many of those I capture have 0 essence

0 Replies 2,719 Views

When I'm planning on a war, would like to see where the different factions have cities and outposts. A different color for each would help. When playing a huge map it is difficult to get an overview.

3 Replies 9,687 Views

Ascian is very powerful and well worth any sacrifice you have to make. I've used her to kill off a drake. Can be equipped with some items but not weapons or armor. I had one game where I could nt find her. I think she got killed.

29 Replies 40,032 Views

I don't consider it to be a bug. Sometimes I want to be able to block even allies to keep them from stealing territory that I've uncovered. For example, I block the entrance to the Lombard Desert to keep other factions from grabbing resources. Making allies does not appear to be beneficial to me. The only time I do it is at the end to make a win after killing all the Empire factions.

8 Replies 3,472 Views

I checked but did not notice a flying unit, but could have. The army had a move factor of 2 but moved much further. It crossed the water, went a couple tiles on a road, then 2 tiles into my territory on a road.

2 Replies 4,998 Views

The army has a move factor of 2. I'm at war with Kraxis so it cannot use my roads. I saw it suddenly cross a body of water. It skipped crossing my outpost lands and went directly across the water onto a road. Then it moved 2 tiles into a different outpost land of mine. A legitimate move would have been along 5 tiles belonging to me plus some unowned road tiles. So they could have legally crossed only 2 tiles.

2 Replies 4,998 Views

Link to debug.err file. http://pastebin.com/Xu7gsyrA I think this happened just after a QuickSave but before Next Turn. Vista said it was trying to execute system data.

0 Replies 3,932 Views

[quote] It is uncommon for enemies to line up in a way that is readily accessible[/quote] Axe and spear units can use the Rush (from a men faction) ability to position themselves for Cleve and Impale. Shield Bash by other units can also be used to position enemy units.

19 Replies 20,429 Views

In my current game, my champion with a 15-attack-mace is the last one to move. By that time the battlefield is cluttered and he cannot get into position to attack. Nothing can compare with the swords obtainable from elementals in the wildlands or from the arena (Heartseeker).

49 Replies 137,503 Views

Clubs are not much use if they don't attack and that's what happens due to their low initiative. They just stand there waiting to be clobbered by a high initiative opponent with a sword. Spears not only attack first but can attack 2 units using Impale. You usually need Rush to make that happen. Actually if you consider all the variables, they are fairly well balanced.

49 Replies 137,503 Views