Ericridge

Ericridge

Joined Member # 4609955
46 Posts 355 Replies 3,348 Reputation

[quote who="Apheirox" reply="2" id="3439251"] You're aware you can outfit them with armor and items, right? Just edit the base Sion unit in the unit designer. Give them some nice equipment then have them fight easy battles until they've levelled a few times. Of course they aren't going to be good for much if you send them as level one to fight dragons but they can level fast if taken good care of.[/quote] My sion died to an city archer. <

7 Replies 10,151 Views

Is it just me or is their hp values too low? Beause when I trained one.. he marched out of the fortress with almighty 10 hp. I was like ok so he'll just get injured? And went to battle. On his sixth battle, he got targeted by an archer and killed. Perma death. :( Sion is astoundingly useless units unless you only auto resolve battles with them or they get used as governors of your cities only.

7 Replies 10,151 Views

[quote who="Frogboy" reply="58" id="3438795"] Anti-aliasing gets rid of the jaggies. We're still in the process of implementing that part.[/quote] Ahh, I see. Thank you.

80 Replies 188,581 Views

But Frogboy, I love to see my handsome profile cutting down that full of himself Vergas! If you take that out then.. i don't know what to do. :( (My sovereign kinda looks like the paladin from worldofwarcraft and you managed to get his haircut in the game.)

171 Replies 702,703 Views

It costs 50 gildar because the AI factions have trouble stockpiling resources like human players do. They always spend spend spend like a 13 year old discovering the power of credit cards for the first time.

26 Replies 99,166 Views

[quote who="Frogboy" reply="71" id="3438370"] The main problem with unit design for us were he visuals. Our animations and the detail of the units had to be genericized to allow for lots of equipment Options. Now, we could, for instance, have non humanoid races if we want. The visual difference is pretty massive. It helps that the new game has a lot of the civ v art team involved. You will be able to really notice the influence when you see the maps. Bu

171 Replies 702,703 Views

Why is unit design working against elemental? There's barely any traits to choose from, heck even the AI have way more choices than you do starting on Expert Difficulty. :)

171 Replies 702,703 Views

[quote who="jim_viebke" reply="36" id="3438018"] Quoting Tridus, reply 30There's been talk about the AI harvesting designs used by successful players, which means this should be somewhat alleviated. The moment at which you see fleets of your own design bearing down upon your empire is the moment at which you know you've done both something right, and something horribly wrong.[/quote] I like your comment lols.

80 Replies 188,581 Views

[quote who="smeagolheart" reply="7" id="3436709"] This is very important to me as well. The last patch notes said that this was addressed and fixed but it seems like it is still not functioning correctly. Maybe next patch, but then again this has been reported since like 1.02 or earlier...[/quote] This happened today. Vetrar came by my borders and said hi then left. I was slight

16 Replies 34,630 Views

Does it raise chance of dodge to crazy levels or something? Cuz u see. [IMG]http://i60.tinypic.com/kafspl.jpg[/IMG] I wiped out his slave army and militia then surrounded it after he got that spell off.. but i see that I have 97% chance of hit so I was like lol whatevah. Then attacked. dodgedodgedodgedodgedodgeododgegdodgedodge lol wat. Then I gave up and started to spam haste on all my units, and atta

9 Replies 20,680 Views

One thing is for sure, I'd definitely miss the custom designed units. I never knew how fun it could be until I gained that ability to do so. I never abused it to create units of doom though xD

171 Replies 702,703 Views

[quote who="GalCivius" reply="29" id="3437811"] FBX export is certainly a nice feature for anyone familiar with 3d modelling. Good news for me (Ericridge: you need a 3d modelling software that can handle the FBX format. Professional Autodesk stuff like 3ds MAX will work, but it's very expensive. There are alternatives tho...) edit: no idea why this line appears as hyperlink... One thing I hated in GalCiv2 was that the

80 Replies 188,581 Views

Favorite faction is Gilden. Dat iron golem unit! And Markin is just like playing my paladin in wow. Strongest faction, Definitely Yithril them juggernauts! The weakest is the undead factions when managed by the AI. They rarely manage to settle new cities. I once saw one with three new villages. I overran them. Definitely the Resoln faction, I hate their hyper dodge wraiths to the point where I always make a commander sovereign. x.x

12 Replies 29,694 Views

Well I never played the original War of Magic but my time in FE:LH make me think Stardock can succeed at making what they originally wanted from war of magic. I'm racking up the hours faster on FE:LH than on Civ5. I see that you have Dynasty system but immortal sovereigns? There could be a compromise, Immortal sovereigns can be made mortal with their children being like what 5 levels lower than the original sovereign? So with enough work, you

206 Replies 1,571,388 Views
Reply to N/A in FE Multiplayer

[quote who="NaytchSG" reply="17" id="3436622"] Why would I want the Scythe of the Void, anyway? The -100 xp makes it useless imo... If I use Ascian's collar on Ongr, I would still like him to level up, and even more so my heroes/henchmen. Better to give it some sort of higher level "clumsy" disadvantage. Call it Blood Rage to make it sound better if you want. Where if it does strike a friendly unit it also mauls... [/quote] <

25 Replies 9,194 Views

[quote who="Publius of NV" reply="10" id="3431684"] Quoting Lucky Jack, reply 5 Quoting Ericridge, reply 4 Isn't this what we call jumping the shark? Never heard that one before. Is it regional? It's from the Happy Days TV show. Here's the Wikipedia entry for it.[/quote] Ahh thank you xD

22 Replies 55,197 Views