M&R Counterattack - serious unbalance ????
My play style is to treat this as a city centric game - MOM II or CIV 5 w Magic
So it;'s been pretty great
Extending counterattack to M&r iseems to be a recent choice - implemeneted in the late beta
IN tactitcal my focus is in high inigtitive units that can get multiple shot in - while the opponent has limited options..
Now whats the point? - Every time my high inititive unit gets a shot the Great wolf, this is just an example, counterattacks for examp[le WTF????
The faster I am - The more the other guy gets to chew on my Face??
An To add injury toi insult it then gets its turn an dcan finish off my unit before a support unit can heal.
To make thingsw even worse it seems that units with Maul and or Backswing get theese capbilities on the counterattack.
If I am right about this that REALLY sux.
It was a duel with an escaped juggernut that inspired this little rant
Anyone else noticed something similar?