[quote who="Frogboy" reply="158" id="3472359"] I'd love to find a better unrest system for 4x games.[/quote] Personally I think it is currently workable the way it is. Build a Onyx throne and your unrest goes down by -30% Prison for other -10%. Or just build those improvements which decrease all unrest to zero in all cities. They're level 2 upgrades if I remember right, I seen an AI build one of those once.
Ericridge
[quote who="Gaunathor" reply="8" id="3470311"] Quoting Ericridge, reply 7I'm relatively sure that Morrigan is a female name. I know i would punch someone's lights out if they tried to call me morrigan. Except Morrigan the Mad (aka Morrigan the Patricide) is an (in)famous figure in the Elemental lore, and most definitely male. He is mentioned in the Hiergamenon (primarily in The Testimony of Guketh), and the Elemental Timeline: 686 B.C. <br
[quote who="davrovana" reply="4" id="3470238"] morrigan is a he[/quote] I'm relatively sure that Morrigan is a female name. I know i would punch someone's lights out if they tried to call me morrigan.
[quote who="Primal_Savage" reply="1" id="3470161"] Likely related to the difficulty setting you are using[/quote] Wait what, even the AI cheats on the level ups too? I'm somewhat sad now.
As I was playing a game of FE:LH, i got beaten to city if calebthorn by one turn from altar ninjas. So I decided to make the best out of the situation and demanded that morrigan surrender to me. And she surrenders. As I was checking her equipment out and moving some stuff around.... Then checked her traits. Oh O_o thats interesting morrigan. Just how did morrigan skip all those picks and pick an endgame talent? xD [I
While this thread is still up I think I better ask u frogboy while you're doing this.. is the AI even aware of the unrest reducing buildings? If not, could you put in a script or something that tells the AI to start building those kind of stuff once it reaches a certain percentage of unrest and test how well it works? Its very likely that current inability to manage the unrest is one of the biggest things holding the AI back from being a threat. Its probably worth a
[quote who="Frogboy" reply="84" id="3469722"] Quoting Ericridge, reply 83 Quoting Frogboy, reply 81 Just finished rewriting the classification system on combat rating. Now, if it says you're "weak" and they're "average" you will die if you attack them. Good job frogboy! Been liking all the screenshots u shown in this thread. But by that, does it auto kill my units
[quote who="Frogboy" reply="81" id="3469710"] Just finished rewriting the classification system on combat rating. Now, if it says you're "weak" and they're "average" you will die if you attack them.[/quote] Good job frogboy! Been liking all the screenshots u shown in this thread. But by that, does it auto kill my units or I still can manually march my guys to their deaths?
[quote who="Primal_Savage" reply="55" id="3468899"] 10 [/quote] Could you give me the link to the mod so i can read the description please instead of the download link? Also, Wildlands probably becoming a menance again in 1.7 pleases me. I cannot wait to be butthurt'd. xD
Mass haste spell please! Party Crasher - Summons third party onto the battlefield which is nine titans working together to ruin your fun and your enemies. They will attempt to kill everyone unless they're friendly titans. Let Chaos rule! -Indestructible black portals spawn every X tiles and summons an army every two turns. Second Cataclysm - You have gone mad and created an massive mana core because you wasn't happ
[quote who="GFireflyE" reply="4" id="3468326"] Quoting Ericridge, reply 3 Wait what, having an scout in the army stack where eight other units don't have the scout ability will give the whole army the ability to bypass swamps forests very fast? If that is indeed the case, I have a date with unit creation today. Indeed....overlooked overpowered mechanic...AI needs a few units that would do the same. [/quote] <
Wait what, having an scout in the army stack where eight other units don't have the scout ability will give the whole army the ability to bypass swamps forests very fast? If that is indeed the case, I have a date with unit creation today.
[quote who="Raledon" reply="17" id="3462512"] A tactic such as you described, raising a mountain ridge around a city, is not all that effective. It will mean starving your city in order to delay the enemy. Not only that, while you had to raise 9 mountains, all the enemy has to do is lower one (and yes, I'm assuming that if you made mountains impassable that wizards know how to deal with that).[/quote] [IMG]http://i62.tinypic.com/14se5w1.jpg[/IMG]
My sins in Expert mode of FE:LH basically consists of me rerolling starts so very much until I get an isolated start then I start playing on that map unless there's an AI that starts like five turns away from me then I will reroll again. Because with isolated start i will have enough time to research stuff and catch up in equipment which the AI already have like by turn 50? Thats what it feels like to me x.x Because I can't really handle
AOW3 is probably going to kill Archon titans and bone dragons.. once those two is gone, its all relentless ICS from there on -.- And it's not making triumph studios look good in my eyes. http://ageofwonders.com/forums/topic/fun-is-ending-ugggguuuuuu-d/ I'm so glad that FE:LH don't have PVP.
Just always do manual battle against certain types of monsters and your problem will go away. Especially shrikes. I still refuse to believe that four air shrikes with less than 40 hp combined is capable of taking down nine knights with over five thousand hp. My knights had to voluntarily let the shrikes attack them many many times while knight spam defend before one could even go down.
I seen the dead AI expand to like four cities once. But he was my neighbor and I killed the dead and that was the end of the lucky AI. And it could be more worse, after all I just did this and the AI completely fell for it allowing the one knight do this look at all the corpses around it? Yeah xD [IMG]http://i59.tinypic.com/2zh0ea1.jpg[/IMG] While other guys on the knight's team was just watching and eating popcorn as th
You didn't clear out the monster lairs in your domain first before exploring outside the borders? Anyways, every single thing you have listed, I've yet to encounter such bugs..
Learn about blacksmithing tech and embrace it. It will keep you slightly safe until you reach pikes level of tech in military tree. Pikes level is the "endgame" of the weaponry until you get to the end of magic tech tree. Don't forget about civilization for developing your cities either.
So you're really happy about two free games but extremely unhappy about the delay of dlc?
three units of mages or if you don't have the crystal needed for them early game then use an hero with damaging spell. And if you have any units with magic weapons early in the game laying around, throw them against the banshee but be warned it will only do like 1 damage xD If you don't have any hero with damaging spell.. then well you have no choice but train mages, hunt down those crystal crags and upgrade them. Place an outpost on them if you have to.
[quote who="Leo in WI" reply="2" id="3461186"] Draginol is Frogboy's other forum username, and I'd imagine the text is making a reference to GalCiv. [/quote] Oh hell. I found that exp book many many times in 400+ hours of playing fe;lh but never made the connection -.- Live and learn lol
I don't get it.
To make sure the dead world dlc comes on this thursday right?
[quote who="Kamamura_CZ" reply="16" id="3460970"] Warlock games do many things right, but what I like the most is the fact that a settlement is not a defenseless installation - finally, games like Civ5 and Warlock are getting it. The worst example of how not to do it is Conquest of Elysium, where you can lose a castle to a wandering deer - ridiculous. The population must be able to deal with minor threats by itself, or expansion is not really possible. [/quote]