Hi there. Sometimes when playing, I hit the spacebar by mistake, and this will void my currently selected stacks movement for some reason, I propose there is worked on another way to solve the spacebar function, as put a little tag next to the unit that just lets tab and turn-bar-glow-attack ignore it for the remainder of the turn so I won't cripple myself by the fat fingers syndrome. Sincerely ~ Kongdej
Kongdej
Hi there, I find it pretty annoying that when I turned off the "Auto Select new Unit" to avoid confusion when going into a new turn, that the game still automatically after end turn selects ANOTHER unit from the one I selected... Sincerely ~ Kongdej
Hi there, in a few games I have seen these huge stacks of one earth elementals, 3 crag warriors, and 3 earth shrills wander the map from around turn 20... These stacks are impossible to deal with and I never saw them wander en-masse like this in earlier beta's, was some leash toyed with? :S Edit: Want to underline that I had not met the wildland before meeting the creatures for the first time. Here is a later screenshot when I found the stack again :) <img src="http:/
I would prefer if you would categorize them and list them under bugs, suggestions and balance :) Nice work though, its a bit too cluttered for poor ol' me Sincerely ~ Kongdej
I kind of would like this as well. or just another name so I wont confuse them either Since-Rawr ~ Kongdej
Get that sovereign to lvl 4 so she can become a path of governor :D Sincerely ~ Kongdej
Notice how also the AI built 2 outposts too close together... ^_^ Sincerely ~ Kongdej
[quote who="Heavenfall" reply="2" id="3232445"]My tab is also failing to select the next unit with moves available in this version of FE. Edit: It looks like the function has been modified. Tab no longer switches to units with moves left IF THEY HAVE A STANDING MOVE ORDER. I like that.[/quote] I like the idea, although when there are no targets I would love if it would switch between units with standing move orders. (Since standing move orders doesn't work properly
Really annoying to see these... Generally the AI is able to ignore rules of where to place outposts.. Sincerely ~ Kongdej
Funny I saw this too, slightly weird to work with. Sincerely ~ Kogndej
I always read polish as the country... Just because I'm silly like that :P [quote quoting="post"]I don't mind it, but if I hired somebody to fight for me they shouldn't set themselves up to be slapped on the ass by me. Just a suggestion. [/quote] Obviously your not playing Magnar. Sincerely ~ Kongdej
[quote who="taltamir" reply="143" id="3233487"]1. (good) removing the 3 turn limit is an improvement 2. (bad) Increasing all structure costs by 50% to 100% is a huge step back 3. (bad) Requiring a minimum of 25g to rush production is a huge step back (no more rushing 1 turn builds... the negative rushing cost was only an issue because of the 3 turn limit!) 4. (bad) Nerfed the heck out of essence[/quote] 1: Agreed 2: Well I understand why the co
[quote who="seanw3" reply="13" id="3233534"]There is a spell to restore the land, but it takes till the endgame to get it.[/quote] I do not believe in that spell until I see it available in one of my games... Usually when the game is interesting enough to continue the book required have been made not available to me... (or I did not have an Earth Archmage) Sincerely ~ Kongdej
[quote who="stein220" reply="27" id="3233492"]My guess is "Balanced" seems to mean that a map is a MIX of different terrain types so some starting areas are better than others. Maybe they should rename that map type to "Mix" because "Balanced" implies "Equal". I mostly play on temperate or swamp now and there are consistently more opportunities to settle.[/quote] I play on random :) At some point I have seen all the map types, rather interesting that it changes e
You can see the luck taking effect here Sincerely ~ Kongdej
I am going to let a single picture do the talking. Sincerely ~ Kongdej
Hint, dont hit quote instead of Edit. Sincerely ~ Kongdej
[quote who="Tuidjy" reply="31" id="3233251"] Quoting Kongdej, reply 30 Oh well, stop using the best tactics already! Sincerely ~ Kongdej No. Although I also play with home rules. A similar one to yours goes - heroes cannot leave allied dominion. Obviously, I do not always use it.[/quote] Hehe my heroes also had to break the rules in the current game, not because my trained units are underpowered... just because heroes
[quote who="Emperorjarin" reply="1" id="3233361"]Noticed this as well a few minutes ago. Wonder if it has anything to do with the forge bug?[/quote] I don't think so, since it still provides half the bonus, I think its just a number that says 1 instead of saying 2. Sincerely ~ Kongdej
[quote who="Kestral2040" reply="11" id="3233162"]at the end of a battle you can click the "Details" button on the results window to see a combat log[/quote] Funny, I noticed this today too (Looking for it), never really noticed this feature though. Sincerely ~ Kongdej
Seen this too Sincerely ~ Kongdej
[quote who="cardinaldirection" reply="1" id="3233396"]I found Lucky to be ineffective as well.[/quote] Its far from... 25% bonus to dodge and accuracy... works on heroes too, having the Krax fortify ability this is a beast. Sincerely ~ Kongdej
The Aura of Might only gives 2 BLUNT defense per level, pierce and cutting is at a meagre +1 per level. Along with the forge bug ( https://forums.elementalgame.com/432139/page/1/#3233351 ) it gives some odd numbers, my city have +3 pierce defense, +3 cutting but a whopping +8 bonus blunt defense. Sincerel
[quote who="Heavenfall" reply="3" id="3233348"] Quoting Kongdej, reply 1 Sincerely ~ Kongdej Sincerely ~ Kongdej Sincerely Heavenfall Sincerely Heavenfall Sincerely Heavenfall Sincerely Heavenfall Sincerely Heavenfall Sincerely Heavenfall Sincerely Heavenfall[/quote] Oh sorry, xD A little too much mocking though :(
Hi there, go a level 3 fortress and the little thingie top left of the city details say for some reason "Level 3 (Town)"... I brought a screenshot since I am too tired to explain properly. -Just noticed this at random, also the town have been level 3 for some turns now. Sincerely ~ Kongdej