[quote]3. A group of three men has more upkeep than a group of 5 and so on have already written three times. Please fix. And the difference in the product is almost no bug? [/quote] I can confirm this, very odd. (Playing as Gilden, with custom sovereign which still have Armorer) Sincerely ~ Kongdej
Kongdej
[quote who="Dhuran" reply="18" id="3239853"]tower of dominion. In most cases the +1 border doesn't matter[/quote] Wait, doesn't it give "-10% unrest, +0.5 growth per turn"... wheres the border part :S Sincerely ~ Kongdej
[quote who="Alstein" reply="17" id="3239837"]Your capital should be your first city, until you build your tower, in which case the tower becomes your capital. If you lose your tower, it should revert to your most populous city. Towers should always be destroyed on capture, and players without towers should always be able to build one.[/quote] I think this would be the interesting version :) Sincerely ~ Kongdej
[quote who="seanw3" reply="18" id="3239824"]On top of all that, I want faction differentiation. But Supreme Lord of all Modding, you say, we already had a beta about that and everything is perfect now. Screw that. There is always room to make each faction have special techs that involve cross-tree choices. I have been putting together some ideas for this and since Hf complained about tech trees, I suppose that is how I will shape my next content/balance mod. [/quote] I think the facti
[quote who="seanw3" reply="8" id="3239828"]With just a few watershards this can get out of hand. There is plenty of places to use 2 slow spells and no reason to take away 50% of an enemy's initiative. But, as with most things, people won't complain until the AI starts doing it to them.... [/quote] I'm Trying to [e digicons]:-"[/e] Sincerely ~ Kongdej
[quote who="seanw3" reply="1" id="3239712"]It is technically an improvement. But it takes 0 labor to rebuild, so go ahead![/quote] Haha thats really... stupid :P (The point that you can tear it down) Sicnerely ~ Kongdej
[quote who="seanw3" reply="21" id="3239610"]Blind is a death mage spell. Not for mites.[/quote] Your thinking about darklings. ^_^ Sincerely ~ Kongdek
[quote who="seanw3" reply="1" id="3239585"]This would be a nice feature![/quote] What he said. Sincerely ~ Kongdej
[quote who="DGB246" reply="1" id="3239591"]I think gold is now a % of the gold output from settlement level and buildings, which means you can't just ignore them by building city improvements - you have to use taxes now. I'm not sure what to make of it really.[/quote] Thats pretty much it. Sincerely ~ Kongdej
[quote who="seanw3" reply="19" id="3239584"]The devs keep taking monsters in weird directions. In my mod, mites are the cockroaches of the realm. In the vanilla, they are the most powerful death mages of all time... [/quote] Death mages? But yea the changes to mites weirded me out too ^_^ Psst, that why you wait with modding ;) Sincerely ~ Kongdej
[quote who="seanw3" reply="14" id="3239557"]+18Hp instead of +17 seems rather pointless. [/quote] The base right now is 16. The +2 hp will help resoln and pariden most, but will help you survive that 1 blow with a few hp left. Sincerely ~ Kongdej
[quote who="DsRaider" reply="5" id="3239554"]They used to do that. It was changed because it was horrible and pointless. [/quote] I still feel its horrible and pointless ^_^ Sincerely ~ Kongdej
[quote who="Heavenfall" reply="13" id="3239543"]I don't plan on modding any of this stuff. Too much work.[/quote] Damit :P Sincerely ~ Kongdej
[quote who="ddd888" reply="37" id="3239535"]but you get traits as defender if i recall correctly, 40% more dmg is enough once you get a decent weapon and some buff[/quote] Wait what? you can only pick swordmaster, but every hero can pick this. Sincerely ~ Kongdej
[quote who="CdrRogdan" reply="6" id="3239516"]It now destroys a single tile rather than convert a wide area to non-buildable land. Not sure if this intended though, and should probably go in the FE Support forum as a bug.[/quote] Saw it wack out 3-4 tiles, its way more forgiving, but still blasts tiles below the city. Sincerely ~ Kongdej
[quote who="Heavenfall" reply="5" id="3239450"]There are a whole bunch of problems with the tech tree that prevents the player from really making a long-term choice for strategy. First off, Civilization doesn't offer any military advantages other than group upgrades. It is supposed to support a faction specializing in civilization with influence and being able to recruit monsters from the world around you. But these are just woefully underpowered to any traine
[quote who="seanw3" reply="12" id="3239511"]I think the Hp progression is at a good level. Now we need to add a global bonus of +6Hp to balance out the Hp we are missing from levels.[/quote] Noooo Id say start heroes and sovereigns at 18hp +lvl, and fix the 2 bloodlines, but thats it >_ Sincerely ~ Kongdej
[quote who="Peter Ebbesen" reply="2" id="3239479"]but is is just silly if the AI for neutrals/independents don't use their magic in auto-combat.[/quote] Or the Computer Controlled Players, since they did not choose quick combat either. Sincerely ~ Kongdej
[quote who="seanw3" reply="2" id="3239513"]I tested it out and changing the name of the two traits stops the issue[/quote] Thats really interesting, hope they use your testing, GJ Sean! [e digicons]:thumbsup:[/e] Sincerely ~ GJ-Man
[quote who="Heavenfall" reply="19" id="3239478"]When was the last time anyone recruited a troll outside a wildland? I just found the only source for wild trolls is a monster lair with 10 rarity. Imagine the odds of finding something like that in a game?[/quote] I dunno, I guessed they removed them, obviously not :) Then again, all these hired units are practically useless at the time you can acquire them. Sincerely ~ Kongdej
@ Sratner: You make an interesting point. The only problem I see is the haste/slow in this case, since if haste last lets say 3 turns, it also makes those 3 turns come faster, and that is kind of counter intuitive if you ask me, 20% quick turns for 3 turns = 60% more turn... that is not worth using 1 turn on. Slow on the other hand, will make the 3 turn duration come slower, but now it would only be used against already slow monsters!. Also casting blindness on a fast
[quote who="juryal" reply="3" id="3239425"]Magnar just slapped me silly with 5 or 6 Burning Blades stacked. I may have gotten a little upset...[/quote] Fire resistance is your friend :D Sincerely ~ Kongdej
[quote]Helmet - check +2 Braces - check +2 Breastplate +4 - Nope Cloak - Nope Greaves - +2 - Check[/quote] I don't understand this :S While I agree, I hardly ever get to lategame warfare technology either, but I do use chain-mails on a lot of occasions (I usually focus research highly). Sincerely ~ Kongdej
[quote who="Publius of NV" reply="1" id="3239439"] If I retire my sovereign, the message says something about how ruling was too "tireing". Should be "tiring", shouldn't it? I reported that back in beta 2! Do you suppose it'll ever get fixed?[/quote] I suppose not... ;) Sincerely ~ Kongdej
This also seems localized to some areas (Particular low areas, compared to the hills next to them). Sincerely ~ Kongdej