I usually try to level up my heroes separately, ending up with 2-3 high level heroes (rest becomes governors or just idle at some point). I spam rather lots of trained units, early game I just spam what I would classify as "Meatshields".. super easy to train, cheap wage, crapshoot units. The meatshields helps my sovereign take down various semi-tough monsters by taking most of the damage, and dealing low-moderate damage back. Midgame is where I start seeing a slight amount of
Kongdej
The only real problem I see with Population cost, Gildar cost, or increased Production costs is that it costs a whole Pioneer to construct an Outpost . The player can handle these things, but the AI haven't learned that Outposts are not all that important early game, and only very few places is worth the Outpost , when you find a place worth the Outpost it is really important to put it there, though.
[quote who="MarvinKosh" reply="13" id="3323971"]You don't need to know a thing about XML, just remember that all tags need to be closed after they're used. You can pretty much copy and paste what you need.[/quote] I know, I didn't say I needed a manual, just say I did not like it. And even though its simple, I do still manage to mess it up ;) Sincerely ~ Kongdej
[quote]finally, i like Kongjei units[/quote] Thanks! Hm is my name that hard to spell... Guess that's what I get for picking a " Danish " name ;) My biggest problem with 1.291 is persistent crashing. Also, it have been said before that the Spell of Making have always been too early in the tech tree, and too easy to achieve, it wasn't fixed (I think) because the AI couldn't go f
[quote who="mqpiffle" reply="1" id="3323885"]I actually think the opposite of what you think: they need to add more variation and flavor to each element to make them useful in their own unique way.[/quote] Agreed with this. I don't want just 1 big pool of spells to choose from, mostly due to most spells would be neglected and ignored with this concept. And I don't mind having several spells with the same function, as long as the function is not completely the same<br
Ask me and its a bad joke ^_^ Mostly because you don't have a clue as to whether it works or not... Sincerely ~ Kongdej
[quote who="MarvinKosh" reply="11" id="3323917"] Bear in mind that you can mod in your own champions and set a fairly high occurrence rate. Time-consuming as it may be, at least then you can fill out their traits and equipment and give them enough of an army at their side that they can't easily be whacked.[/quote] It is still worth my time to try and make the coregame work and be balanced, afterall the core of the game should be the core .<br /
[quote who="AlienFromBeyond" reply="10" id="3323736"]The bigger issue is that you can't tell at all whether they are in explore mode or not.[/quote] Which is basically also the only thing I would have fixed, because its easy to turn off once you know whether its on or off, since clicking once will then just tell you " Autoexplore , off". Instead of having to guess ;) Sincerely ~ Kongde
high-level guys, I usually haver only used in a hero-spam tactic, or as governors... They have a bad trait-combination and not enough of them if you ask me... Now they have gotten even more expensive (haven't they? Didn't get that far without crashing) I will probably just ignore them :) Sincerely ~ Kongdej
I still agree the autoexplore button needs work, at best it takes me the whole units turn to turn off (clicking explore many many times until I am sure it is off). I wonder how hard it would be to implement... O_o Until that, meaby I should ask Heavenfall for a mod that removes the explore button and hotkey... Then again, I can't reaaaally complain about this until my game can run smoothly again :) <span s
Hint, providing a save gives them better opportunity to bug-fix your city ;) Sincerely ~ Kongdej
[quote who="Borg999" reply="2" id="3323459"]I'd rather not say, as to not embarrass myself. [/quote] Well its just because I know high difficulty AI's starts with tons of gildars, so they might be inclined to buy all kind of nonsense :) ~ K
[quote who="Hellions" reply="5" id="3323513"](e.g. green skinned Altarians)[/quote] Its an orc! ~ K
Always been like this, I remember this being brought up (meaby even by me O_o) during the beta, I still object this as it feels wrong ^_^ Sincerely ~ Kongdej
I would approach this from a very different angle... Cut off the xp boosting traits, I always find them boring, although I do pick them, meaby out of old habit (During certain beta patches, hero's easily became level 50 ish, so I learned very rigidly to pick any xp boosting traits asap :)) Anyways, I do really think that XP traits adds very little to the game, also quite similar to many hero traits, they do very very little,
[quote who="ulysses_31" reply="34" id="3323455"]I have never played with a faction whose explorer did not have something extra which could be removed (trait or equipment)[/quote] Play Tarth , they don't have any explorer :) Also, in my unit set, there is only 2 scout units with additional traits. (Altarians : Also have Ironskin ) (Krax : Also have
[quote who="ChrisGos" reply="5" id="3323450"] here it is [/quote] Oh, that one is a " flavour " item, imagine its a page of a diary or something. ~ K
I have this folder, even thought I recently deleted my FE folder from Mygames ... Sincerely ~ Kongdej
[quote who="Plutonium239" reply="13" id="3323431"]Yeah, that's exactly what I mean. That soldiers in XCOM are actually more likely to die to a single shot than to shots over time gives the feeling of randomness over skill even though it's no less strategically/tactically valid. There we're managing the odds; you can minimize the chances of casualties but nothing you do can ever eliminate the chance of a soldier getting killed. It's our faulty expectations of zero casualties th
For bugs, remember to put them in the support forum. Also, what difficulty were you playing at? 6 horses and 6 wargs sounds crippling on challenging and below. (This bit is just me being curious.) ~ K
Oh and btw, some loot items, usually letters, if they have 1 or 0 in value, they are there for the flavour. Don't remember " Markith's Letter " in particular, the other part sounds like a bug. (Next time take a screenshot) ~ K
[quote who="ulysses_31" reply="32" id="3323398"]Edit the built in exlorer, remove everything except scouting trait, save as "scout"... kinda surprised you would ask this, perhaps missing a pun ?[/quote] It depends on the faction I guess. Most " Explorer " or " Scout " units are set up with " Staff ", " Weakness ", " Scout " and nothing more... (The part I remember, and the only ones I would ever consider using)
[quote]Hi! In my game as Gilden i captured Relias and now recruiting champions is free. Is it a bug?[/quote] Always worked like this, same if you have the Gilden sovereign surrender to you, you get a faction-wide +25% Defense boost. This is due to the ability to make champions cost less Gildar is located on the unit " Relias" and the Armorer trait is located on the unit " Lord Markin " I always disliked this
[quote who="pkrawczynski88" reply="11" id="3323413"]"XCOM cheating accuracy rage syndrome"[/quote] Honestly, there are some "cheats" I don't think the AI should have. In XCOM I think the accuracy bonuses gets too high on the hardest difficulty, but only because it feels like cover sucks xD, that did not bother me much, only thing that bothered me on higher difficulties in XCOM was that they also had improved crit rate, so my troopers would due to a
[quote who="ulysses_31" reply="2" id="3323370"] quoting postFE: Running Great on my Budget Laptop!Thx, that's good to know ! Is it possible to install the game on desktop + laptop if purchased on steam ?[/quote] Now I don't own FE on steam personally, but my experience with steam is it is easy and possible, except they can't both be online at the same time (use offline mode on one of the machines)<