[quote who="Heavenfall" reply="6" id="3241479"]They need to tune this capping of growth so that it is not a toggle. Right now: If growth > Food remaining, stop_growth() What it should be: If (growth > Food remaining) && (Food remaining > 0) then (Growth = Food remaining) else If (Food remaining = 0) then stop_growth() [/quote] What he said, I tried to give an elaborate explanation of the earlier though (the cap)
Kongdej
[quote who="Frogboy" reply="59" id="3241471"]World difficulty only affects monster aggressiveness and their toughness.[/quote] Yea but some players want maximum aggressiveness and not so powerful monsters. If anything else for testing purposes, my current home rules include levelling all my heroes in path of the governor (God thats useless) and then only really using trained troops, while 1 governor at a time is grouping up with a couple of trained units to whack the world. With monst
[quote who="MuLaFlaga" reply="2" id="3241469"]The 2nd pic is showing that the summing levels are not stacking like the rest are.[/quote] Oh right, I see the 3 bear icons to the left, you could have put an arrow or something next time :) Ty for clarifying Sincerely ~ Kongdej
[quote who="joasoze" reply="57" id="3241452"]I have asked about a monster aggressiveness slider about 20 times already Something like: Docile - Gentle - Normal - Active - Nasty[/quote] Decile - Gentle - Normal - Active - Nasty - Out of theyre way - Overly aggressive - Charging stuff they can't even see [e digicons]:-"[/e] Sincerely ~ Kongdej
[quote who="relmich" reply="3" id="3241458"]I will look at the actual numbers a little closer, but I must have gone 5-6 turns without seeing that city get it's 1 pop remaining. For some reason it seems stuck right now. Thought I would post this as a possible bug (seems like a rare one though).[/quote] It happens when you have multiple cities, and prestige that is not even with 50. Lets say you have 3 cities, one of them with 2 grain, and 25 food per grain (just
[quote who="Bellack" reply="55" id="3241430"]Is there a way to just toggle the Monster aggressivness without everything else that goes with changing World difficulty? IMO this should be s seperate toggle in the options[/quote] That would be nice, playing with the world on insane tends to get the AI flipping around dying, but actually makes a very interesting game. But would be nice to choose monsters artificial boosts separate from agressiveness. Sincerely ~ Kongdej<
My chosens usually have hammers, when magic tech arrives they usually have lightning hammers ;) Sincerely ~ Kongdej
but its a fluffy evil doom kitten infested with evil spirits which will inevitably conquer the world or spirit away trying! Its just pretending to be cute. Sincerely ~ Kongdej
Agreed, posted this some time ago, never noticed it since. Sincerely ~ Kongdej
[quote] I will have my own sovereign, as the standard ones are very much not to my liking. Scarred and Inefficient, really?[/quote] Scarred is bugged anyways. (posted a thread about it some days ago: https://forums.elementalgame.com/432746 ) Sincerely ~ Kongdej
I consider it a bug my pioneers doesn't get 3 attack from tarth blood :D But yes that is cool ;) Sincerely ~ Kongdej
[quote who="mqpiffle" reply="17" id="3241269"]Right now I see quests as a mild diversion so I can get a crap load of xp and lootz.[/quote] Hah. spot on [e digicons]|-)[/e] Sincerely ~ Kongdej
[quote who="Mistwraithe" reply="9" id="3241402"]Actually it occurs to me that maybe the Altar I was watching DOES have the scout ability if it is a custom faction I made ages ago and then forgot about (as I said above there are two Altar factions in the current game). I'll have to check if I get time to start FE again this week... assuming I can check, it doesn't seem easy to find out a good list of faction info.[/quote] Master Scouts should not affect cities or out
[quote who="Gaunathor" reply="9" id="3241329"]Not so much with the Arena quest. The Hammer just happens to be the grand prize for defeating a couple Obsidian Golems. Why? No reason, it just is. If you don't know who Curgen was, you probably won't care about the historical significance of the weapon, only about its performance in combat.[/quote] [quote who="Gaunathor" reply="9" id="3241329"]"I already have Curgen's Hammer. Can I go back to the Gate now?...No? Fine. Whatever
[quote who="Adjuvant774" reply="51" id="3241253"]Reduced 71%Original 800 x 450 Found out 2 turns later there was another forest drake to the east, too.[/quote] Its the "friendly" neighbourhood watch... :) Sincerely ~ Kongdej
[quote who="Derek Paxton" reply="6" id="3241188"]I don't mind defending units having regeneration. Attackers better bring enough to beat them.[/quote] Whut? Edit: In that case, it still needs some description... Sincerely ~ Kongdej
[quote who="MiamiBigAL" reply="38" id="3241186"]Um, that is not true Rogdan. If you have two heroes in the same army, they get 1/2 experience they would otherwise have.[/quote] Thats true, but you also have twice the firepower, instead of having 1 hero at level 20 you will have 2 heroes at level... 12-13 or whatever they reach. With limited monsters, XP doesn't dissapear like this, and if you need to group up a couple of heroes to beat the world it is an ok tactic, but gener
Really sounds like you tried all your options thumps up for that [e digicons]:thumbsup:[/e] Wish I could help :S Sincerely ~ Kongdej
[quote who="GFireflyE" reply="7" id="3241113"] point very well taken. There should be another epic quest made just to offset the duplication of this one magical item.[/quote] 3 hammers? [e digicons]:banhammer:[/e] [e digicons]:banhammer:[/e] [e digicons]:banhammer:[/e] Sincerely ~ Kongdej
[quote who="GFireflyE" reply="33" id="3241168"]As soon as I figure out how to upload my save, I'll do just that...though emailing it to someone may work better for me cause I don't have online upload for files anywhere yet.[/quote] Try this: www.dropbox.com Sincerely ~ Kongdej
[quote who="parrottmath" reply="1" id="3241106"]This is what happens when you have the slaves do your accounting for you.[/quote] haha ^_^
[quote who="Gammit10" reply="32" id="3240872"]I take my sovereign, recruit 2-3 heroes[/quote] Your heroes should not run around in the same stack together, they will gain less experience. Sincerely ~ Kongdej
[quote who="stevelamperti" reply="2" id="3241065"]I know there's a workaround, I just thought the devs might want to correct the problem so it doesn't confuse people and cause trouble.[/quote] And you were right to post it [e digicons]:thumbsup:[/e] Sincerely ~ Mmmm Cake
[quote who="Frogboy" reply="2" id="3241052"]If it shows grain in the tile, it should be settleable (is that even a word?)[/quote] I think you should show the difference better in the tutorial, to get everyone along the train :) Then again, if I had my will there would be a couple of several "steps" of tutorial to help either totally new players, or more hardcore gamers. Sincerely ~ Kongdej
[quote]Editing your Sovereign/Faction; Currently no way to edit either. Really wish this was doable as it would be much more convenient than having to recreate either from scratch when all you probably want to do is a small tweak.[/quote] Like when you forget to name your custom sovereign and she comes out with a name like: Owoskabrur... [quote]Side note on Faction creation; cycling