Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="Star Adder" reply="17" id="3322689"]first in combat trait[/quote] This trait is special to a fortress building, and I cannot design units with this trait, although its a good idea ;) Sincerely ~ Kongdej

29 Replies 32,405 Views

[quote who="Borg999" reply="1" id="3322577"]Has anyone else experienced this? I consider it a bug.[/quote] I would too, but no not really... Might be something about never accepting opponent cease fires and always declaring wars early on in the game, but I'm not sure.... [e digicons]:borg:[/e] Sincerely ~ Kongdej

3 Replies 3,432 Views

I just hope they fix the UI and weapon paths, so I can choose between 1 handed axes or 1 handed swords , and not just "1 handed cutting ". The modding friendly version would include a line where the modder would put in "Type: 1 handed Sword " and each weapon with the same type would be included in the same line of upgrades. Sincerely ~ Kongdej</s

10 Replies 8,148 Views

[quote who="carn112004" reply="12" id="3322436"]Instinctively i would say the AI should not get much boost bonus but more continous bonus.[/quote] Someone thought otherwise ;) That said, I would tend to agree with you, but it doesn't matter much to me :) [quote who="carn112004" reply="11" id="3322434"]You know what this is: " 10.0 " It cannot (should not) be the variable controlling the AI in

20 Replies 23,776 Views

[quote who="mfrast" reply="28" id="3322277"]To much drinking...[/quote] I am sorry, my vocabulary doesn't support these words arranged like this, what does it mean?... ;) [quote who="mfrast" reply="28" id="3322277"]Love the game though.[/quote] Cheers [e digicons]:thumbsup:[/e] [quote who="Darxim" reply="30" id="3322288"]building a Scout (custom version of the Explorer that costs less)[/quote] How did you manage that? O_o <span style="font-

48 Replies 117,435 Views

[quote who="Mtn_Man" reply="14" id="3322351"]My "shame on you" was meant humorously, but subtle nuances like that are so hard to convey in writing, or I should say that it is beyond my skills as a writer to convey them.[/quote] Oh, all good [e digicons]:thumbsup:[/e] ~ K

16 Replies 22,259 Views

[quote who="TBS Gamer" reply="15" id="3322546"]Also... if you name your units "Tarth Cavalry" and "Tarth Greencloaks" it will be very easy to see what units are in the My Documents\My Games\FallenEnchantress\Units folder and find the one you're seeking to edit /view /delete /modify.[/quote] Hm thats a good way, I can just edit the names for the folder to include race... The names were difficult, since I was making all the units in a row, for each faction , and wanted

29 Replies 32,405 Views

[quote who="Teodosio" reply="11" id="3322178"]P.S. hey, my account on this forum is 12 years old and this is actually my first post... you can see how important this topic is to me [/quote] We expect never to hear from you again... ^_^ [quote who="Mtn_Man" reply="10" id="3322171"]And shame on your for using a proprietary graphics API. You need to take a lesson from Paradox Interactive and port your engine to OpenGL to make cross platform releases possible.[/quote] That

16 Replies 22,259 Views

[quote who="Borg999" reply="9" id="3322180"] Quoting mqpiffle, reply 6I think if you enter an opponent's borders without a NAP and they need to ask you to leave, you should take a -1 diplo hit for say 10 turns, stackable. I think that would just lead to early game wars. No need for any other type of diplomacy, no need for city development, etc. There's a group of people who want a civ like game, and there are those who just want a fanatsy empire t

11 Replies 6,287 Views

[quote who="mqpiffle" reply="6" id="3322112"]I think if you enter an opponent's borders without a NAP and they need to ask you to leave, you should take a -1 diplo hit for say 10 turns, stackable.[/quote] I like your idea piffle. ~ K

11 Replies 6,287 Views

[quote who="Darxim" reply="24" id="3321998"]I've already addressed your point. [/quote] Darxim , Ignore Willie , he isn't bringing anything to the discussion. ^_^ [quote who="DsRaider" reply="25" id="3322044"]I usually try to max production in all my cities before anything else although sometimes reducing unrest is a big part of that. Also I don't build any militia ever. Instead I use custom upgradeable spearmen I can give leather armor. They

48 Replies 117,435 Views

[quote who="NaytchSG" reply="16" id="3321805"]or a random beast joins your cause. Depending if could be coded. Could offer a new beast every x turns or on next city level.[/quote] You could make it similar to the Binding Trait ability, gives a unit, then waits till the unit dies to give a new unit. [quote who="willie sanderson" reply="17" id="3321825"]And did you "play balance" all of these changes? Did you play 100 games to see if it was fair all around to every faction? Did

23 Replies 9,172 Views

[quote who="StevenAus" reply="3" id="3321671"]Devs, what do you think about these ideas and others (and some bugs requiring fixing) that I've posted recently?[/quote] I think they want more money! :D Meaby a time machine. I am confident they read these suggestions, but I don't think they have much to add, some of these items are probably harder (and therefore takes more time and money) than what you would estimate, and therefore i

8 Replies 4,107 Views

[quote who="StevenAus" reply="1" id="3321662"]Similar theme to this, could you allow AI units to move in combat and THEN use a special ability, if it is helpful for the creature getting closer as well as using the special ability? Also, if you are feeling devious, rather than an AI unit in combat to not move away from any human-controlled unit once it is next to one, for the AI to be able to break off melee attack with one powerful human-controlled unit to attack a low HP or low ar

8 Replies 4,107 Views

[quote who="StevenAus" reply="2" id="3321656"]What do you think of these suggestions - not being able to stand up while Stunned, and Stunned always breaking spells with casting time? [/quote] I think both knocked prone and stun should interrupt a spell being cast like fireball have a casting time of 1 turn, if I stun him he should lose the spell (meaby regain some mana if the dev's feel kind) . I think st

3 Replies 2,251 Views

[quote who="Frogboy" reply="11" id="3321649"]Steam rolling vs. end game morass are two sides of the same coin. Nothing is more annoying to me than knowing I'm going to win the game...eventually and having to trudge forward anyway.[/quote] The surrender option is made for this reason right? We need random events that might flip the table though, I love having a big game provide a new challenge... When I feel I won, suddenly a whole new depth of punishment awaits me! :

12 Replies 5,443 Views

[quote who="Frogboy" reply="97" id="3321641"]There are no "better" units objectively.[/quote] Well we could start discussing some of the weaker traits... for the cost/effect anyhow :) I never use the defender trait for once, especially not in the unit design package I made, because I know the AI won't just be standing around waiting to use its counter attack. (only real reason I see for getting more defense when I skip my turn) I for one do like the feature that th

103 Replies 171,344 Views

[quote who="Nathan E" reply="94" id="3321613"]Don't get this. I have to design units for a faction in one game and then later play against that faction in a new game. To have a better experience. I don't play that many FE games! Please improve the game for me by giving the AI additional useful unit designs.[/quote] I made a bunch of units for FE if you want them... Look at my reply here: https://forums.elementalgame.com/44

103 Replies 171,344 Views