Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

Hi there. Sometimes when playing, I hit the spacebar by mistake, and this will void my currently selected stacks movement for some reason, I propose there is worked on another way to solve the spacebar function, as put a little tag next to the unit that just lets tab and turn-bar-glow-attack ignore it for the remainder of the turn so I won't cripple myself by the fat fingers syndrome. Sincerely ~ Kongdej

1 Replies 3,312 Views

Hi there, I find it pretty annoying that when I turned off the "Auto Select new Unit" to avoid confusion when going into a new turn, that the game still automatically after end turn selects ANOTHER unit from the one I selected... Sincerely ~ Kongdej

2 Replies 3,855 Views

Hi there, in a few games I have seen these huge stacks of one earth elementals, 3 crag warriors, and 3 earth shrills wander the map from around turn 20... These stacks are impossible to deal with and I never saw them wander en-masse like this in earlier beta's, was some leash toyed with? :S Edit: Want to underline that I had not met the wildland before meeting the creatures for the first time. Here is a later screenshot when I found the stack again :) <img src="http:/

1 Replies 3,345 Views

[quote who="Heavenfall" reply="2" id="3232445"]My tab is also failing to select the next unit with moves available in this version of FE. Edit: It looks like the function has been modified. Tab no longer switches to units with moves left IF THEY HAVE A STANDING MOVE ORDER. I like that.[/quote] I like the idea, although when there are no targets I would love if it would switch between units with standing move orders. (Since standing move orders doesn't work properly

6 Replies 7,149 Views

Really annoying to see these... Generally the AI is able to ignore rules of where to place outposts.. Sincerely ~ Kongdej

1 Replies 1,474 Views

[quote who="taltamir" reply="143" id="3233487"]1. (good) removing the 3 turn limit is an improvement 2. (bad) Increasing all structure costs by 50% to 100% is a huge step back 3. (bad) Requiring a minimum of 25g to rush production is a huge step back (no more rushing 1 turn builds... the negative rushing cost was only an issue because of the 3 turn limit!) 4. (bad) Nerfed the heck out of essence[/quote] 1: Agreed 2: Well I understand why the co

153 Replies 131,501 Views

[quote who="seanw3" reply="13" id="3233534"]There is a spell to restore the land, but it takes till the endgame to get it.[/quote] I do not believe in that spell until I see it available in one of my games... Usually when the game is interesting enough to continue the book required have been made not available to me... (or I did not have an Earth Archmage) Sincerely ~ Kongdej

17 Replies 10,406 Views

[quote who="stein220" reply="27" id="3233492"]My guess is "Balanced" seems to mean that a map is a MIX of different terrain types so some starting areas are better than others. Maybe they should rename that map type to "Mix" because "Balanced" implies "Equal". I mostly play on temperate or swamp now and there are consistently more opportunities to settle.[/quote] I play on random :) At some point I have seen all the map types, rather interesting that it changes e

30 Replies 23,491 Views

[quote who="Tuidjy" reply="31" id="3233251"] Quoting Kongdej, reply 30 Oh well, stop using the best tactics already! Sincerely ~ Kongdej No. Although I also play with home rules. A similar one to yours goes - heroes cannot leave allied dominion. Obviously, I do not always use it.[/quote] Hehe my heroes also had to break the rules in the current game, not because my trained units are underpowered... just because heroes

50 Replies 33,228 Views

[quote who="Emperorjarin" reply="1" id="3233361"]Noticed this as well a few minutes ago. Wonder if it has anything to do with the forge bug?[/quote] I don't think so, since it still provides half the bonus, I think its just a number that says 1 instead of saying 2. Sincerely ~ Kongdej

7 Replies 13,373 Views

[quote who="Kestral2040" reply="11" id="3233162"]at the end of a battle you can click the "Details" button on the results window to see a combat log[/quote] Funny, I noticed this today too (Looking for it), never really noticed this feature though. Sincerely ~ Kongdej

12 Replies 16,346 Views

[quote who="cardinaldirection" reply="1" id="3233396"]I found Lucky to be ineffective as well.[/quote] Its far from... 25% bonus to dodge and accuracy... works on heroes too, having the Krax fortify ability this is a beast. Sincerely ~ Kongdej

7 Replies 6,084 Views

The Aura of Might only gives 2 BLUNT defense per level, pierce and cutting is at a meagre +1 per level. Along with the forge bug ( https://forums.elementalgame.com/432139/page/1/#3233351 ) it gives some odd numbers, my city have +3 pierce defense, +3 cutting but a whopping +8 bonus blunt defense. Sincerel

7 Replies 13,373 Views

[quote who="Heavenfall" reply="3" id="3233348"] Quoting Kongdej, reply 1 Sincerely ~ Kongdej Sincerely ~ Kongdej Sincerely Heavenfall Sincerely Heavenfall Sincerely Heavenfall Sincerely Heavenfall Sincerely Heavenfall Sincerely Heavenfall Sincerely Heavenfall[/quote] Oh sorry, xD A little too much mocking though :(

4 Replies 4,864 Views

Hi there, go a level 3 fortress and the little thingie top left of the city details say for some reason "Level 3 (Town)"... I brought a screenshot since I am too tired to explain properly. -Just noticed this at random, also the town have been level 3 for some turns now. Sincerely ~ Kongdej

2 Replies 3,911 Views