[quote who="ddd888" reply="1" id="3239467"]well if not it would be a pointless ability what shouldnt stack instead is chaos slow and normal slow, maybe [/quote] Chaos is already pointless, id rather that stacked instead of ice elementals. Also it is not pointless to bring a unit that can cast slow FOR YOU. Although they should modify the ice elemental to cast the proper slow, just for free. But with no stacking. Sincerely ~ Kongdej
Kongdej
[quote who="ddd888" reply="35" id="3239470"]yes that is the best possible combo, as soon as you have decent armor ... you are god too much op anyway[/quote] You still need to deal damage, which is terribly hard as defender :P Meaby I should fetch myself a nice spear somewhere :S Sincerely ~ Kongdej
I can also cancel the enemy's city enchants, by clicking into the city details, there are tiny x'es atop each enchant, if I click it, I cancel the enchant. Sincerely ~ Kongdej
[quote quoting="post"] A group of ophidians attacked one of my cities. Blam. Now the area is unfertile and can't be settled again? That's pretty harsh. I thought this was changed with this build? [/quote] I thought it was changed too, but obviously the patch notes lie ^_^ Sincerely ~ Kongdej
[quote who="Emperorjarin" reply="1" id="3239401"]Anyone else noticed this? You do have to have the city in line of sight to be able to replicate, but so far I've been able to repeat this on every enemy city I feel like.[/quote] Looking for enemy cities to try to replicate, but alas the 5 opponents on my current map is very very sneaky... Sincerely ~ Kongdej
[quote]Why am I still getting steamrolled unless I choose ONE specific strategy?[/quote] Because the balance is whack... That said, if you are having trouble on beginner... I can't say what you are doing wrong, really, I am playing and having a real easy time on "Hard". It would help to know what you are doing, to identify what you are doing wrong, if nothing else, try watching one of the "Let's Play" made from Das, don't think he made one with the latest v
[quote who="Kongdej" reply="71" id="3239414"]dunno about brute, will check asap. (even have the units trained).[/quote] Brute seems to be working perfectly. Sincerely ~ Kongdej
[quote who="sratner" reply="2" id="3239422"]Many of the spells need a time limit[/quote] Why? That is a personal preference, I like that most spells except 1 spell I never use lasts the entire battle, actually makes them important, but also makes spell resistance important!. [quote who="sratner" reply="2" id="3239422"]Desperately need an accessible, school-agnostic disspell to remove permanent debuffs like shrink. Like countersell, it should be available to all mages.[/quote]<
[quote who="Kongdej" reply="13" id="3238570"]I almost never use path of the defender, I would rather kill my enemy than have 1 of my heroes do little in combat.[/quote] Just tried Path of the Defender and noticed what it was about, never thought running around with TONS of hp would mean this much :S Hmm, meaby a teeny nerf :P Then again, I also play Gilden, with my sovereign running path of defender, and "Hardy" starting trait. Sincerely ~ Kongdej
The only issue I see with the current hp settings are the Hero HP only was changed from 15 base to 16 base. and Paridens and Resolns troops are ridiculously weak in HP... Sincerely ~ Kongdej
[quote quoting="post"] Would it be possible - if this option is disabled - that the game doesnt switch to a different unit and stays on the one i have selected after pressing end turn? This behavior is somewhat disruptive, and occurs also if i have a town selected because i want to build something next turn. Reduced 33%Original 1680 x 1050 [/quote] Agreed. Posted about this too its very very very annoying. Sincerely ~ K
Really good you keep posting it ;) Sincerely ~ Kongdej
[quote who="seanw3" reply="70" id="3239395"]Brute, Underdog and Finesse are all buggy and too powerful. +9 attack per soldier? WTF?[/quote] A max of +7 if you have more initiative... except ofcourse for finesse not working, dunno about brute, will check asap. (even have the units trained).
[quote who="Gaunathor" reply="5" id="3239386"]It's the same case with the champion version. As far as I can tell, it is meant to grant +3 Moves and Attack on the first turn. So, only the description is wrong.[/quote] I would think so too, so something should be changed anyways :D Sincerely ~ Kongdej
[quote who="Gaunathor" reply="5" id="3239409"]I'm not an expert, but I couldn't find anything wrong with the spell after taking a look at the xml. It should be working properly.[/quote] I don't even know where the xml is ;) I just know the outcome is not what the description says. Sincerely ~ Kongdej
If it persists through a savegame, you should upload it man ;). Also post a debug, if nothing else it might give some system information to the devs. (Oh wait, on second thought, now I'm being stupid ^_^) but savegame at least. Here is a post about posting bugs: https://forums.elementalgame.com/415301 This post contains the general know how, and a link to stuff like www.dr
[quote who="GFireflyE" reply="5" id="3239287"]Cool. I hope the city has turned into a lair of that monster type and is spawning all sorts of evil from its city streets... [/quote] I just think they should have 1 tile "Monster Cities", which represent an abandoned city, which becomes infested with monster-evil. Think the abandoned city from "I am Legend", just filled with more random monsters :D Sincerely ~ Kongdej
I like oppresion, I think to go into details it should reduce unrest by 15%... but I dunno I did not do the maths or anything. I think we first off should figure out what kind of balance is wanted/needed from enchants, I still feel essence>material>grain. Sincerely ~ Kongdej
[quote who="Supreme Shogun" reply="12" id="3239353"]Also can we have the tower of dominion get a bling upgrade too. I don't want to offend, so simply put, it doesn't do the job visually. What is the job? It is a symbol of one's rule and power and empire. US has a statue of liberty, Paris the eiffel tower, brandenbug gate, big ben.. etc. [/quote] Wait what? The Eiffel Tower has nothing to do with a "Tower of Dominion", but is merely a construction project more simil
[quote who="Supreme Shogun" reply="16" id="3239355"] Where are you Mimbly? We haz cookiez! Come on outs! we'll have many dances. [/quote] He is a random event mate. I have seen him once, he decided the quest location he wanted to spawn should be inside the locked gates of the master quest... Sincerely ~ Kongdej
[quote who="joeball123" reply="68" id="3239364"]Your intuition appears to serve you well until you reach Plate armor, at which point the damage favors swords, except with Longswords against Short Pikes. Given that unit weight capacity is 30, most of these units require at least one of Muscle (+15 weight capacity) or Strength (+20 weight capacity) or a horse, and several require two of the previous. I did not account for the attack bonus from Muscle, nor did I account for the defense bonus fro
Bump Still present in 0.981 First turn in combat, notice 14 attack times 3: second turn in combat, notice 11 attack times 3, also notice that it does NOT affect initiative. alas tooltip still states +3 initiative. <img src="http://ima
Bump, still present in 0.981 On the screenshots below, the supposed bonus calculating a bugged forge bonus, should be +6 blunt, +4 cutting and +4 piercing. +2x2=4 to each defense from aura of might, and +2 blunt defense from forge. Sincerely ~ Kongdej
[quote who="mqpiffle" reply="17" id="3239229"]Good thing we are in the "home stretch"; these issues will just magically be fixed![/quote] Yea right ^_^ Sincerely ~ Kongdej
I think a limit of 5-6 would be better, since most trained units can hit terrible low stats, and I still want Something from my slow spell. That said along with that slow should just be balanced... or the scaling should ;) Sincerely ~ Kongdej