[quote who="Frogboy" reply="11" id="3240271"]There's not a lot to it. A couple random rolls and a get closest enemy unit. [/quote] I think the problem is the lack of monster intelligence and random rolls, if the monsters would like "Always" attack units near them, we would see a considerable amount of attrition on all sides, but also the monsters would not feel as picky about what they attack. Sincerely ~ Kongdej
Kongdej
If it should be added as a bonus build queue, I think it should replace the fortress level bonus to trained units, it would be a very viable upgrade, you could then add the level bonus on the "Training Yards" instead of a raw accuracy bonus, actually making the +accuracy trait in the unit designer viable again. Sincerely ~ Kongdej
[quote]Double HP for garrison units (these units are currently irrelevant against tough enemies except as temporary meatshields - might as well improve that function)[/quote] This should only be added to city militia, but is a nice idea for a trait! I don't think he needs the others, he should just have access to some of the army-wide traits! Sincerely ~ Kongdej
[quote who="taltamir" reply="48" id="3239967"](a farmer with a pitchfork might get lucky against a lone human soldier trying to set his barn on fire, he isn't gonna get that with a dragon).[/quote] But if he do I want to promote him to hero! :D Really do like your idea Taltamir, both for player razing and monster razing! Sincerely ~ Kongdej
[quote]Earlier in the game I did successfully upgrade from no armor to leather and also was able to upgrade clubs to war maces. It appears this might only be with the plate armor option. [/quote] That sounds right, cause I know the upgrade system mindlessly upgrading my monks robe, which I had putten crystal into, upgrading these into chain-mail and me being sad :) Sincerely ~ Kongdej
[quote who="NaitsirchSec" reply="2" id="3240046"]thx for making victory-condition "Spell of X" uncheckable[/quote] I like the choices in victory conditions too. Sincerely ~ Kongdej
[quote who="Wizard1200" reply="8" id="3240010"]Inspiration - + 1 reseach / city level - 25 mana Meditation - + 1 mana / city level - 25 mana Enchanted Hammers - + 1 materials / city level - 25 mana Sovereign's Call - + 1 growth / city level - 25 mana Oppression - 10% unrest reduction / city level - 25 mana Propaganda - + 2 gildar / city level - 25 mana[/quote] Really good idea with scaling the stuff with city level, I think th
[quote who="sweatyboatman" reply="2" id="3239998"]Did you mean to reply in this thread? Though that does sound like a problem, I have no ranches and did not build my city on top of one. This is a screenshot of the fortress tile and that guy is flying. He's 10-20ft higher than the top of the fortress tower.[/quote] The flying guy is flying above a ranch... I think :S Either that or I am missing something, only had 1 game with the ranch problem, so didn't want to post an of
[quote who="CdrRogdan" reply="38" id="3239942"]Level 13 must have taken quite some time. Like clearing half the map.. And your saying that having 32 hp is somehow remarkably better than 28 hp? How does 32 hp protect you against stave units that ignore defense? (Another ridculous mechanic I might add). Heck, how would 32 hp even protect you against basic archers? Unless you find all your armor from goodie huts and tech has nothing to do with champion defense... oh wait.[/quote] I perso
[quote who="Heavenfall" reply="24" id="3239927"] Quoting seanw3, reply 12I would nerf the spell to 25%. There is just too much power in blinding. This.[/quote] That... [e digicons]:grin:[/e] I am not sure 25% is perfect, but I am sure its better than 50%. Sincerely ~ Kongdej
[quote who="Mistwraithe" reply="85" id="3239926"]I really want FE to be a massive success - I wouldn't put this much time into writing posts and producing bug lists if I didn't. So please take this criticism constructively.[/quote] I know I will although I don't matter I like that post since that's how I feel too ^_^ Sincerely ~ Kongdej
[quote who="Emperorjarin" reply="8" id="3239916"]Ever play Galactic Civilizations 2?[/quote] For a very very short time, was not really fun to me. [quote who="Emperorjarin" reply="8" id="3239916"] It had 2 production queues, but if you had both of them running you'd only get half production in each queue.[/quote] Hm, that's an ok system, but hardly worth it (Seasoned Starcraft players always thinks about what is worth what ;)) Also sounds a little like a U
[quote who="ddd888" reply="36" id="3239909"]maybe i would add like 3 4 starting hp[/quote] Same Sincerely ~ Kongdej
[quote who="TorinReborn" reply="21" id="3239906"]SD first try at balancing heroes failed. I had an extremely easy time to win like this. And only died once during it when I was [/quote] At-least its harder on ridiculous and insane to solo the map now :) Sincerely ~ Kongdej
[quote who="Dhuran" reply="6" id="3239904"]Kongdej: I think he means adding separate queue's for structures/units for these types of settlements.[/quote] Yea I know, but that would theoretically unless otherwise put together double the construction, nothing wrong with that though. I find myself limited by gildar income more than production on how many units I can have. Sincerely ~ Kongdej
[quote who="Dhuran" reply="5" id="3239900"]I thought that they had implemented some hard limits on outpost proximity in this most recent beta build, but maybe I'm thinking of an upcoming build.[/quote] They did, but the AI has an uncanny ability to ignore it. Sincerely ~ Outpost AI
[quote who="Heavenfall" reply="3" id="3239898"]A second queue for fortresses would be awesome.[/quote] Would this mean fortresses would produce twice as much as other cities? While that could be the benefit from a fortress, it seems as a bit much, that said fortress upgrades are really time-taking to build. Sincerely ~ Kongdej
Seems to me he builds 1 outpost per natural resource in his "territory"... instead of finding out where to maximize the outposts. Sincerely ~ Kongdej
[quote who="BernieTime" reply="3" id="3239883"]I still believe there to be a disconnect. If you have essence being produced in a tile, then in theory the surrounding tiles should have access to that essence which would show 9 tiles of essence which obviously isn't the case.[/quote] In that case there is nothing nearby that provides 1 full essence point (As I understand it, hard to say without a picture to go by). Either that or the other 7 spots around the tile with
[quote who="Dhuran" reply="21" id="3239890"] Quoting Kongdej, reply 20 Quoting Dhuran, reply 18tower of dominion. In most cases the +1 border doesn't matter Wait, doesn't it give "-10% unrest, +0.5 growth per turn"... wheres the border part Sincerely ~ Kongdej Yeah, I think you're right (I get confused easily. . .). I just go for a building with cheaper construction cost to knock down my unrest and avoid the 0.5 to
[quote who="Trojasmic" reply="31" id="3239834"]My Queen Procipinee is Level 13 and with Courage she has 28 hit points.[/quote] The most pointless part of this is it takes 2 turns of healing to get back full up, where defender champion takes a god 7-8 turns. Sincerely ~ Kongdej
[quote quoting="post"] I entered Tarth's territory, bought some stuff from his store, got ordered out of his land and have still not contacted him as far as the game is returned. He must be trying some sort of diplomatic non-recognision . [/quote] Seen the same with krax in my latest games, then I ran full speed into his territory until I could see the town in there, and then I could talk to him, and declare and such petty grievances. Sincerel
[quote who="cardinaldirection" reply="5" id="3239819"]Increased moves for Cave Bears, Coastal Skaths, Drakes, Ebbon Wolves, Forest Drake, Great Wolf, Ice Warg, Escaped Juggernaut, Mire Skath, Naja, Ophidian, Pack Drake, Plaguestalker, Silt Skath and Umberdroths[/quote] *sigh* Arh well, elemental: The game filled with high-speed monsters and very slow trained units. Sincerely ~ Kongdej
I always think it looks so funny in a stupid way :) Can't help but thinking of drunk laborers, or mad slavers just spewing out towers at random. Sincerely ~ Kongdej
[quote quoting="post"] I just got my fortress city to level 3 and I picked the level-up bonus of a Watchtower (+5 initiative and +1 Catapult when defending). Terrific! Though it appears the art for that improvement is not yet in the game: Either that, or my city is home to the Flying Guardsman! [/quote] I think the problem lies in ranches and they're downgrades (The natural resource that provides horse) does not use space, so yo