Works at first then conks out after about 30 seasons
cugeldaclever
I just stumbled across these. 3 has been out since 2006 and only became avail on steam a couple of weeks ago. 4 is in beta for a coule more days and not yet avail on steam. Reviews are very positive. Main weakness is that graphics are not that good. If you can live with that though, and I Can. They appear awesome in scope. I tried to get the download beta of 4 and couldn
Actually I'm now in a fair ways and take back the MOO3 comment. Still buggy But I save a lot. Very impressive
I was initially skeptical. Downloaded the demo and had some fun playing the ottomans The reviews have been pretty good, so I bought the game. If you enjoy watching paint dry ... this is for you, that said I like HOI III A lot of it is very non-intuitive, and frankly some of the addition multipliers don't seem to work And it is slooooooooow - I have a 6 core
Thx for the quick reply - I helped with the FE beta and it can be difficult to know what is what [e digicons]:D[/e]
cleric - gives 2 fame - NOT
I have had the oppsite kind of problem - was paying tribute - let the thing run out - Magnar was buildingtowers and needed to be whacked - I cant - If I speak to him It says I am still offering tribute. Sigh
I've had grip of winter cast on me - and got a message to that effect Seems to me tha AI usually doesn't have enough manna to do much, fortunatley for me
Curgen's imperium still doesn't unlock when cleared Warg's dont seem to have the +2 initiative AI town building not optimal - Thank Heavens On Hard they build workshops but not masons or mills - I am sure they have the tech beacuse of the AI Trading bug
[quote who="Glazunov1" reply="8" id="3314652"]Evolving FE. I still enjoy MoM a lot, but doing a newer version of what's been done before is only the thing to do when you don't feel you can do better. Your team has plenty of skill, the memory capabilities of computers are far greater, and you have different ideas. Go for it. ...But fix diplomacy before you do.[/quote]
[quote who="Kongdej" reply="1" id="3296086"]If I sound a bit frustrated I am, excellent game, great game - good game. . But yes, as said before the diplomacy in FE is terribly flawed. Haven't played the 1.1 version too much myself, got tired of even trying diplomacy in FE. Sincerely ~ Kongdej[/quote] Thanks. The diplomacy has actually gotten much better, especially if you are in the lead. The wildly frustrating pasrt is tha
Easily reproucible Only happens when AI has a sizeable power lead Actually, I just came up with an easy fix - If that is the case then just don't have that as an option for the player. At least that way they won't get sucker punched. Currently playing on hard world w expert AI, it looks like the only way the AI will win is with the "Pearl Harbour" option If
The tree shows sorcery for Harridans - Cant seem to find on tree for hoarders The wild ones are so cute and cuddly [e digicons]:D[/e] Hiergamenon no help here
In essesnce it is supposed to force all factions in contact w other factions to go to war with them, and vice versa. It didn't seem to affect anyone.
"Of course, there is the current 1.1 bug that the Heroic Sovereign trait is cost 0 in the default files, which is obviously an oversight. " Shhhh!!!! [e digicons]:D[/e]
[quote quoting="post"] I was digging through the CoreAbilities.xml and by extension the CoreSpells.xml and I came across two relatively minor errors/bugs which could be fixed fairly quickly and easily for the next patch. Firstly, the spell Soulburning doesn't calc resist damage properly. The text says half damage on resist, but the math says 12 + (3*Shardstotal) for full damage, and 6 + (3*shardstotal) for resisted damage. This is, obviously, only half BASE damage. The co
This is a real WTF but I'll take it bug. May be due to a memory leak since I reloaded off a save REmins me of an ancient stone age jingle - for Doublemint gum "Double your pleasure - Double your funh, have two - two - two - sovereigns in one. I havent settled - my initial site has two back widos in it Sooo I thought I would send in my beastie boy monarch and tame one.</
[quote who="SOLOSOL" reply="2" id="3289808"]And untill now, players can't break these pacts (AI can)[/quote] whcih is a bug that has been around frorever Is easily reproducible - if you play against ythril - the worst offender And seeing how DIPLOMACY is usually considered a KEY component in STRATEGY ,,,
While theri at it fix diplomacy
[quote who="Ben Yeoh" reply="14" id="3282798"]I think we should sticky the fact that people have been complaining about this since beta, and will no doubt continue to do so as long as the issue isn't addressed one way or the other. Like I've mentioned before, it doesn't really matter whether the monster AI is actually "fair" or not as Frogboy claims, but that the players "feel" that it is being fair[/quote] +100
Welcome to the club. The AI has gotten a lot better about honouring NA and such. A common trend is that it seems to reject the agrrement on its move. A fair number of other players have expressed concers as well. One of the very few, incredibally annoying glitches ....
My personal favourite rant - staretd on Sept 21 Things have gotten a lot better The ai as a whole is a lot better in honouring the treaties if yiou are fairly close - even Yhtril. Ythril is the only faction that seem to get way with this - so it may be linked to the ewar monger trait I've posted other threads, others have had similar experiences, save games have been uploaded </
My play style is to treat this as a city centric game - MOM II or CIV 5 w Magic So it;'s been pretty great Extending counterattack to M&r iseems to be a recent choice - implemeneted in the late beta IN tactitcal my focus is in high inigtitive units that can get multiple shot in - while the opponent has limited options.. Now whats the point? - Every time my high inititive unit gets a
I am a big fan of FE and Stardock I have put a fair amount of time into the beta. That said, I just upgraeded to 1.01 fromn 1.0 You may recall that when 1.0 came out that Stardock advised the beta people to to complete uninstalls - reinstalls. Fine. Today I was running aq new game based on my upgraded 1.01 FE???? It felt more like starship troopers - Bugs mr XXXX !!!! Zilli
[quote who="AlLanMandragoran" reply="1" id="3260673"]Add "-cheat" to the end of Fallen Enchantress target. Mine looks like "C:\Program Files (x86)\Stardock Games\FallenEnchantress\FallenEnchantress.exe" -cheat Ctrl-U unhides fog of war Ctrl-Z starts autoplay turns, you can sit back and watch Ctrl-Z ends autoplay turns Here's a thread of cheat codes: https://forums.elementalgame.com/433136[/quote ] <