What is the AI gonna do? Add useless +20 spell resist trait? Which only knocks off 10-20 damage from blizzard when freshly trained units only have like 50 hp or something like that while blizzard is likely already doing about 100 damage. Its far better to cast an earth's cloak enchantment if they have enough earth shards. But due to the nature of the FE:LH only time there's going to be a useful nature cloak enchantment up is in a single f
Ericridge
[quote who="UnleashedElf" reply="6" id="3444796"] Quoting Ericridge, reply 5 Balance reasons. Haven't you seen what a ret paladin could do in battlefields during their zenith? You have to be prepared to kill ret paladin if they're controlled by a gud player.\ Ret pally? [/quote] From world of warcraft, I have one ret pally. Completely tooled out for it's t
GfireFlye Yes the AI do play with the tax rate. Its very easy to see it happening when one of the AIs have a huge empire then they lower the tax rate because they can't deal with the unrest and by lowering the tax rate the unrest goes down. But they never focus their development of getting level 5 fortresses and building belltower/townhall plus cleric etc. First time I notice it happening was the capitar sporting a 10% tax rate with towns/conclaves everywhere with a
[quote who="Blaze of Glory" reply="4" id="3444331"] I personally feel ALL champions should be able to wear magic armor, not just those that can have plate. After all, it is magical! Perhaps some would get a bigger bonus than others based on the class, but why couldn't my mage wear it? [/quote] Balance reasons. Haven't you seen what a ret paladin could do in battlefields during their zenith? You have to be pre
The AI got screwed over by randomly picked tactical map when it wanted a open map. x.x Its likely that the AI just decided to give up and left. And i have done it to the AI too especially in siege battles where there's that huge statue in the middle with two thin lanes that allows passage through on the sides. My ranged units slowly picked them to death. Was ez cuz they just sat there and got defeated cuz I Refused to move in and get my melee cut up until they got reduced in numbe
This thread is all about Economic Treaty. Its an agreement between two parties to set up a street between both of their factions for 10% boost in gildar. And I really hate it. It just had little to do about one event that happened last year. I got dogpiled by six factions immediately in following turn when last turn they all asked me for a economic treaty. I was like sure why not and enjoyed the 60% bonus in gildar for one turn. Ne
Damn.. must been one hell of anticlimactic battle.
[quote who="UnleashedElf" reply="2" id="3442856"] Yeah I think so - late game defender probably wins, at least for an all plate melee soldier. The problem I've always had with defenders is that there isn't a "force attack me". The problem with warriors is that against late game opponents, they tend to die relatively easily and that needs expensive potions to cure their wounds. To be honest, both classes could see some ref
Just armor? And it's Champion? Then defender wins handdown. I have a defender with over 400+ hp with full set of champion armor equipped. :) Your question is impossible to answer because there's no one way only in this game. I once had a warrior hero equipped with some accessory that grants him maul ability and then he equipped the Doom Maul.... And I have leveled up training at least 10 times by that point.... I'
Sometimes when there is completely barren land, but I want my border to continue expanding for stables and such, so i settle a outpost in barren lands. Then magically the land there inside the outpost will become fertile sometimes the instant you build that outpost. xD Then I go and build a town there. x.x I think this happens to the AI too cuz i see alot of towns springing right next to the outpost too.
[quote who="Durthgot" reply="20" id="3441768"] Hello all, I am one of those new players. I have a question. I am playing the undead faction. I know they don't grow their population food. I am stumped by a few things. I have built cleric add-ons to my city that should increase my fame (if I am remembering correctly). Thing is my fame seems to be stuck and not increasing per season. The only time it increases is when I discover something or do something heroic. Issue #2: Is ther
[quote who="Apheirox" reply="12" id="3441475"] An Air Shrill would have to be level 29 to deal 33 points of damage to anything so there's no good explanation for why this is happening.[/quote] Yikes haha xD Didn't know.
[quote who="Frogboy" reply="28" id="3441103"] One upcoming change is that minster lairs are getting their own Zoc. You will need to take them out before you can build near them.[/quote] BRACE YOURSELF! PREPARE FOR INCOMING WHINESTORM FROM NPCS WHO LOVE TO SET UP OUTPOSTS AND TOWNS RIGHT NEXT TO LAIRS!!!!!!!! If we don't hear from frogboy anymore I'll have to assume Vergas lopped his head off with a claymore. [e
[quote who="Apheirox" reply="9" id="3440982"] Quoting Ericridge, reply 7I even had a time where six air shrills with 8 hp each killed nine knights on horseback with over 800 hp each in auto resolve. That's because air shrills are completely busted on autoresolve and gain some weird damage buff: Reduced 29%Original 1920 x 1080 [/quote] I have a guess on why shrills is death incarna
I've seen a bunch of troll shaman's armies running around as well. It pillaged several of my improvements I just fortified my cities like a sissy then eventually it went away. If you thought that was bad.. well, what about having four forest drake nests around your starting location? :) Had that happen to me last year. I survived that. xD Was when I learned that blacksmithing tech is truly awesome tech to rush for.
Problem is, i refuse to even move up onto ridiculous its utterly even more boring than expert difficulty. The world is cleared out in a heart beat, wildlands gone fast so fuck that. Exploration phase is dead in ridiculous. And the map is fully colonized in 100 turns or so despite playing huge maps.
I have discovered my sweet spot after several hundred hours of gameplay. And that is at Expert Mode! At this difficulty level, there is still plenty of monsters to kill, wildlands to explore and conquer. Tech pace progress at reasonable pace to allow for interesting gameplay and armies. I tried out Ridiculous mode several times and found it to be simply ridiculous indeed. Wildlands is cleared out. Monsters is wiped
After several more illusionary Fell Dragons in a row, now even a chambercoil dragon join the ranks of walking dead. At this point, I'm convinced that auto resolve is broken as hell. They basically burn a fire breath on a hero which "dies but doesn't die even when the damage is well in excessive over 5 times their hp values." Then proceed to spend about next 100 turns standbying as the weak units with nothing but wooden clubs and basic spea
[quote who="Primal_Savage" reply="24" id="3439577"] Quoting Ericridge, reply 23 Not sure but I think there is a loot building that you can find if you explore the caves of Namtur, it will be named as a Temple something to the elemental lords but if you move a unit into it, you don't even find anything nor any items. It was tan colored. I wonder if one of those missing items was supposed to show up there. Yeah, not sure why that temple is
Not sure but I think there is a loot building that you can find if you explore the caves of Namtur, it will be named as a Temple something to the elemental lords but if you move a unit into it, you don't even find anything nor any items. :( It was tan colored. I wonder if one of those missing items was supposed to show up there.
[quote who="csac1979" reply="12" id="3439554"] How can a level 24 defender have 442 life???[/quote] Well I'm playing a custom faction which gave up the sledge hammers for tough which gives 10% bonus to hp. And then that's not even accounting all the guild grocers I built in every single level 3 town :3. Each one increases hp by 5%. It could've gone even higher but I don't have any foes left to fig
Oh, if I subtract 46 from 137.. it gave me 91. So Magnar had like 91% chance of dodging through the cloak of fear? Well color me impressed.
[quote who="Apheirox" reply="4" id="3439301"] That doesn't really answer my question, but OK. Next question, then: Are you aware regular heroes only have 20 health base? In that context the Sions starting at 10 doesn't seem so bad. Don't send level 1 Sions to fight powerful enemies, same as you can't send ditto Henchmen to do so.[/quote] Not sure, Need to replay undeads and find out. And plus I do
Here is one of my Footmen in question, he haz 86 spell mastery. I don't even know how it got that high, I neglect that stat always. How much did Cloak of fear hurt it by? [IMG]http://i61.tinypic.com/9kufxf.jpg[/IMG]
How much does 137 spell mastery raise the chance of failing to resist for me?