Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="Lord Reliant" reply="2" id="3238518"]Is there a way to move an item in the build queue from 6th on the list to 5th or higher? Whenever I use the overview version I can't get the item to move to the next item. I find the interface for the build queue and hero inventory a bit too restrictive and too small![/quote] I hope it gets extended too, and hopefully I don't have to scroll a whole bar at a time. Sincerely ~ Kongdej

4 Replies 7,839 Views

I almost never use path of the defender, I would rather kill my enemy than have 1 of my heroes do little in combat. Now there is atleast a huge hp incentive to use it, although I will probably only use it with resoln or pariden heroes... Might be personal flavour, but I feel everytime I have tried path of the defender I got nothing "worthwhile" the huge damage numbers that earlier atleast came off the other classes. I don't think there was any nerf to path of the m

38 Replies 9,645 Views

[quote who="Derek Paxton" reply="7" id="3238480"]We dont show any consumables in the hiergamenon equipment section (it is for "equipment"). But we are updating with lots of fun one time use items so it may be kind of cool to see it all in there, so ill put in a ticket for it. (or in producer speak "WAD, but I entered a low priority ER").[/quote] Don't ever do that producer speak again O_o I have nightmares already ^_^ That said, how about a consumable sub-

12 Replies 2,614 Views

[quote who="sweatyboatman" reply="20" id="3238501"] well whatever...[/quote] Didn't mean to be rude, so sorry for that, while I liked your idea about scaling, its just to find another attribute. I personally still find 22 mana to be an extraordinarily high amount compared to throwing a buff on a unit before combat, and dismissing it after. As I said too, another issue I have with the current Hurl Boulder, is its just a mana expensive version of the throwing knife, whi

20 Replies 4,827 Views

[quote who="revcallahan" reply="157" id="3238492"] Also, are henchmen meant to be male only? Seems that the henchmen button could be an on/off selector and the sex could be picked afterward.[/quote] Agreed. Sincerely ~ Kongdej

159 Replies 301,962 Views

HP are useless, and any items giving less than 10 I will never wear except when I don't have anything else >_ They are not useless as so, but the amounts you get them in are small, and doesn't benefit your regeneration, and my regeneration is usually what holds me back anyways. Sincerely ~ Kongdej

6 Replies 2,353 Views

[quote who="Derek Paxton" reply="3" id="3238469"] Quoting Kongdej, reply 1Good catch parrot, I suspect its Derek or whoever changed merchants being sloppy with descriptions. Hey! It's hurtful to assume that. Especially when you are absolutely correct. Fixing it.[/quote] Haha its ok, descriptions are no "the most important" factor of the game, until we get all the numbers correct. That said the new merchant description should reflect t

5 Replies 1,686 Views

[quote who="Derek Paxton" reply="5" id="3238466"]This is because its a save game. The hit point formula changed in 0.981. Under the new formula mites have 0 hit points, so they die immediatly. If you werent playing a save game (which saves all the mite stats) you would have the new mite stats which have be rebalanced to work with the new hp formula.[/quote] Sounds weird that savegames only saves half the stats :S Sincerely ~ Kongdej

11 Replies 3,880 Views

[quote]new feature, so I not expecting this to happen.[/quote] Thats not a new feature, thats a new building Since the game have all the code for it its not a new feature, a new feature would include hours of coding a bug-finding etc. I would hope there was some way to get rid of injuries, but I don't think it should come for free, I would hope a potion that would remove 1 injury would at some point be sold in the shop for a fair price (Meaby 200 gildar)... This mi

5 Replies 2,081 Views

Still can't stand in all the minor tedails about balance all over >_ So I will vote good, especially with less bugs it will be nice. Compared to other games. (And not just comparing it to be a game in beta which I voted upon last time). Sincerely ~ Kongdej

195 Replies 784,623 Views

[quote who="Frogboy" reply="10" id="3238354"]Obviously, modders can do what they want. But I will be the first to tell you that the "Fun" effects of having everything apply a negative initiative might make things a lot less enjoyable than you might think because of the large changes you'd need to make through the whole game to make this all balance nicely.[/quote] Thats what I am thinking anyways. Meaby you could give staves some initiative boost too, just to give them some s

12 Replies 2,846 Views

I can be quite... negative sometimes, so I thought I would say THANK YOU for putting tooltips on the building queue so I know without remembering what certain buildings do, just by hovering over them as being built. Those tooltips are really nice. Sincerely ~ Kongdej

1 Replies 3,426 Views

[quote][Balance] Does blindness ever end? Seems very powerful. [Balance] Still think the warg should receive a bonus to attack. [Balance] 25 seasons have gone by and I’ve still only research 1 tech. Really feel like this is slow.[/quote] A, 1: Blindness is sooo powerful, I would advice a change to the rate of change instead of duration. A, 2: Make mounts more powerful? O_o. A, 3: Yes research is dreadfully slow, I find myself picking water magic every t

33 Replies 23,980 Views

[quote who="Murteas" reply="94" id="3238314"]What do you think about the size for the app. Should we allow the app to be resized? What should the default size be? some of the quest editing windows need at least 700 px width right now. I was hoping to make it so that 1024x768 could still work, but maybe that is not a realistic limitation, does anyone still use that resolution?[/quote] Random comment, you could have a few preset sizes... Like 1024x768 and another for twice the s

292 Replies 755,089 Views

Try to see if you can spot it on non-mounted characters, I heard something about mounted characters size being slightly lessened so there is space on the tiles, but combined with growth will make mounted characters shrink instead of growing. Still, gj [e digicons]:thumbsup:[/e] Sincerely ~ Kongdej

5 Replies 1,423 Views

[quote who="Lord Xia" reply="3" id="3238289"]Its range 3 for 8 damage, it's already not comparable to real spells. It's too costly. 12 mana would seem a high cost for it, I would say 8, but 22 is freaking unusable.[/quote] Ill agree with a 3 range spell, especially because it doesn't seem to scale (You cant tell from these new useless descriptions). Sincerely ~ Kongdej

20 Replies 4,827 Views

[quote who="Heavenfall" reply="1" id="3238199"]Yeah, this really doesn't make any sense. The best way (according to traditional fantasy lore anyway) to cast spells is standing still with a robe and maybe a staff, chanting some evil shit. Not kiting enemies around the battlefield while wearing plate armor on a +6 initiative warg with a +4 initiative dagger.[/quote] I really wish we would go in the first direction - standing still with a mage robe and a mage staff. Although

12 Replies 2,846 Views

[quote who="sasuke908" reply="2" id="3238091"]It is persistent. ever since that crash. ALL my previous save files, including autosaves are bugged. New Games are fine though, taxes change do affect my Gildar income in New Games. but not previous save games. I will upload 2 save games (previous 2 games i played that are bugged). and will post the link here as soon as i get home.[/quote] Hm if you are carrying save-games over from an earlier beta to a newer beta its bound to include lots

4 Replies 1,635 Views