Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

My faction would look more like " Yithril Blood ": +20 Weight, +1 Damage. Bonuses: - Huge weight bonus and free damage helps during the start up. " Quick ": all units start with +3 initiative (If it works, I have a theory it still doesn't work) - This is important on heavily armored troops. " Warrior Caste ": Trained units start off 2nd level

20 Replies 24,725 Views

[quote who="Wizard1200" reply="33" id="3233143"] Quoting mqpiffle, reply 32 I would also like to see base spell damage brought down by about 50 - 75%. I can get magnar dealing game-ending damage by level 8 with only one fire shard. Not fun. I think the problem is not the base damage, but the multipliers of the base damage: Warlock + 50 %, Path of the Mage + 50 %, Evoker + 75 % (25 / 25 / 25), Staff of Souls + 25 %, Ring of Mastery + 25 %, ... <

50 Replies 26,111 Views

[quote who="Purest Warrior" reply="8" id="3233092"]I can only recommend checking the combat log after battle, if you remember it, and not just mindlessly click next, like me. But once in a while, I have a moment of clarity and check that log to see what actually happened. [/quote] Combat Log? I missed something? :S Sincerely ~ Kongdej

12 Replies 16,347 Views

When creating a new game/map, the choices for "Quest Density" is: "None", "Few", "Balanced", "Default", "Random". A couple of things to say about this: In my game the quest density defaulted to "Balanced", not the "Default" setting, which is kind of counter-intuitive. I think it should be "None", "Sparse", "Moderate", "Many/Lots", "Random" to better reflect that its a number of quests spewed out throughout the map. The "Random" setting, will it spew out a few ques

3 Replies 1,328 Views
Reply to HP Level Bonus in FE Beta

[quote who="Derek Paxton" reply="6" id="3232988"] I didnt want to check in lower hit points and an armor nerf in the same patch. But I am running with a base 6 hp +3 per level right now (instead of 4 + 4 per level). And I may play with +2 per level depending on how this turns out.[/quote] Just remember to take into considerations the racial blood abilities that alter HP per LEVEL. all I ask :) Think they would be slightly better if they could be chang

11 Replies 3,397 Views

[quote who="Derek Paxton" reply="6" id="3232941"]Fixed thanks (staves dont get bash, but i've added it to everything else).[/quote] I think you should consider to make every weapon interesting, even staves... My thought for staves was to give them Spell Mastery Boost, (And make the elemental staffs use Spell Mastery / Spell resistance to hit if able, so it would feel more like mages and less like... Another type of bow. Sincerely ~ Kongdej

8 Replies 7,389 Views

[quote who="GFireflyE" reply="24" id="3232938"] Sorry if I sound mean....0.98 has been frustrating me. I had high hopes...and they've been shattered. [/quote] You don't sound mean to me, just sounds like you ain't getting what you want. I have had different hopes for the game too, but apparently it seems Derek, or Stardock can't read my mind over this distance and create that game I want... :P Sincerely ~ Kongdej

30 Replies 23,493 Views

[quote who="ahmadou" reply="5" id="3232854"]This is so humoros [/quote] I don't think so >_ Still also missing vital information about what "Demand Tribute" actually does before saying yes to this offer... Sincerely ~ Kongdej

5 Replies 1,545 Views

Also if you can change the amount of accessories a hero can have, you NEED the UI to show how many of each item you can have equipped... Sincerely ~ Kongdej

25 Replies 24,844 Views

i think the problem with the wildlings are not the ability, but the lack of information when you look at the unit info, most all special abilities and spells lack this special information... For example, what does a death demons fear do? I have played the beta for several beta's and I STILL DO NOT KNOW what that ability does... Sincerely ~ Kongdej

25 Replies 29,897 Views

[quote quoting="post"]As Title says. IF its possible?[/quote] Im sorry, I have a "Can't read the title" disorder [e digicons]:troll:[/e] [quote who="Purest Warrior" reply="1" id="3232371"]I believe your race has to be a Kingdom race. Not your sovereign's race, but your people's race.[/quote] I don't think you can change the race of your sovereign except choosing his "Faction" to represent, which in terms also decide if he is Kingdom or Empir

7 Replies 4,658 Views

[quote who="Lord Reliant" reply="3" id="3232589"]Leave the poor man alone. He's clearly schizophrenic![/quote] :) Sincerely ~ Kongdej

4 Replies 9,746 Views

At some point I hope they give us a list of all these keyboard shortcuts :P Although I do favour UI for everything, so I don't have to know the magical shortcut. Sincerely ~ Kongdej

11 Replies 5,343 Views

I see these XP traits each time, and everytime I see them I figure they are a must have in the start (Power play wise) and to be ignored mid-late game... I think each time I see them, What a boring trait... Are these traits worth keeping or are they really just too boring, I find them very bland and unimaginative, and if I mod the game I would remove them instantly, Anyone else thinks they increase the fun factor? Sincerely ~ Kongdej

10 Replies 3,359 Views

I always wipe my directory in my documents to clear old custom units, sovereigns, saves and custom factions to be sure, I recommend other people doing the same. and I recommend an option for the updater to do this for you. Had the AI Yithril faction rush me with some old testing units once, where I found a bug to put the traits from a juggernaut onto trained units, so there came a piece of trained units with 3 traits: +40 hp trait, double damage trait, and overpower trait... THOS

18 Replies 31,576 Views

- Heaven, thats a really nice find, thinking out of the box and all.... I don't like it! :P [quote who="Tuidjy" reply="6" id="3232430"]I also agree that trained units could get a bit more from leveling... just one point of attack and one point of dodge would go a looong way.[/quote] They get to be tanks with the insane HP gained each level, although I wish it would increase stuff like damage slowly (1 attack per 2 or per 3 levels for low-attack units). This is one

50 Replies 26,111 Views
Reply to HP Level Bonus in FE Beta

Agreed that hp to damage to armour balance is very wrong, especially with grouped units gaining tons of hp by level 5... Sincerely ~ Kongdej

11 Replies 3,397 Views