Ericridge

Ericridge

Joined Member # 4609955
46 Posts 355 Replies 3,348 Reputation
Reply to N/A in FE Multiplayer

F12 work for fe;lh screenshots on steam as well. Its what i use to take screenshots xD

5 Replies 5,156 Views

[quote who="GFireflyE" reply="10" id="3481041"] Quoting Ericridge, reply 9 And my resource generation of the kingdom I have in other thread you saw at the moment is 95 metal a turn and 68.5 crystals a turn and that isn't enough for me at all Horses at 2.4 and Wargs at 3.2 With those types

16 Replies 90,149 Views

Oh yes Gfireflye have you ever tried creating 9 unit armies with six men each out of fortresses at same time? Your stockpile will vanish very fast xD When I start to get rolling and start to assemble armies everywhere my resources will vanish. So that consume more change will result in me running out of resources even faster. And my resource generation of the kingdom I have in other thread you saw at the moment is 95 metal a turn and 68.5 crystals a turn and that isn't eno

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A picture is worth thousand words.. so here is few pictures. >.> This is freshly settled village just to get it out of the way to show how bad it can get for the AI. [IMG]http://i60.tinypic.com/21btcmf.jpg[/IMG] And this is their stats. [IMG]http://i57.tinypic.com/azezvc.jpg[/IMG] [IMG]http://i58.tinypic.com/66au5k.jpg[/IMG] And I'm uh at 36 cities. :) And so I decided

9 Replies 62,135 Views

Buncha funny moments happened on current map I'm playing.. Difficulty is expert mode and i'm screwing around waiting for the AI to become strong. So i'm training buncha stuff and chilling. So as I was stabbing stuff in battle, I noticed funny thing being said about summon spell for lightbringer.. I already summoned it on strategical map but if you mouse over it then that red underlined text will result. :P [IMG]http://i61.tinypic.com/2cggcy1.jpg[/IMG

0 Replies 5,845 Views

Ooh this might be fun to talk about.. As about my picks this might reveal how much I tend to play like.. Conclave lvl 3. I tend to try to place Conclaves in 3 essence tiles so that location will select the Oracle for +1 essence for a total of 4 essences so that I maximize the benefit from shrine of mana building that gives mana for each essence slot. Otherwise the first conclave I build will always build the Scroll scribe first no matter what because i

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[quote who="Avatar137" reply="63" id="3480632"] Anyone? I'm just asking what the current build number is for this beta. If you don't know how to find it, just right click on the game in steam, choose properties, then click on the tab labeled "local files" and you'll see the current build number listed there under the "verify integrity of game cache". Thanks in advance! [/quote] It says number 327537 to me. Ah okay Gfireflye.

93 Replies 334,046 Views

[quote who="UnleashedElf" reply="59" id="3480546"] Why not just mod the game and give the AI 0 unrest at higher difficulty levels? [/quote] Nah from what i read on the forums.. AI's priority on unrest building is currently set to very low. All they need to do is change that apparently to like something like medium or high. Well if you was to ask me, I would say I rate unrest reduction buildings very high because it' what

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[quote who="abiessener" reply="51" id="3480286"] Quoting Alstein, reply 47 We need a high-end unrest reducing building that can be built in any city with all the nerfs you are doing to unrest. (requiring Alliances or some unused civics tech) Granted I mostly play on Medium maps, but I haven't had any issues with the unrest nerfs -- but then I always prioritize growing Fortresses into Prisons. Are you having issues on small/medium maps, or larg

93 Replies 334,046 Views

[quote who="GFireflyE" reply="36" id="3480101"] Quoting Ericridge, reply 35 how to use consulates According to Brad's 16 hours of refit, Consulates were supposed to have received a nurf in 1.7[/quote] I haven't built them atm in current game yet but i'll see what they did to nerf it today or tmw. Honestly I think consulates is quite fine, in order to build them quickly you need high production locati

93 Replies 334,046 Views

[quote who="perigrine23" reply="10" id="3479813"] Quoting Ericridge, reply 9 I have yet to see the wildlands expand. Although I think i seen the bihimiri fissure expand to six tiles before it got overrun. Wildlands will start to spawn increasingly nasty monsters in the unknown areas of the world the longer they are left around Wildlands aren't supposed to expand, just spawn more monsters, though the "in unknown areas of the w

16 Replies 32,165 Views

[quote who="abob101" reply="34" id="3479955"] Quoting Avatar137, reply 33Yes, mine still spawn near my sovereign. I didn't bother to mention it as it was already noted. @ Frogboy/Kael - what's the go with this one... should they be spawning in the cities now (beta) or is not going to happen ? Thanks.[/quote] Yeah chiming in to state that heroes still spawn next to my sovereign as well. <p

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I don't think I ever seen that part of chasm before XD And nah, cloud walk only allows you teleport to tiles under your control. Otherwise Air Archmages would just gather up their armies then blitzkrieg enemy capitals and raze them to the ground easily XD And yes it's under air magic. Unless flying units gets implemented and can carry an hero, that treasure site is forever unreachable lol. edit: btw I liked that huge

11 Replies 38,481 Views

[quote who="GFireflyE" reply="8" id="3479525"] Quoting Hellions, reply 5I completely disagree because it's not being compensated later on, experience doesn't scale. The less you get at the beginning is not being balanced by getting more later on, comparatively speaking with LH 1.6. Clearing monster lairs for such diminishing returns, especially after playing this game since the FE days, is frustrating beyond words. And maybe I'm the lone voice in the night since I'

16 Replies 32,165 Views

[quote who="Frogboy" reply="27" id="3479594"] There's been no change to xp.[/quote] I've been staring at the Asag wildlands for like 200+ seasons and I don't think I've seen it expand nor send a large group of monsters to beat me up. In fact i'm now at the point where i'm invading it and killing the monsters. I'm not sure when it's supposed to happen.. >.>

93 Replies 334,046 Views

[quote who="Avatar137" reply="23" id="3479538"] Quoting Ericridge, reply 22Yup if you want to do the same to the AI units.. just do this lol https://forums.elementalgame.com/455979/page/1/ Hmmm, not sure I totally understand what you're doing there. Yes, I can be slow at times... [/quote] Basically I managed to pull off the simultaneous movement that AI does all teh time to avoid being killed by monsters xD <p

93 Replies 334,046 Views

[quote who="Avatar137" reply="21" id="3479393"] Quoting Frogboy, reply 18The thing about that is that the AI monsters don't have any code for knowing the difference between a human and another AI player. It's not picking on the human player. Wow, that's really odd because it sure feels like the monsters have a hankering for humans over AI! Thanks for setting me straight on that though.[/quote] Yup if you want to do th

93 Replies 334,046 Views

[quote who="Frogboy" reply="18" id="3479361"] The thing about that is that the AI monsters don't have any code for knowing the difference between a human and another AI player. It's not picking on the human player.[/quote] I suspect skynet secretly plays FE:LH.

93 Replies 334,046 Views

[quote who="davrovana" reply="42" id="3479156"] Quoting Ericridge, reply 41 Oh my bad I meant on Expert mode I had to go to set up to check cuz I don't even look at that setting anymore Difficulty++. Try ridiculous/ridiculous next.[/quote] I have tried ridiculous once. Million times more worse than expert. > Whole world colonized, wildlands cleared, and full tech tree researched plus multipl

49 Replies 79,561 Views