[quote who="Illauna" reply="12" id="3328953"] I actually might get my feet wet and try modding my suggestion. Depends on how much time I have though between school, job, job search since my contract is almost up, wedding planning, and trying to make time to watch Maddjinn's Fallen Enchantress videos. [/quote] I don't think you can mod the multi-heroes penalty to xp ~ K
Kongdej
Yes but I would rather say it now, and fear repeating myself. Than keep my silence and fear it will never be implemented, even in the future. I did figure it to be a project with a little time behind it (Don't think it would take ALL too long though, but whatever, all I wanted was the XP to count upwards, and then a number come up when there was an XP penalty) I do know from experience that not all suggestions are implemented ;
[quote who="Illauna" reply="7" id="3328913"]This may require redesigning the entire after battle report screen.[/quote] For the better, but yes I know that. No need for a new " design " though, just re-coding the thing. Sincerely ~ Kongdej
[quote who="Frogboy" reply="18" id="3328894"]But that would be a lot of work (not by me of course). So it's not likely to be done as it would mean cutting some new feature out of LH (it's a zero sum budget).[/quote] So why isn't it you started printing your own money yet! [e digicons]}:)[/e] ~ K
May I suggest some kind of XP count-up on the battle resolution screen, this would be a way to make a screen include the modifiers to XP, and meaby tell the player what monster gave which XP? Sincerely ~ Kongdej
I am always bothered when the decision of a turn's arbitrary length comes before the actual gameplay feeling of the game... I like the point where it takes several turns to raze a city, to give me more time to re-capture the bastard, and to prevent severely crippling a nation because of 1 lucky blitz. I understand Frog's response though. Sincerely ~ Kongdej
[quote who="Frogboy" reply="3" id="3328877"] The penalty for multiple champions in a stack was increased. That might be it.[/quote] Have you found a way to present this through the UI yet?... pretty please with sugar on top Sincerely ~ Kongdej
[quote who="Frogboy" reply="12" id="3328876"] The fix is likely going to be the removal,of the 5 turn wait for the human which can be done in elementaldefs.xml[/quote] Seriously?... That doesn't sound like a fun solution :( ~ K
[quote who="Trifler500" reply="18" id="3328840"] Really would love it if the game would save unit designs in a sub-folder for each nation (i.e. Altar units in an Altar folder). Then we wouldn't have to prefix our names.[/quote] Reaaaally good idea!. :) Sincerely ~ Kongdej
@Dangerlinto , Try reading the original post again, the subject is based around the AI ignoring these rules, so while you can change how the rules work, it wont matter since the AI will still ignore them. Sincerely ~ Kongdej
[quote who="Heavenfall" reply="3" id="3326730"] Trial and error is the way to go. The best approach is to take an existing method and modify it one step at a time until you get what you want.[/quote] I thought the best way was to ask " Heavenfall " who obviously knows everything! :D ~ K
[quote who="OliverFA_306" reply="4" id="3326651"]Why would it require overhaul in balance? To me it seems logical.[/quote] Logical and balance is 2 completely different items, like how real life works and what makes sense in game mechanics is 2 completely different items. It would require rebalancing because initiative is not the only penalty from wearing armour, there is also a tremendous price, and usually having the highest initiative and high move will grant many free
I like the idea, but it would require an overhaul of the balance. Sincerely ~ Kongdej
You will find most patchnotes is stickied at the top of the support forum. https://forums.elementalgame.com/forum/1007 ~ K
[quote quoting="post"] If a unit is Dazed, it can still retaliate. Please remove this ability, and also to any other Status where someone is disoriented and shouldn't be able to return melee fire.[/quote] I agree, especially prone units :D ~ K
[quote]However, I can't move my units when "Zzz" is displayed next to a city.[/quote] Wait what? [quote]but is there a button to set a city to idle?[/quote] I do not believe there is... I think there should be, but have no knowledge of one. Sincerely ~ Kongdej
[quote who="Borg999" reply="6" id="3325617"]You've been disagreeing with me a lot lately.[/quote] Don't worry, I am honestly not disagreeing with you just "because you are you" or anything like that, I like your posts as you come with new ideas... I just don't entirely agree with all of them. As I said, I would think blind would also be interesting at 50% loss of accuracy in a 3 turn time limit thing. But the 50% loss of accuracy for the rest of the battle is quite
[quote who="RoloX2" reply="3" id="3325626"]heh. Thank you for the response. Can I make this a feature request (make the binding configurable...even if it's just an ini edit) or is that done elsewhere?[/quote] FE really needs customizable key bindings! Its a pretty standard feature these days. ~ K
[quote who="LauraKat" reply="8" id="3325564"]ZOC[/quote] ZOC = Zone of Control , you will see the city borders representing your colours, this is the Zone of Control , every Resource within this Zone of Control you are able to upgrade to produce goods for your empire. [quote who="LauraKat" reply="8" id="3325564"]rush[/quote] Rushin
I don't mind the nerf, I think blind was waaay too important before the nerf. Now it IS specific I know, but still have some usage. That said, slightly more potent and timed would also be cool (still, 50% is a lot if you also have dodge, but meaby its nice with combo-able spells and abilities) I was thinking 3-turn duration would fit for 50% reduction. ~ K
[quote who="carn112004" reply="3" id="3325570"]cheapest weapon (probably club)[/quote] Use a sword for free counter attacks ~ K
[quote who="ed98027" reply="2" id="3325555"] Had the same problem myself, using in game option makes no difference. I fixed it by editing the My Games/Fallen Enchantress/prefs.ini manually.[/quote] Do you remember what you changed? ~ K
Try going through the options of the game and see what resolution the game tries to run in. And of course make sure your drivers and DX is up to date ;), All I can do to assist you. (I am not a Stardock employee) <span style="fon
How long into your game are you, more precisely what tech level? I find leather-armour to be a good basis for units, and high-damage weapons to be the most important aspect of designing units. For really late-game spears is your friend, or mage-staffs (which ignore defense ) Also consider using the damage boosting traits. I could write up something more extensive, but am in a hurry, so this will have to do ;)
"Shift-CTRL-Tab would be my ideal choice." Too many keys for us peasants :D "Edit: I tried moving this to support (the category even says FE Support) but the post seems to be in FE still..." Takes a while before the forum updates it in the thread. [quote who="Neil Banfield" reply="1" id="3325523"]We moved it off shift-tab due to the Steam clash.[/quote]</p