Ericridge

Ericridge

Joined Member # 4609955
46 Posts 355 Replies 3,348 Reputation

Everyone I finally found out why Enemy monsters never raze AI's outposts but loves to raze human's outposts all the time. Reason: Cuz I can't move my army onto the outpost to raze it despite magnar being at war against me. o.o [IMG]http://i66.tinypic.com/t99p5i.jpg[/IMG] Cuz I'm trying to move my army onto the outpost to raze it but I can't move onto it cuz the game isn't allowing me.

0 Replies 19,769 Views

If you guys don't mind, I'd like to double or triple the Huge map to accompany now newly gained upper limit of how much factions is allowed on one map? B/c, I have 25 factions on my FE:LH, and when I insert 24 to be played by AIs and me as the 25th.. things get very crowded quickly and the world doesn't look destroyed anymore.

0 Replies 15,468 Views

Yeah, after firing up a game after long time somehow missing the memo that 2.0 has arrived. The bullshit autoresolve bug happened again and for the first time ever, it occurs in my favor. [img]http://i.imgur.com/1AkJzwQ.jpg[/img] So I looked into combat details for the first time. [img]http://i.imgur.com/D0oIaTq.jpg[/img] All those failed webbing attempts.. resulted into this.</p

0 Replies 15,075 Views

[quote who="BlackSmokeDMax" reply="3" id="3626587"] Think it was about October or so. Could be off on that, just a rough guess. [/quote] Seriously. How did I miss the memo that 2.0 came out. I was waiting for it before getting back into FE:LH.

4 Replies 23,976 Views

I saw in Galciv3 forums that one of the devs was thinking that turning off the Fog of War cheat might actually help AI focus it's armies better. They're probably busy testing that in galciv3 atm.

7 Replies 29,506 Views

That's correct, it is necessary for the AI to have insane generation of anything because the AI isn't programmed to build townhalls and such cuz they're currently set to super low priority.

7 Replies 24,579 Views

The dead AI plays very poorily because I think the dev team is feeling averse to making the AI build town halls etc. I killed them when they needed that one death shard and they couldn't build the town hall. The difference was one more radius would have given them a death shard into their radius. And then that would have enabled morrigan's call for them, there was two death shards reachable if it built townhalls and other upgrades. That happened last year.

6 Replies 15,917 Views

Sometimes I get a itch and restart until I get a start that gives me a river and lumbermill connected to a single tile where I will settle the city on. I just really wanted lumbermills and piers in my capital. :( As long as it have at least 1 grain and 4 production, I'm good to go! But I once got that kind of spot then a tile where there was four essence slots but no forest/river connected to that tile. I couldn't decide and so I shut down for the day.

15 Replies 22,403 Views

What's wrong with minors capturing outposts? Well I'm more curious on how its a bug XD Did they just walk in with no resistance when outpost was supposed to fight back?

24 Replies 74,797 Views

I just learned that sorceror King is shown today. My first impression was that I thought I was watching Care Bears cartoon again after such a long time from the cartoony map/pictures. And I didn't like care bears. >.> Edit: Now I understand why, the units look fine but, its the buildings,, its the buildings/cities that look like they're straight out of care bears. Anyways, why do you have to die when yo

37 Replies 253,530 Views

[quote who="parrottmath" reply="49" id="3495108"] Quoting Ericridge, reply 48 Since vetrar loves to wander, why not make all the land he steps on become arctic and part of expanded wildlands. New monsters spawn. This is something that would need a code change from the devs to accomplish. The m

54 Replies 64,517 Views

You need to construct towns and then have them build the grain boost buildings Things like Grocer etc each you build will boost all ur cities' grain output and thus increase maximum cap a city can grow to. I've gotten a fortress in 1 grain tile up to level 5 before XD Just needed plenty of towns.

8 Replies 22,515 Views

[quote who="Echelion" reply="35" id="3492274"] Quoting DARCA1213, reply 34 But the Yor are going crazy seeing so many organics. [e digicons];)[/e] Thats probably what sent the Dark Yor over the edge in GC2! [e digicons]XD[/e] [/quote] I can't hel

59 Replies 353,324 Views

Hmmm, I'm not sure but do you guys mean this unit and weapon? [IMG]http://i60.tinypic.com/9k7zv7.jpg[/IMG] The first time I encounter that unit, it tore into my knight of zanber for 150ish damage. I'm more afraid of that elite unit than storm dragons and death demons. Actually, the best of free rider's units is nasty and powerful compared to major AI's units. </p

4 Replies 10,082 Views

See them Iron Golems with Spears surrounding the undeads on all sides? Yeah XD They my iron golems and I love playing them! Though this is strange, isn't the undead supposed to be the one doing the surrounding in this case XD [IMG]http://i57.tinypic.com/2u9n7nr.jpg[/IMG] Meanwhile it was the strongest army that the dead managed to field. My Iron golems didn't dare to attack it. >.> ^.^ Still, it is an HUGE significant improvement ov

1 Replies 30,125 Views

[quote who="Slashimus" reply="5" id="3482546"] Quoting Ericridge, reply 4 Ha yeah, it can be quite strong at the beginning of the game. But nothing can really win against attrition. You might have to remove an monster army by sacrificing a several of your cannon fodder armies. But if it is singlehandlely protecting you aga

6 Replies 14,561 Views

[quote who="Slashimus" reply="3" id="3482466"] It very well might be monsters. I triggered a dark sorcerer, that is lurking near my capital. He may have acted as a barrier to entry for AI armies. My problem now is how to get rid of him. He one-shots me whenever I try to fight him. [e digicons]8(|[/e] [/quote] Ha yeah, it can be quite strong at the beginning of the game. But nothing can really win against attrition. You might have to remove an monster a

6 Replies 14,561 Views

Your sovereign can settle the first city and your starting location should have at least one fertile tile with at least some food and production.

6 Replies 14,561 Views

[quote who="Avatar137" reply="86" id="3481499"] I'm in season 163 and no one has declared war on each other as of yet. This is on a huge map, 8 AI set to hard. I'm still seeing what looks like AI bias though... There have been two monster groups within an outpost area of one AI and both groups ignore the outpost and pioneers that go through the area, but if I move within sight of them they move toward me. I've also had another monster group destroy my outpost as soon as it co

93 Replies 334,038 Views

[quote who="mqpiffle" reply="4" id="3481362"] Quoting highwayhoss, reply 3 Waitasec......85% UNREST? [e digicons]8C[/e] That city should be engulfed in wall to wall riots, if not revolting! [e digicons]XO[/e] Why? Making the city basically useless isn't enough? Th

9 Replies 62,131 Views

[quote who="Alstein" reply="79" id="3481257"] Quoting abiessener, reply 76 Love the city upgrade discussion. I'll definitely point out that thread to Derek if he hasn't seen it already. On champ XP sharing -- the problem with having everyone get full XP is that with how limited (easy) XP for heroes is, i

93 Replies 334,038 Views