[quote who="joasoze" reply="1" id="3232327"]I think they have a hidden iron-man mode as well. I cannot settle and have to play without cities....[/quote] Tried reinstalling? I usually go big steps to make sure some old game files isn't messing up my game. Sincerely ~ Kongdej
Kongdej
I just fired up the new [0.98] build and the graphical upgrades are sweet, some of what I have been waiting for :D I also saw the expanded new game options and really like all the little options there, think I found one of the sliders a little weirdly named but I will take a look at that later. I would like to suggest that each slider has (at least) 5 options, "Very Low", "Low", "Moderate", "High", "Very High" so there is more options, I figure these are a few numbers to switc
[quote quoting="post"] The game reminds me of Civilization with the settings of the epic speed. The first city with 4 materials. 20 products, but there anrest. The first building for the production comes from small bonus. But still any building constructed at least five seasons. The army is built only after 100 + seasons, and this is an early army! The material must give 10 products in the beginning. Every move must be important. There just skipped. The population
Bump, still present in 0.98 Sincerely ~ Kongdej
[quote who="taltamir" reply="48" id="3232163"] I would love to have the RPG portion fleshed out more so this can be like skyrim, only instead of smiting I have an entire empire.[/quote] And I hope not O_o. I hope there gets a reason to use units. Sincerely ~ Kongdej
[quote quoting="post"]If you think about the way a gator/croc rips flesh from it's victim[/quote] Then think the size of a frog! :D Sincerely ~ Kongdej
[quote who="Jam3" reply="46" id="3232012"] You could kinda just throw out units and probably towns if the game was supposed to be about a single unit wandering around and killing everything solo.[/quote] Thats the current game balance for you ;) Sincerely ~ Kongdej
[quote who="IcantHear" reply="8" id="3231976"] [/quote] I think you forgot something, but if you need advice I should be happy to resupply the advice, although I would much prefer to after I tried beta 5 to see how it impacts the next changes. Sincerely ~ Kongdej
[quote who="Heavenfall" reply="5" id="3231959"]It gets very messy because of how the upgrade system is built. Note below that I am using terms "Unit Design" and "Trained Unit" as different things. A Unit Design exists in your unit design window, but it is not an actual unit under your command. A Trained Unit is when you select a Unit Design to train and, upon completion, becomes something you can move around on the map. How to Automatically Upgrade Unit Designs: Create a
1 Production: Production overflow from one building to the next. Being able to produce more than 1 item each turn. (Meaby being able to change the limit to 2 or 3 items.) 2 Monsters: Advanced sets of monster behaviour I want this monster carelessly attacking anything within 2 tiles of its lair, no matter the targets strength, or I want this monster to only raze outposts and resources, and go hide in its lair w
[quote who="seanw3" reply="51" id="3231646"]Anyone here willing to try my Path Progression Mod? It redefines the magic system so that any hero can have an Elemental Spellbook, but only those that level as a mage I would love to give it a swing at some time, I really want to see magic in a more interesting fashion
Very nice pictures Das, kudos to you for doing those. Hope they get seen and all that :) Sincerely ~ Kongdej
Well not too sure, only really saw unit upgrading work when I created a custom unit with "Pick best Spears and/or Armour" option, but given I had the crystals and metal and gildar, I was able to upgrade my units several times... Or I am just confusing stuff up. Sincerely ~ Kongdej
[quote who="seanw3" reply="26" id="3231640"]want to troll and necro[/quote] wait wait wait, Troll and Necromancer heroes too, thats so nice! [e digicons]:troll:[/e] Sincerely ~ Kongdej
[quote who="taltamir" reply="10" id="3231262"]So you think the best method to do it would be an ability to slaughter population until the city "delevels" to a point of your choice? (level1 generally) mmm, there are sacrifice spells that reduce population already. Do they also delevel a city?[/quote] 1: I would not call it slaughter, It's just a sudden lack of food in the stores... [e digicons]}:)[/e] 2: No I don't think so. Sincerely ~ Kongdej<
Another easier fix to the units messing up would just be to make a space in the starting formation for each 2 units, a 1 tile wide space is open so charging units have a chance to escape the unit blocking. Sincerely ~ Kongdej
[quote who="seanw3" reply="85" id="3231593"]Wish the 3 turn minimum was in the changelog, lol. I could have saved some page space on the internet. [/quote] I for one enjoyed the read, very well written IMO. [quote who="Frogboy" reply="102" id="3231759"]I think it'll be the visuals people notice first. I mean, instantly. At least, we hope so.[/quote] I'm sorry, my new challenge is I play the game blindfolded, no visuals for me, I play with sound only. Si
[quote who="Frogboy" reply="10" id="3231555"] Quoting NorsemanViking, reply 3The worst is when the roads go through the wildlands...... Please don't refer to Michigan as "the wildlands". Thanks.[/quote] Hmmm, whats this M-achi-nan... no thats not right, meaby Mi-cha-gin... arh whatever, wild wild west! Sincerely ~ Kongdej
Nice to see a new update, most things going in the right direction, some things still worries me but I will see what it becomes, from what I see and the outcome I expect based on earlier experience I hope beta 5 will become a long and lasting beta before release... Then again, you could just fix the UI, bugs and give me the ability to make production overflow, so I can get to do my own balancing :P Sincerely ~ Kongdej
[quote who="Tuidjy" reply="17" id="3230987"]Are we playing the same game? 20 mana per turn? 45 mana per turn? Leaving aside the opportunity cost, by the time you have this kind of mana to throw around, shouldn't you have already won the game, or at least be engaged in a war for domination as opposed to fine-tuning cities? You guys worry a bit too much about essence. I like the idea of essence, and I really enjoy it when my revitalization efforts reveal a
[quote who="GFireflyE" reply="1" id="3230862"] quoting post It doesn't look like you can mount pioneers to make them move faster. There may be a good reason for this, but it seems like something that I might want to do at some point. This one is strange, cause I successfully accomplished mounting a pioneer in one game I was playing. Next game, no such luck. However, I was playing Magnar and now I'm playing Gilden. Perhaps certain factions have the ability to
I like essence, I hate the way it was implemented. A reason why I like essence is it expands the options, it puts an interesting limit to number of enchantments on a city, and I think its fun to play with. Why I don't like the way essence was implemented, each and every enchantment scale in extraordinarily amounts with each new essence in a city. (Seemingly in my earlier post, I was one of few to feel this way though). Also Essence is not limiting the number of grains
[quote who="Sierra Falcon" reply="34" id="3230699"] Ultimate game. a real time strategy version of Civilization, with Stardock programed AI, Paradox's silmulator to run the economy, with Ironclad's game engine and graphics, and Total War's tactical battles. Then make it an enduring MMO world and make it all actually work on a normally powered computer with average bandwidth... but thats probably too much to ask [/quote] Somehow y
[quote who="seanw3" reply="5" id="3230587"] I think an interesting part of the game is dealing with the new city types that other Sovs have chosen before you conquer their city. I don't think a change should be allowed any more than you should be able to rechoose a hero's traits. But as some people might point out, I am playing with a slightly more competent AI when it comes to choosing city specializations.[/quote] I for one love tooling my empire for my needs, and hates
[quote who="Kestral2040" reply="5" id="3230253"] This is coming in the next patch, I made sure of it [/quote] Good job [e digicons]:thumbsup:[/e] [quote who="cardinaldirection" reply="8" id="3230309"]The current system is definitely difficult enough to warrant improvement.[/quote] Pretty much :( Sincerely ~ Kongdej