Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="Illauna" reply="12" id="3328953"] I actually might get my feet wet and try modding my suggestion. Depends on how much time I have though between school, job, job search since my contract is almost up, wedding planning, and trying to make time to watch Maddjinn's Fallen Enchantress videos. [/quote] I don't think you can mod the multi-heroes penalty to xp ~ K

22 Replies 34,016 Views

Yes but I would rather say it now, and fear repeating myself. Than keep my silence and fear it will never be implemented, even in the future. I did figure it to be a project with a little time behind it (Don't think it would take ALL too long though, but whatever, all I wanted was the XP to count upwards, and then a number come up when there was an XP penalty) I do know from experience that not all suggestions are implemented ;

22 Replies 34,016 Views

[quote who="Illauna" reply="7" id="3328913"]This may require redesigning the entire after battle report screen.[/quote] For the better, but yes I know that. No need for a new " design " though, just re-coding the thing. Sincerely ~ Kongdej

22 Replies 34,016 Views

May I suggest some kind of XP count-up on the battle resolution screen, this would be a way to make a screen include the modifiers to XP, and meaby tell the player what monster gave which XP? Sincerely ~ Kongdej

22 Replies 34,016 Views

I am always bothered when the decision of a turn's arbitrary length comes before the actual gameplay feeling of the game... I like the point where it takes several turns to raze a city, to give me more time to re-capture the bastard, and to prevent severely crippling a nation because of 1 lucky blitz. I understand Frog's response though. Sincerely ~ Kongdej

32 Replies 26,597 Views

[quote who="Frogboy" reply="3" id="3328877"] The penalty for multiple champions in a stack was increased. That might be it.[/quote] Have you found a way to present this through the UI yet?... pretty please with sugar on top Sincerely ~ Kongdej

22 Replies 34,016 Views

[quote who="Trifler500" reply="18" id="3328840"] Really would love it if the game would save unit designs in a sub-folder for each nation (i.e. Altar units in an Altar folder). Then we wouldn't have to prefix our names.[/quote] Reaaaally good idea!. :) Sincerely ~ Kongdej

29 Replies 32,385 Views

[quote who="Heavenfall" reply="3" id="3326730"] Trial and error is the way to go. The best approach is to take an existing method and modify it one step at a time until you get what you want.[/quote] I thought the best way was to ask " Heavenfall " who obviously knows everything! :D ~ K

6 Replies 9,433 Views

[quote who="OliverFA_306" reply="4" id="3326651"]Why would it require overhaul in balance? To me it seems logical.[/quote] Logical and balance is 2 completely different items, like how real life works and what makes sense in game mechanics is 2 completely different items. It would require rebalancing because initiative is not the only penalty from wearing armour, there is also a tremendous price, and usually having the highest initiative and high move will grant many free

7 Replies 15,267 Views

You will find most patchnotes is stickied at the top of the support forum. https://forums.elementalgame.com/forum/1007 ~ K

3 Replies 7,215 Views

[quote quoting="post"] If a unit is Dazed, it can still retaliate. Please remove this ability, and also to any other Status where someone is disoriented and shouldn't be able to return melee fire.[/quote] I agree, especially prone units :D ~ K

8 Replies 4,751 Views

[quote]However, I can't move my units when "Zzz" is displayed next to a city.[/quote] Wait what? [quote]but is there a button to set a city to idle?[/quote] I do not believe there is... I think there should be, but have no knowledge of one. Sincerely ~ Kongdej

3 Replies 43,507 Views

[quote who="Borg999" reply="6" id="3325617"]You've been disagreeing with me a lot lately.[/quote] Don't worry, I am honestly not disagreeing with you just "because you are you" or anything like that, I like your posts as you come with new ideas... I just don't entirely agree with all of them. As I said, I would think blind would also be interesting at 50% loss of accuracy in a 3 turn time limit thing. But the 50% loss of accuracy for the rest of the battle is quite

15 Replies 7,342 Views

[quote who="RoloX2" reply="3" id="3325626"]heh. Thank you for the response. Can I make this a feature request (make the binding configurable...even if it's just an ini edit) or is that done elsewhere?[/quote] FE really needs customizable key bindings! Its a pretty standard feature these days. ~ K

5 Replies 4,889 Views

[quote who="LauraKat" reply="8" id="3325564"]ZOC[/quote] ZOC = Zone of Control , you will see the city borders representing your colours, this is the Zone of Control , every Resource within this Zone of Control you are able to upgrade to produce goods for your empire. [quote who="LauraKat" reply="8" id="3325564"]rush[/quote] Rushin

13 Replies 68,239 Views

I don't mind the nerf, I think blind was waaay too important before the nerf. Now it IS specific I know, but still have some usage. That said, slightly more potent and timed would also be cool (still, 50% is a lot if you also have dodge, but meaby its nice with combo-able spells and abilities) I was thinking 3-turn duration would fit for 50% reduction. ~ K

15 Replies 7,342 Views

[quote who="carn112004" reply="3" id="3325570"]cheapest weapon (probably club)[/quote] Use a sword for free counter attacks ~ K

10 Replies 15,244 Views

[quote who="ed98027" reply="2" id="3325555"] Had the same problem myself, using in game option makes no difference. I fixed it by editing the My Games/Fallen Enchantress/prefs.ini manually.[/quote] Do you remember what you changed? ~ K

3 Replies 2,693 Views

Try going through the options of the game and see what resolution the game tries to run in. And of course make sure your drivers and DX is up to date ;), All I can do to assist you. (I am not a Stardock employee) <span style="fon

3 Replies 2,693 Views

How long into your game are you, more precisely what tech level? I find leather-armour to be a good basis for units, and high-damage weapons to be the most important aspect of designing units. For really late-game spears is your friend, or mage-staffs (which ignore defense ) Also consider using the damage boosting traits. I could write up something more extensive, but am in a hurry, so this will have to do ;)

10 Replies 15,244 Views

"Shift-CTRL-Tab would be my ideal choice." Too many keys for us peasants :D "Edit: I tried moving this to support (the category even says FE Support) but the post seems to be in FE still..." Takes a while before the forum updates it in the thread. [quote who="Neil Banfield" reply="1" id="3325523"]We moved it off shift-tab due to the Steam clash.[/quote]</p

5 Replies 4,889 Views