[quote who="ForgottenSlayer" reply="7" id="3776659"] Before he upgraded he was in your administration pool which gives you one administrator after he retired he is no longer in the pool so you gain 5 administrators but lose one from the pool. However now you can put another administrator into the pool. convoluted for sure I didn’t get it at first either can’t remember if someone explained it or if I eventually figured it out. [/quote] I
Ericridge
Hmm okay. And i just promoted an adminstrator into minister and it retired. Said it would give me 5 administration points but I only got 4 from her.
[quote who="colinm1305" reply="1" id="3776573"] My 2 cents worth; Population is everything. Way more important than buildings and starbases. Without lots of civilians on your planets, you aren't going to be generating much of anything, credits, research, or production. Grow (or build) that population as fast as you can. Second, get those trade routes established, the money they bring in can help till you have a big enough population base, at which point the trade routes are far less econ
Alright I've beaten Galciv3 Mercenaries and now upgraded my game's copy to Galciv3 retribution. Then I am stumped because I don't understand how to build my economy. My planets make so very little cash. I see that approval building now gives bonus to wealth buildings. Then planet count got nuked turning the Ludicrous galaxy map into a tiny map civ 5 tall player's paradise for some reason? I remember that in galciv3 mercenaries i could have 30-50 p
And then started a new sorcerer king game the one below rivals. And i got stopped by a bug, my units is invisible Plus the mana shard looks like it is also invisible as well. https://imgur.com/8cq5IsX <span style="border-block: unset; border-inline: unset; border-start-start-radius: unset; border-start-end-radius: unset; border-end-start-radius: unset; border-end-end-radius: unset; overflow-inline: unset; overflow-block: unset; overscroll-behavior-inline: unset; overscroll-behavior-bl
[quote who="Publius of NV" reply="4" id="3774359"] You don't need a mining starbase for the asteroids. Once they are inside your zone of influence, just click on them and select to build a mining base. I think it takes three turns. By default they "ship resources" (i.e. add to raw production) to the nearest planet, but there is an option to redirect them to whatever planet you want.[/quote] Uhh that awkward moment where I click on the
hmm I see i see. Does it must be a mining starbase to gain +1 raw production from each asteroid? Or is any starbase fine? I read this but they doesn't really clarify the asteroid stuff and what the minimum range is now set to. https://galciv3.gamepedia.com/Starbases https://galciv3.gamepedia.com/Strategic_resource <a href="https://
I haven't played galciv 3 in several years but now that I have appropriately powerful PC again that's kinda up to date + decent amount of free time again, only catch is that I have completely forgotten how to play this game. There seems to have been quite significant changes from the last I've played. I notice there is now a "City" improvement that increases the population cap for a planet. And how do I get to building stuff really quickly
I'm curious. What happens when you take an agriworld from a enemy? Do their population start to starve to death after going through their food supply? Will the enemy start building new farms? And will any world that fail to build new farms in time to replace the lost agriworld basically starve them to extinction and what happens to now empty world? does it get abandoned with infrastructure still intact? Because I'm seeing that agriworlds is becomi
Everyone I finally found out why Enemy monsters never raze AI's outposts but loves to raze human's outposts all the time. Reason: Cuz I can't move my army onto the outpost to raze it despite magnar being at war against me. o.o [IMG]http://i66.tinypic.com/t99p5i.jpg[/IMG] Cuz I'm trying to move my army onto the outpost to raze it but I can't move onto it cuz the game isn't allowing me.
If you guys don't mind, I'd like to double or triple the Huge map to accompany now newly gained upper limit of how much factions is allowed on one map? B/c, I have 25 factions on my FE:LH, and when I insert 24 to be played by AIs and me as the 25th.. things get very crowded quickly and the world doesn't look destroyed anymore.
Lost the Praxis after he ate an volley of missiles. I'd miss that mercenary, he gave me 50 malevolent points.
Yeah, after firing up a game after long time somehow missing the memo that 2.0 has arrived. The bullshit autoresolve bug happened again and for the first time ever, it occurs in my favor. [img]http://i.imgur.com/1AkJzwQ.jpg[/img] So I looked into combat details for the first time. [img]http://i.imgur.com/D0oIaTq.jpg[/img] All those failed webbing attempts.. resulted into this.</p
[quote who="BlackSmokeDMax" reply="3" id="3626587"] Think it was about October or so. Could be off on that, just a rough guess. [/quote] Seriously. How did I miss the memo that 2.0 came out. I was waiting for it before getting back into FE:LH.
[quote who="Seilore" reply="3" id="3626726"] Quoting Ericridge, reply 1 One way to verify this is, If the transports, colonizers is currently inside a planet + Shipdock + Starbase. That is the unloaded one. Disembarking them will cause them to request the load people. Those ones that aren&
[quote who="erischild" reply="22" id="3626685"] Quoting Larsenex, reply 20 My only gripe with any of the difficulties is the fact that the Ai can see through the fog of war. <
Wait a second, 2.0 came out when? I didn't see a update for FE:LH on my steam?
Really Mystikmind? Don't classes like Assault will shoot at anything nearby until it's preferred target is in range and start its focusfire on capitals, etc, no? I generally have a mix of attack/defense with preference towards defense on my escorts because I want my capitals to live longer. Like, three defense modules to two attack modules.
[quote who="Falkoner" reply="14" id="3626292"] Quoting Ericridge, reply 11 Although when a crash happened I saw a very quick popup saying SDCrash something, so I"m asking in support subforums to learn what it says so I can know what I need to do to upgrade my pc. I only can hope to hear back from them.. <
[quote who="pshaw" reply="2" id="3626271"] Sorry to hear that you got a crash. The game automatically sends us some information about the crash. However, if the crashes is frequent or reproducible, I would encourage you to file a ticket so we can help you directly: https://esupport.stardock.com/index.php?/Tickets/Submit [/quote] Thank you!
One way to verify this is, If the transports, colonizers is currently inside a planet + Shipdock + Starbase. That is the unloaded one. Disembarking them will cause them to request the load people. Those ones that aren't inside the above list = already loaded.
I saw a very quick popup that was named SDCrash, could someone please tell me what was reported in the report so I can know what I need to fix my computer's problems please. Cuz it popped up after galciv3 crashed. Thanks.
That 50 turn of no war declarations turned out to be exactly what I needed. I started on new map only to find out there's Krynn to my north, and Drengin to my southeast. They was stuck screaming insults at me for fifty turns as I used those fifty turns to start cranking out ships. I decided to go after Krynn first because they're weaker than Drengin so I have several fleets of Laser+Shields being rammed into their direction. This of course, means I have nothing
There's one mercenary ship for hire during age of war that generates 5 malevolent points each time it wins a battle.
[quote who="erischild" reply="4" id="3626015"] All I got from the link was pictures of spaceships. [/quote] Look at bottom left of the picture? Sponsor Planets is listed there. Unless you want me to take a screenshot of all fourteen planets.