Poke, ran into an old bug while playing this custom build. the usual "Cannot perform action in combat" bug that happens once in a while. Right there, its markin's turn but the UI is not responding to me trying to attack any of the syndicate units. to help you find it in the debug, I click the button that lets the AI give orders, and lord markin attacks and kill
Kongdej
Hmm. how about a bump? ^_^ ~ K
[quote who="Kellhound_AU" reply="1" id="3319299"]Just send an email to [email protected] and explain the situation[/quote] I find this rather comical though :) I was on purpose posting in here as to not look like a "fraud". Sincerely ~ Kongdej
[quote who="jwallstone" reply="6" id="3318971"]That's what's confusing though. I've tried looking in that location and I don't see any of my retired designs. Is it because the updated design has the same name?[/quote] I am mistaken and you are correct!, I do have some feeling that it worked differently some time ago though O_o... I AM able to have several units with the same name though. In that case I think there should also be a hide button for units so
[quote who="SCampb29" reply="88" id="3319063"]How do you choose where to build the next building? [/quote] You can set this in the options... Options - Advanced Options - Manual Improvement Placement Sincerely ~ Kongdej
Sooooo, I just remembered 1 thing that I have gotten faaaaar too used to in FE... The mystery of the "Missing Forest", this is a pain in the... to explain why this happens when I am showing the game, goes right along the invisible rivers. Thing is, if you find a monster camp or goodie hut located right on top of a forest tile, and then go to grab it (gief loot! :D), this one tile will start showing a clear "plains" instead of a forest tile, but still cost movement like a forest t
Sooo, lets say some genius forgot this password to his email, and due to crummy recovering options is disallowed access to his old email address, would it be possible to change the active email address for both this site and the stardock store?.... :D Sincerely ~ Kongdej
[quote who="Frogboy" reply="39" id="3319255"]people best the ai by playing the game in interesting ways that we didn't imagine.[/quote] Fun fact about Meeee. I prefer to play games like this ^_^ going at each different mechanic from an odd angle. I still am excited about the range in LH, not because I like the melee part, but because I don't like the random part, it would be nice to see the current FE AI try to use melee units with the "Charge" trait when the enem
[quote who="Diarch" reply="214" id="3319249"]Or should I re-download the 1.2 patch and reapply it?[/quote] Re-downloading the 1.2 patch will accomplish little in regards to his fix, wait till the next patch. Or run with a frog-specific build, dunno if he fixed it there. (He will probably tell you if he included it in the custom frog-patch, usually just wait till the next official patch) Sincerely ~ Kongdej
I still vote autoexplore be easier to detect whether its active or not... I need big flashing neon lights or something before I notice myself. Sincerely ~ Kongdej
[quote who="GFireflyE" reply="48" id="3319242"]just your keypad.[/quote] lol, duh ^_^ ~ K
[quote who="Frogboy" reply="35" id="3319222"]Game design is always a much bigger effect on how effective computer players are than any sort of theory craft on AI development. It's all about bang for the buck. [/quote] Dont break our dreams frogboy, deep inside we are all smarter than the ones next to us!... ;) That said, I do agree with this statement. I mean, sometimes I feel like the AI could be smarter, but I know that I would not have the ability to do it mysel
@GFireflYE I did not mean for every single AI opponent to gang up on you, but if you are running the tech race, and one AI see's you as a main threat but doesn't feel strong enough to beat you on his own, he should seek an alliance with 1 other AI or so, to not just give in to your racing the tech tree, and to also have a chance of winning. The AI should NOT play distinctively different against the player compared to other AI players, and the AI should not all uniformely fol
[quote who="GFireflyE" reply="46" id="3319180"]I love square movement. Yeah, I know I'm old fashioned in that regard, but hexes just don't feel right on a 9-pad. [/quote] 9-pad? whats that? and lol, well its not all that game changing, but as I said, only thing I feel is weird is you see more stuff if you go in a zig-zag path towards your target, instead of a straight line, and it doesn't even cost more movement (well depending on the terrain). Sincerely
[quote who="Luraz" reply="15" id="3319172"]big map with equal spawn of monsters and resources for city...[/quote] You wont get this... [quote who="Luraz" reply="15" id="3319172"]EDIT: Do you know how I can build this places for cities on a map? I am trying to develop my map, but I dont know what resource/object is called for new cities?[/quote] The city locations available depends on the terrain, lush grash etc. Sincerely ~ Kongdej
[quote who="Luraz" reply="13" id="3319167"]I am gonna start a new large map, but this time maptype temperate to see if this would me better.[/quote] Maptype have little effect on the monsters spawned, you will have to filter the monster density or world difficulty for this... Sincerely ~ Kongdej
[quote who="Souls-Stream" reply="43" id="3319138"] Quoting you28, reply 41To be honest other than gui interface issues already listed the only two real complaints i have about FE are the use of squares instead of hexes (or better) and that the patch system does not work on my system so i have to download the full tarball to update. FE was definitely fun to play. I understand the expansion will likely stick with squares but hopefully the follow up games will improve in this area (its an o
[quote who="Chehalden" reply="30" id="3319105"]I would use my better resources to build a fleet of ships designed to counter everything he had. Since the AI focused on number of ship more than quality it was easy to build ships basically immortal and stop everything at my border while i continued my empire building. I didn't always feel like being forced to absorb more territory. Then things would go like this: Me: Hey i've killed literally like a 100-200 ships of yours i h
[quote who="davrovana" reply="26" id="3319091"]This is good news news - after 300 hours or so, the AI's predictability is starting to get a little stale for me. This is going to reinvigorate the game, I suspect. And if the AI is more likely to go for Spell of Making, well, that's guaranteed to make things more interesting. Thanks for continuing to work on FE - looking forward to hear more about LH. [/quote] What he said, the only thing I really think is t
next time see if it persists through a savegame, and you could include this so the devs actually had a unit to look at :) Sincerely ~ Kongdej
[quote]{+1 Karma Award to first person} Can anyone state the total number of possible FE New Game start possibilities? In other words, after a player sets all combinations of settings to their liking, how many players could have a unique set of settings when they start a game? {Do not factor in Customized Opponents – so total of 8 possible AI opponents (no teams/no AI custom difficulty).....[/quote] As a person that was rather good at math in my school I think you are rather vag
[quote who="Xaiphong" reply="7" id="3319021"]Quoting jwallstone, reply 6 That's what's confusing though. I've tried looking in that location and I don't see any of my retired designs. Is it because the updated design has the same name? I would imagine that they are properly deleted then? Is the computer still using the units? I've made a couple units that I didn't care for and have since retired and I don't see them in that folder either.[/quot
[quote who="Luraz" reply="9" id="3319009"]Does Anthyss have an equal distribution of resources and monsters?[/quote] I haven't bought it myself as I am rather poor. Anthy's map... and all the premade maps, I think the monsters and resources (resources being elemental shards, honey bee's and other stuff you need to construct a building upon) is randomly seeded out throughout the map. I think the land itself, and thereby also the city locations are the
[quote who="jwallstone" reply="3" id="3318907"]How do I get rid of them so the AI doesn't use them?[/quote] You have to locate them manually in the folder where the game saves its designs... Documents/My Games/Fallen Enchantress/Units From in there you can delete the items. You can also edit them in notepad and change specific items (if you have the pati
[quote who="coyote303" reply="5" id="3318834"]I'm not sure I agree with the part about enjoying losing sometimes, though![/quote] I'm quite a sadist sometimes in games... depending on how big a progress I lose though. If I lose "rather early" (turn 100 is early in this case), its ok, But if I lose, and hereby lose several hours of progress I'm devastated ^_^. Depends alot on my mood too, sometimes I just want to stomp the AI :D, thank you AI for never complaining