That! That should be a random loading screen! ~ K
Kongdej
[quote who="Suntechnique" reply="82" id="3335318"] Is it possible to use this pack with Legendary Heroes?[/quote] It will be in the future. ~ K
Try looking at the date of the post... ~ K
[quote who="Frogboy" reply="39" id="3331813"]The game itself continues getting developed every day. It just means that Beta 1 will be further along in other areas. It's not like the rest of the team is sitting around having beers waiting for the shadows to get in. [/quote] I personally believe people work faster and produce higher quality stuff if they can rest and relax once in a while, so no evil faces from my side (meaby only bad jokes)
[quote who="halmal242" reply="2" id="3331788"]I like the idea for the two different assassin types but where is the guy who is basically an archer? Unless you make that a specialization under the Warrior/Weaponsmaster sub path.[/quote] Warriors raw damage spec, or the Assassins crit spec. I still were under the impression you would keep the " Marksman" trait in the Assassin tree, boosting accuracy and piercing damage. This would just give each t
Only problem with them stacking is the rubbish tooltips not reflecting the total bonus of Evoker II or Potential III when you go into your character screen to see what it gives. I have asked them before to fix the tooltips to reflect the stacking nature of each trait, and for easier review of the additive benefit, but so far they haven't bothered. Sincerely ~ Kongdej <
[quote who="Darxim" reply="29" id="3331777"]Seriously, though, he can't work all the time. He'd go crazy.[/quote] And that's were the problem lies.... ;) ~ K
Book of Air Book of Fire Book of Dirt (ok it might be book of earth, whatever) Book of Water/Ice This is all I remember being randomly selected between. ~ K
The effect stacks... Last I played anyhow (Can't play the newest version due to crashes) ~ K
[quote]Assassin -Sniper (Increased skill/damage with ranged weapons) Capstone would be some ranged armor piercing strike similar to melee abilities in the main tree already -Knifeman (Increased dagger/spear skill/damage and increased armor pierce) Capstone from skills already in game like double strike which with the increased passive abilities would be very deadly[/quote] I like your idea, may I suggest a change for the assassin? -Critguy <span style="
Providing a save and debug (right after building the city) would help the developers greatly in looking into this issue. https://forums.elementalgame.com/415301 Also it would help by moving your post into the Support sup-forum. Sincerely ~ Kongdej
[quote]Next you edit the CoreAbilities XML file: 1. Locate the string for RoadBuildingAbility 2. Change this variable Race_Type_Mancers to this: Race_Type_Altarians (or the race you choose to add this ability to) Hope this helps.[/quote] If you want to add it to several races, I guess you need to copy the ability though, just saying ;) Dunno if its good enough just to copy the string though, and can
[quote who="ElanaAhova" reply="4" id="3330986"] Explore toggle works. Thanks. Perhaps instructions explicitly stating which buttons are actually 'toggles' might help some players. [/quote] Its a simple UI fault if you ask me, the Autoexplore button should shown some sort of different animation when it is toggled ON. (I also think its the only button that works like a toggle for extra confusion) Like the button is
[quote who="DeathMutant" reply="17" id="3330640"]"StarDrive" looks good but I prefer turn-based 4X games like "Endless Space" (and MoO, naturally). "Endless Space" is also from an Indie developer and is currently on-sale on Steam for $14.99.[/quote] Heh, I prefer turn-based too. ~ K
[quote who="Borg999" reply="3" id="3330625"]People under 35 have never been exposed to the "3 chances/lives and your dead" from the 80's arcade era. They've grown up with games where you just loose points when beaten, but your character/avatar never actually dies, so they just can't wrap their heads around the concept of perma-death.[/quote] How open minded... [e digicons]^_^[/e] No I have played lots of 1 or 3 chances and you're dead, and have
I do agree the assassin could use some cooling up (more abilities is always fun) , I don't personally see the fun part of this suggestion. Permadeath is... "ok", permadeath from only assassins are sad... IMO. I would rather see an ability that made an attack that was a guaranteed crit, or something like that. Sincerely ~ Kongdej
[quote who="Star Adder" reply="12" id="3330611"]Very valid point! Personally I don't think high res or immunity should be of any concern when determining how and when to attack units. Now, that I think about it, even webbing ranged units is not a bug/misbehaviour since spiders don't know what the difference between an archer or mage and any otherr unit is...[/quote] Lets take it a step further and remove the UI then, why should I see bubbles of HP, I can't see these big fl
You may want to take a look in here: https://forums.elementalgame.com/440776 ~ K
[quote who="Illauna" reply="3" id="3330335"]P.S. That was sarcasm. I'm sure at some point it will be addressed. [/quote] There is no hurt in stating it once in a while, sometimes a person working on a specific object will go blind to one or two flaws simply by looking at them too often. So this is a good reminder that it would be nice to see the AI remember to check resistances and spell resistance when choosing which action to perform, and which targets to choose.<b
[quote who="MGoods" reply="4" id="3330307"]EDIT: that, and I wish I remembered what his suggestion was [e digicons]:P[/e] [/quote] He talked about having pre-purchased LH to get access to the beta. Nothing on steam or SD store yesterday, I checked. Yea I would love to hear something about LH, at least a reason for the delays would be nice... But I might be one of few not to overreact on delays xD Hope to see something good, since right now the teasers haven
[quote who="Nibelung44" reply="60" id="3329940"]No one proposed a library of additional stamps, a new map or scenario.[/quote] I tried, but the map making tool is tedious and confusing [e digicons]^_^[/e] [quote who="OliverFA_306" reply="61" id="3329945"]Don't get me wrong. I really think that FE is among the best games of all times[/quote] It truly is amazing, and it is fairly "Mod-able" , the problem is the amount of "Free-modding" <span style="fo
I remember building many many boats my first time around ^.^, can't hurt. If your boat is getting seemingly random moveorders each turn, you probably turned on " auto-explore " (This "feature" have caused more forum mayhaym than any other due to poor UI, you can't see whether its on or not) I suggest clicking the "Autoexplore" one time, if it show a new path, click it again until the unit shows no path. If this d
[quote who="SCampb29" reply="2" id="3329541"]Where are the crash logs? [/quote] https://forums.elementalgame.com/415301 ~ K
[quote who="Frogboy" reply="9" id="3328936"]Since you guys know me and I know you, I feel comfortable talking about this plainly: An engineering hour is about $75. And that doesn't count opportunity cost. That's why a lot of the requests I see on the forums are tough to come through on even though I agree with them.[/quote] The thing I had in mind is actually the battle report screen I saw in your LH beta playthrough
I would go with LH = Illiterate Heroes... Sincerely ~ Kongdej