Try designing your own henchmen. You can select the traits that you want but only the ones that are available. For example, you cannot equip a horse until you get Mounted Warfare. A weak and cheap scout is useful since it can pick up stuff from goodie huts. Send it into the Pits of Namtur to gather loot.
FuzzyGold
Hates caravans. They get in the way of movement. They can occupy the same tile but I can't move to on top of them unless I can overshoot. They trigger strange messages from monsters that cause confusion. Cause 'enemy in your territory' messages.
[quote who="Kantok" reply="235" id="3388344"]Why doesn't the beta version update with each round of fixes? 1.31, 1.32, 1.33 or whatever? This way it's easy to tell which version you have when you launch the game. [/quote] Instead how about using letters? First beta version would be 1.40A, 1.40B, etc. Then when it's final make it 1.40
Air Elementals can already fly across water. Strangely, dragons cannot. At least my Storm Dragon could not fly across water. They do move fast on roads; I guess they rather run than fly.
Could you be bumping up the version number. I can't tell if i have the latest update.
It's advertised as having +10 attack vs undead. Failed with both Crushing Blow and normal attack.
I persuaded a half-dozen to become vassals. It appeared that each had an excessive inventory of Shop items purchased. They usually have about 20 Leather Greaves. One had over 10 horses and half dozen Wargs. It looks like they are wasting Gildar.
[quote]3) I found many increasingly better melee weapons but so far none of the ranged staves had more than +6 attack. My sovereign is mage and her damage is pitiful. She is helpful with support spells but with her attack rating 4 does zero damage. Are mages supposed to be casting spells (using mana) and do damage this way? I thought they would be viable damage-dealers using their ranged staves as the trained mages do.[/quote] As you uplevel your mage sovereign or champion, select Spe
The description says that the cool down is 1 season. Cheating by the AI upsets my squires and camp followers.
[quote who="harpo99999" reply="13" id="3382816"]upon a bit of testing with decreased ambient lighting(4) increased brightness(60) and contrast(65) and the stylised lighting OFF I found that the movement squares are easier to see.[/quote] Thanks. It seems to be better. Colors look very vivid :)
My army captured a city that has an army sitting on top of it. (that in itself sounds like a bug). I selected all the units and moved outside the city. Upon attacking the enemy army, only my lead champion entered the battle. Also happened when I tried to attack from inside the city. Don't know yet what happens on next move.
This is a 1.20 game with 1.30 upgrade. (1) Hunter from merc camp has 4.5 wages. Camp had been captured after being built. Would like to be able to Raze camps instead of having to Disband units created. (2) After I had killed the faction a Hunter showed up on that camp and showed that it belonged to the dead faction. (3) AI is not picking good sites for settlements. Many of those I capture have 0 essence
[quote]AI Monsters more careful about leaving their lairs unguarded.[/quote] After I captured a lair the drake returned to the tile as if it were still there.
When I'm planning on a war, would like to see where the different factions have cities and outposts. A different color for each would help. When playing a huge map it is difficult to get an overview.
Town level 5 does not have a perk for eliminating unrest. Perhaps you meant level 4 and the Embassy perk? It only applies to that town.
Ascian is very powerful and well worth any sacrifice you have to make. I've used her to kill off a drake. Can be equipped with some items but not weapons or armor. I had one game where I could nt find her. I think she got killed.
I don't consider it to be a bug. Sometimes I want to be able to block even allies to keep them from stealing territory that I've uncovered. For example, I block the entrance to the Lombard Desert to keep other factions from grabbing resources. Making allies does not appear to be beneficial to me. The only time I do it is at the end to make a win after killing all the Empire factions.
I checked but did not notice a flying unit, but could have. The army had a move factor of 2 but moved much further. It crossed the water, went a couple tiles on a road, then 2 tiles into my territory on a road.
The army has a move factor of 2. I'm at war with Kraxis so it cannot use my roads. I saw it suddenly cross a body of water. It skipped crossing my outpost lands and went directly across the water onto a road. Then it moved 2 tiles into a different outpost land of mine. A legitimate move would have been along 5 tiles belonging to me plus some unowned road tiles. So they could have legally crossed only 2 tiles.
Link to debug.err file. http://pastebin.com/Xu7gsyrA I think this happened just after a QuickSave but before Next Turn. Vista said it was trying to execute system data.
I rename things to provide some attribute info. For example, I put a "/A" after the name of an assassin.
[quote] It is uncommon for enemies to line up in a way that is readily accessible[/quote] Axe and spear units can use the Rush (from a men faction) ability to position themselves for Cleve and Impale. Shield Bash by other units can also be used to position enemy units.
In my current game, my champion with a 15-attack-mace is the last one to move. By that time the battlefield is cluttered and he cannot get into position to attack. Nothing can compare with the swords obtainable from elementals in the wildlands or from the arena (Heartseeker).
I tried to provide a file once before but could not get it uploaded to a data site. What really works?
Clubs are not much use if they don't attack and that's what happens due to their low initiative. They just stand there waiting to be clobbered by a high initiative opponent with a sword. Spears not only attack first but can attack 2 units using Impale. You usually need Rush to make that happen. Actually if you consider all the variables, they are fairly well balanced.