My faction would look more like " Yithril Blood ": +20 Weight, +1 Damage. Bonuses: - Huge weight bonus and free damage helps during the start up. " Quick ": all units start with +3 initiative (If it works, I have a theory it still doesn't work) - This is important on heavily armored troops. " Warrior Caste ": Trained units start off 2nd level
Kongdej
https://forums.elementalgame.com/430664 Similar in 0.952 Sincerely ~ Kongdej
They should walk? Sincerely ~ Kongdej
[quote who="Wizard1200" reply="33" id="3233143"] Quoting mqpiffle, reply 32 I would also like to see base spell damage brought down by about 50 - 75%. I can get magnar dealing game-ending damage by level 8 with only one fire shard. Not fun. I think the problem is not the base damage, but the multipliers of the base damage: Warlock + 50 %, Path of the Mage + 50 %, Evoker + 75 % (25 / 25 / 25), Staff of Souls + 25 %, Ring of Mastery + 25 %, ... <
[quote who="Purest Warrior" reply="8" id="3233092"]I can only recommend checking the combat log after battle, if you remember it, and not just mindlessly click next, like me. But once in a while, I have a moment of clarity and check that log to see what actually happened. [/quote] Combat Log? I missed something? :S Sincerely ~ Kongdej
When creating a new game/map, the choices for "Quest Density" is: "None", "Few", "Balanced", "Default", "Random". A couple of things to say about this: In my game the quest density defaulted to "Balanced", not the "Default" setting, which is kind of counter-intuitive. I think it should be "None", "Sparse", "Moderate", "Many/Lots", "Random" to better reflect that its a number of quests spewed out throughout the map. The "Random" setting, will it spew out a few ques
[quote who="Derek Paxton" reply="6" id="3232988"] I didnt want to check in lower hit points and an armor nerf in the same patch. But I am running with a base 6 hp +3 per level right now (instead of 4 + 4 per level). And I may play with +2 per level depending on how this turns out.[/quote] Just remember to take into considerations the racial blood abilities that alter HP per LEVEL. all I ask :) Think they would be slightly better if they could be chang
[quote who="Derek Paxton" reply="6" id="3232941"]Fixed thanks (staves dont get bash, but i've added it to everything else).[/quote] I think you should consider to make every weapon interesting, even staves... My thought for staves was to give them Spell Mastery Boost, (And make the elemental staffs use Spell Mastery / Spell resistance to hit if able, so it would feel more like mages and less like... Another type of bow. Sincerely ~ Kongdej
[quote who="GFireflyE" reply="24" id="3232938"] Sorry if I sound mean....0.98 has been frustrating me. I had high hopes...and they've been shattered. [/quote] You don't sound mean to me, just sounds like you ain't getting what you want. I have had different hopes for the game too, but apparently it seems Derek, or Stardock can't read my mind over this distance and create that game I want... :P Sincerely ~ Kongdej
[quote who="ahmadou" reply="5" id="3232854"]This is so humoros [/quote] I don't think so >_ Still also missing vital information about what "Demand Tribute" actually does before saying yes to this offer... Sincerely ~ Kongdej
Also if you can change the amount of accessories a hero can have, you NEED the UI to show how many of each item you can have equipped... Sincerely ~ Kongdej
i think the problem with the wildlings are not the ability, but the lack of information when you look at the unit info, most all special abilities and spells lack this special information... For example, what does a death demons fear do? I have played the beta for several beta's and I STILL DO NOT KNOW what that ability does... Sincerely ~ Kongdej
[quote quoting="post"]As Title says. IF its possible?[/quote] Im sorry, I have a "Can't read the title" disorder [e digicons]:troll:[/e] [quote who="Purest Warrior" reply="1" id="3232371"]I believe your race has to be a Kingdom race. Not your sovereign's race, but your people's race.[/quote] I don't think you can change the race of your sovereign except choosing his "Faction" to represent, which in terms also decide if he is Kingdom or Empir
[quote who="Lord Reliant" reply="3" id="3232589"]Leave the poor man alone. He's clearly schizophrenic![/quote] :) Sincerely ~ Kongdej
At some point I hope they give us a list of all these keyboard shortcuts :P Although I do favour UI for everything, so I don't have to know the magical shortcut. Sincerely ~ Kongdej
I see these XP traits each time, and everytime I see them I figure they are a must have in the start (Power play wise) and to be ignored mid-late game... I think each time I see them, What a boring trait... Are these traits worth keeping or are they really just too boring, I find them very bland and unimaginative, and if I mod the game I would remove them instantly, Anyone else thinks they increase the fun factor? Sincerely ~ Kongdej
I always wipe my directory in my documents to clear old custom units, sovereigns, saves and custom factions to be sure, I recommend other people doing the same. and I recommend an option for the updater to do this for you. Had the AI Yithril faction rush me with some old testing units once, where I found a bug to put the traits from a juggernaut onto trained units, so there came a piece of trained units with 3 traits: +40 hp trait, double damage trait, and overpower trait... THOS
- Heaven, thats a really nice find, thinking out of the box and all.... I don't like it! :P [quote who="Tuidjy" reply="6" id="3232430"]I also agree that trained units could get a bit more from leveling... just one point of attack and one point of dodge would go a looong way.[/quote] They get to be tanks with the insane HP gained each level, although I wish it would increase stuff like damage slowly (1 attack per 2 or per 3 levels for low-attack units). This is one
I hope they fix it so I don't have to wait and look at my amarrians casting some pointless something at the start of the battle. Sincerely ~ Kongdej
What bothers me the most about this is I cannot equip a normal club as gilden, but is stuck with a champion's club without bash... Thanks for putting up a list, that's great! Sincerely ~ Kongdej
They only fixed one of the five issues causing this :D Personally I have gotten so used to ignoring the health bars after several beta's xD Sincerely ~ Kongdej
Agreed that hp to damage to armour balance is very wrong, especially with grouped units gaining tons of hp by level 5... Sincerely ~ Kongdej
Nice catch :D Sincerely ~ Kongdej
I kind of knew it was random, only thing bugged me was the graphics messing up... Sincerely ~ Kongdej
Thread necro attack? I suggest making a new thread under the support forum with your issue "Thadianaphena". Sincerely ~ Kongdej