Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="Glazunov1" reply="7" id="3239312"]Too bad. I was hoping for a giant standing bear on the diplomatic screen, with multiple choices along the lines of: Grr, grr, grr, trade. Grr, grr, grr, treaties. Grr, grr, grr, WAR!! ...etc.[/quote] Haha reminds me of some of the chat options from the "Fallout" game when you had low intelligence :) Sincerely<br

9 Replies 2,454 Views

[quote who="GFireflyE" reply="2" id="3239294"]Imo, enchantments should be balanced as follows: Inspiration - +1 reseach/essence - 10 mana cost - extremely useful and well balanced. Meditation - +1 mana/essence - 10 mana cost - extremely useful and well balanced. Enchanted Hammers - +1 materials - 10 mana cost - acceptable if low unrest, but balanced. Sovereign's Call - +1 growth/essence - 20 mana cost - extremely useful and

17 Replies 4,420 Views

[quote who="Glazunov1" reply="24" id="3239293"]but I suspect some players regard them as essential.[/quote] Meeeeeeeee Well essential and essential, If I want my empire to run at max steam they are. I don't mind water magic anyways, sometimes I run without earth, because I consider earth magic boring. Sincerely ~ Kongdej

33 Replies 23,979 Views

[quote who="StevenAus" reply="2" id="3239255"]And it can remove squares able to have a logging camp built on them, as trees get cleared when any building is built on them, never to return. [/quote] Personally I consider this a bug, but I don't think the devs agree :P Sincerely ~ Kongdej

9 Replies 5,813 Views

[quote who="goodgimp" reply="72" id="3239218"]*climbs inside his asbestos suit* I just keep hoping to see a "Multiplayer" button so I can play some comp-stomps with my friends! Maybe some day...[/quote] Me 2 ^_^ This is one of the reasons I keep searching for fantasy 4x games. (And obviously needs to keep searching :D) Sincerely ~ Kongdej

195 Replies 784,616 Views

[quote who="MiamiBigAL" reply="61" id="3239211"]The examples and analyses people gave before all involved big armies. I was just using their examples. Anyway, as long as you have an army of at least 3, you can minimize the counter-attack damage to 33%. I would not call an army of 3 large by any means.[/quote] That said, we agree that counter attack is not ALWAYS 100% more damage, but 33% damage is well.. stretching it, if I place my units corre

82 Replies 43,244 Views

[quote who="MiamiBigAL" reply="59" id="3239188"]Whether the computer utilises the above tactic or not to minimize counter-attack damage is a whole different matter (if it does not, that is an AI flaw, not a game mechanic flaw). However, in theory counter-attack should really only add a minimum of 33% extra damage per round, NOT 100% more damage like other people have assumed![/quote] You have big armies ^_^ I never really bring tons of trained units, and If I bring swords, I o

82 Replies 43,244 Views

[quote who="parrottmath" reply="2" id="3239196"] I think it is the monsters taking over the city that you are supposed to see... See the monster symbol over the city. That is your new monsters don't raze cities.[/quote] Ooooh, I somehow just supposed it was a custom faction xD silly me. Sincerely ~ Kongdej

9 Replies 2,454 Views

[quote]4. Spells inflict critical damage. The Hero with a knife shoots magic critical hit 100 +. Probably a bug? Or do magic, too, must be critical damage?[/quote] Noticed this too, that is really odd (My assassin was casting fireballs :D). Really good catches, and thanks for putting them in here, will play around with groups, squads, and meaby bigger unit sizes today to see what the deal is with upkeep. Sincerely ~ Kongdej

3 Replies 2,829 Views

I agree they are way out of balance too. Mostly inspiration, and enchanted hammers. You don't have all the city enchants though on that list, I remember 2 enchants to boost food for example. I do think Mana cost should be better balanced no matter what, and I hope they fix it so inspiration, meditation, and others don't have the same icon in the enchantment ledger. Sincerely ~ Kongdej

17 Replies 4,420 Views

Funny, but atleast you can boost your city defenses. :D gotta go take a look cause I like the "Feature" but it have to stand out that you are about to enchant city militia. Sincerely ~ Kongdej

1 Replies 1,797 Views

Funny I saw this too, with only 1 custom sovereign and 3-4 custom units in my file... I only saw it with my custom sovereign though. Gotta pay attention to these things obviously :) Sincerely ~ Kongdej

4 Replies 3,294 Views

I think the savegame could help, and system specifications, it have been reported before but is kind of hard to figure out (I guess). https://forums.elementalgame.com/415301 This the general "How to report a bug" thread, might give a few good pointers. [e digicons]:thumbsup:[/e] Sincerely ~ Kongdej

3 Replies 3,423 Views

Arh thats it, (Tried researching charms and could not train monks either). I really don't like that unit's are showing up there, mostly since I cannot really see what the units do, and most pre-designed units aren't all that good. But yes, it should be reflected that you also needs "Training" to build monks, when they show off the research tree. Sincerely ~ Kongdej

2 Replies 1,142 Views

[quote who="Qlord" reply="69" id="3239154"]The game is fun and addictive great job there Stardock, but at least on my laptop it crashes frequently (maybe every 8 turns or less). So I limited my vote to fair until the crash issues are resolved. Maybe it will never run reliably on a laptop with Vista.[/quote] You should really put in issues on the FE support forum, that type of crashing sounds very particular to your case. https:

195 Replies 784,616 Views

Sean really good reply at reply#55. ;) I really agree with most of the little thing. I do think shields should be more dodge dependant than defense dependant though, to give them some flavour, but they should have a tiny bit more dodge, and adding air dodge would be cool. Sincerely ~ Kongdej

82 Replies 43,244 Views