This glitch have been there right from the UI update that actually shows the spells when you mouse over the abilities, its because Syphon Strength requires both Earth Disciple and Death Disciple . I wish the interface would at least tell that properly... Thanks for posting this :) Sincerely ~ Kongdej
Kongdej
[quote who="DevildogFF" reply="87" id="3320772"]http://www.youtube.com/watch?feature=player_detailpage&v=I6zjRD-F4P4 [/quote] Errh, wrong forum? ~ K
Not keen on the permanent penalty... But temporary penalty to Unrest and/or Prestige is a good idea.. I wouldn't make the numbers scale though, I don't think that will be fun for certain tactics, more rather favour a certain kind of gameplay where you either load a lot of games, are extremely cautious with your Sovereign , or just doesn't get a high level sovereign. Either that, or make the penalty scale but set a maximum instead of a minimum
[quote who="davrovana" reply="42" id="3320655"]I have no doubt that frogboy realizes my perspective is limited[/quote] Everyone's perspective is limited, very few have both time and patience to play hundreds of games, so you are of course and without doubt excused, I for one is happy to see your opinion! [quote who="davrovana" reply="42" id="3320655"]Could my impressions constitute poor representations of the average game experience? I am sure frogboy has seen that phenome
I don't agree with you either Willie Sanderson , the AI should not make decisions based upon who is an AI player and who is a human player... Sincerely ~ Kongdej
[quote who="Cavil" reply="6" id="3320699"]I was curious, i created a few custom races and wanted to know if there a a way to add some prefixed units to them. I had some ideas for their lore but every time i have to design them from scratch[/quote] I design all my units from scratch, I am not sure how to make them hide-able instead of retire-able though, will look into that at some point. It helps to activate cheats though, and make all research available to you, then you can pre-
[quote who="Frogboy" reply="7" id="3320599"]What's ironic is that at one time, I pushed for 3 radically different damage types: Mundane, Arcane and Elemental with corresponding types of protectiosn against them. Was great on paper. Absolutely sucked in practice. Worked fine in GalCiv but here it was just amazingly tedious.[/quote] We also have 6 + 2 damage types in elemental. Blunt, Piercing, Cutting. Fire, Ice, Lightning. Poison, Whatever doesn't
[quote who="Derek Paxton" reply="5" id="3320600"]We have a web dev assigned to fix that, it was bothering both Brad and I.[/quote] Oh, sounds nice! :D ~ K
There is a new 1.29 (now they have 2 patches with that number... great >_ https://forums.elementalgame.com/440201 This is ALSO a beta version of the patch and is to considered "probably bugged", but if it fixed the savegame corruption, I figure you can live with other kinds of silly bugs/glitches :) Sincerely ~ Kongdej
[quote who="Lord Xia" reply="5" id="3320573"]He thinks eliminating a vestigial component like slashing resistance is dumbing down. Even though it was a mechanic that was mostly ignored and didn't fit in with the mostly 1 armor set per tier in the tech tree. [/quote] I agree here, the only problem I had with the earlier damage system was actually the lack of "counters" (armour sets) more than the mechanics. Then again, thats me being a number nu
I understand how frustrating it can be to see the game you really really like, you just needs "this" done... (I feel like that for FE myself, I complain about some things not to be ungrateful, but because I like the current items and would love to see it develop and grow :)). Sorry if I was rude though, I just meant to say "Relax, Stardock Employees are people too, and 8 hours is not a fair time to give other people to r
Thanks for notifying me! I never notice new sticky posts, or changes to sticky posts. (They don't show up on the "all of FE relevant items board".) Sincerely ~ Kongdej
"Quote: Nobody who can help me? No official reply?" What a negative attitude, waiting 8 hours and then offloading this... "Quote: I have tried to search on the forum and I see a lot of common problems, but no solutions." https://forums.elementalgame.com/439941 <span style="c
1: I have never seen any mention of "Rep" or "Reputation" . There is "influence" which is used as a cost for certain units, and you can trade it to the AI, if you have much influence trading will go smoother in your favour. There is also "Prestige" which boosts growth in each of your cities Crystal, Metal, Horses, Wargs, Mana, Research, but no "Rep" (To my knowledge anyhow
Ps. is the descriptions important, didn't get around to that part yet? Would love to hear what you want to see in unit designs. (I will probably re-do unit designs for 1.3 if the balance messes up, and/or for Legendary Heroes, just to contribute to all the players out there :)) Sincerely ~ Kongdej
[quote who="Borg999" reply="87" id="3320427"]I guess I'm slow here, but does that mean all of the "future" content they plan to release is already in FE, and we just pay to unlock it? [/quote] I think frog made a mistake, and shipped all the map dlc content in his patcher... My guess is DLC works similar to a mod, you download some extra content which is then installed in the game like a MOD. But for the patcher, Frog might have included a lot of unnecessary files due
[quote who="erischild" reply="18" id="3320419"]But I like the random names. Does that make me weird?[/quote] That makes you weird ^_^ (When I read it it seems so harshly said from my side, its a joke.) The random names in elemental are too odd for me anyhow, too many "ogomonlodaf" names or whatever... That said, I do like when random names are generated, they just need to sound less like hammering the keyboard and more like random names :)
[quote who="Borg999" reply="78" id="3319475"]I know this won't matter in about a week with the release of 1.3, but... In my current game (with 1.29frog), the AI is using ships...but I didn't purchase the map pack. Hmm, no, the AI doesn't cheat, not at all.... [/quote] I have confirmed that I have at least most of the contents of the map pack without purchasing (Ok I confirmed it some days ago, but PM'ed frog to give him time to remove his pa
I have been working for a minor unit pack for each faction, but I'm slow (ok its boring work ;)) so I only got to Ironeer and Trogs , I could upload those. Disclaimer: The units might not be entirely optimised, I am not trying to make each unit overpowered, rather I am trying to make each unit unique and interesting in its own way, Gilden might field some highly magic resistant mages for example. Some units are fielded as counters against archers and/or
[quote who="Ambermonk" reply="11" id="3320175"]I'm hoping that 1.3 will finally allow players to manage the city queue order in the management screen instead of just on the city screen in groups of five.[/quote] Good call actually, I never bother with changing city queues anymore, because I know its quite annoying, but it also disconnects me from my cities on that same token. Sincerely ~ Kongdej
Errh. I don't see any black screen?? Thats what I see... Sincerely ~ Kongdej
"sigh" I hate reading an interview like this and not agreeing with Derek... :( on some points anyhow... Some things are good, don't get me wrong, its just that one bit about damage types that bothers me, seems like Derek misunderstood what it was about (or I have a different point of view of why that was wrong)... Sincerely ~ Kongdej
[quote who="Rhaegor" reply="21" id="3320098"] Quoting parrottmath, reply 12Maybe it was a design decision because training units with weaknesses seems silly? Agreed.[/quote] In that case it shouldn't be used for scouts?... ^_^ I don't quite agree though. Sincerely ~ Kongdej
[quote who="willie sanderson" reply="22" id="3320037"]Whether you agree or not the logic is still there. A wizard is NOT A god and if it were so that a wizard should so easily defeat a Dragon then why didn't Gandalf this GREAT WIZARD and even more by some standards didn't just rock Smaug from the skies? [/quote] First off, you first post I quoted didn't have any logic, so no it was not there. No one besides you are mentioning big invisible people in the sky, don't
heh, I wonder why abilities can't exist as both unitt and hero abilities :S... Thanks amazing halmal for an easy solution!, I still wish the original game would look into it though, as it seems a little... unprofessional if you ask me ^_^ Sincerely ~ Kongdej