[quote who="CdrRogdan" reply="7" id="3241646"]In fact, the arguments against how rediculous this is are rediculous themselves. Wear a cold cloak and cold ring? What if they are using fire staves? Not to mention you would have to best your opponent a great deal in research to obtain cloaks at the same time he has staves.[/quote] I have long been thinking about this, a very sad case. [quote who="CdrRogdan" reply="7" id="3241646"] In short, there needs to be a way to defend again
Kongdej
[quote who="mqpiffle" reply="31" id="3241624"]bumpin' it again[/quote] The GJ-Man told me to say, GJ [e digicons]:thumbsup:[/e] Sincerely ~ Kongdej
[quote who="cardinaldirection" reply="1" id="3240559"]OP edited for clarity as much as possible.[/quote] Ew clarity Meaby instead of just automatically ressurecting champions, they get sent to the hospital, and cities need to spend production to heal them? They still suffer a wound, but this would tie them more into the city mechanics, instead of being a "seperate game" Sincerely ~ Kongdej
[quote quoting="post"] Mites currently start the game with a base HP value of 6, because they have no UnitStat_HitPoints entry. This makes them the sturdiest early game enemy and clearly contradicts their "frail" status. [/quote] Hm meaby that is why they have had tons of hp, meaby its on purpose, can't wait to see an answer :D
[quote who="Leo in WI" reply="9" id="3241608"]Derek, love seeing all these "Fixed!" posts! Great job to you and the team!![/quote] Yea its really nice of him! Sincerely ~ Kongdej
[quote who="Trojasmic" reply="70" id="3241589"]1 ) Do monsters always have to move last during the turn? Could it be random? Sometimes they move first (before the AI can get out the way). Sometimes they move last and just miss the AI.[/quote] They move first in the turn, but your notion about random orders makes me think of the simultaneous turns in "Age of Wonders" where only 1 unit had a "movement queue" at a time, so they would avoid clogups like this, it was slightly messy to play
Since my earlier thread about finesse didn't reflect in the bug fixed yet, I figured I would like post an official bug report on Finesse. I have played with the finesse trait once in a while, but I stopped taking the trait after I noticed the trait not working at all whatsoever. Here is 2 pictures: Notice on the first, 24 initiative, 9 attack and finesse trait: Noti
[quote who="mqpiffle" reply="3" id="3241580"]Wondering if anyone at SD has looked at this yet?[/quote] probably not ^_^ I guess it changes how busy they are, seems like sometimes SD goes through tons of posts quickly, other times they are asleep, they should live on the forum like some other people :p Sincerely ~ Kongdej
[quote]Haste does +3 init (+1 per air) instead of +4/+2 Slow does -3 init (-1 per water) instead of -4/-2[/quote] Am I the only one concerned about the "Base 4" reduction or boost being reduced will result in a much poorer spell, I am all in for less scaling on shards though, on all the spells hopefully. I enjoy seeing you reflect what we talk about on the forums and it taking effect during the game, sometimes I would love to see one of your playthroughs :S since it
[quote who="Frogboy" reply="63" id="3241533"]nd monsters are only allowed to move 1 tile per turn (not sure if anyone noticed that before).[/quote] I have been engaged 2 tiles away from some monsters (Mostly mites actually, and yes in 0.981), so it doesn't always follow that rule, but in general yes I see it and thats is half the reason I'm not being eaten by monsters all the time :P [quote who="Frogboy" reply="63" id="3241533"]It should be noted that AI players, unlik
[quote who="Tuidjy" reply="10" id="3241572"]There's another release coming this Thursday? I have not seen a change log. Are you sure?[/quote] They are stickied in the 0.982, and therefore I have a hard time noticing them too, I blame the forum software. https://forums.elementalgame.com/432738 Sincerely ~ Kongdej
[quote who="Trojasmic" reply="9" id="3241566"]Maybe you should create a saved game for us all to play and see how everybody ends up.[/quote] That's an interesting idea. Save a game at some point early on, and give people 30-50 turns and see where they end :) Sincerely ~ Kongdej
I really dislike quests and caves that are betrayingly powerful, its ok to have a "You got eaten and beaten" once in a while, but right now I see lots of them. I like that somequests have NO combat, thats really nice, gives a break from the never ending "beat this" "Whack That" playstyle atm. So more quests in the style of escort and... whatever riddles etc. Sincerely ~ Kongdej
[quote who="Murteas" reply="2" id="3241557"]I think the best way to achieve this is with quest choices that lead to different outcomes and rewards. Already very possible. If you have a particular idea, I could whip up a quest in the quest wizard in a few minutes and you could play around with it. Or you could do the same. [/quote] I think he wants it in the core game, but when the core game releases we can point him towards your excellent wizard! Sincerely ~ Kongdej
[quote who="Frogboy" reply="63" id="3241533"]So even if I explicitly target an AI unit, the monster might have trouble getting him. What I'd have to do is, cheat and have the monster look at the destination of the AI unit and then intercept him. But this is a pretty significant bit of surgery to try out.[/quote] While the AI and monsters move on the players turn, have you tried making each AI player and the monsters have seperate turn orders, so while I am playing my turn, the gam
[quote who="Tuidjy" reply="12" id="3241527"]Quoting Gaunathor, reply 9 Why do I have the feeling again, that nobody is taking me seriously? You are 100% and I agree with you. But the joke was too good not to make. I'm immature, sue me.[/quote] What T said. Sincerely ~ Curgen... Oh wait.
[quote quoting="post"] Sorry if this has been brought up many times before but i just joined the beta yesterday and have been searching the site and the forums for any type of manual with no success. I realize most of you are old hands at this game already but for us new people you definitively get to the head scratching moment sooner rather than later with this game. Any help is greatly appreciated. [/quote] There is
I still enjoy your playthroughs Tuidjy, and I hope you pick one of the low hp races, preferably Pariden (because they suck :P) If your really hardcore, you make a custom race with pariden or resoln bloodline and try to not use ANY of the overpowered traits available, so pick stuff like "Warrior Caste" and "Assassins Tools"... *turns on widescreen to see Tuidjy fail horribly :D* Sincerely ~ Kongdej
I don't think this is a very good idea, although very content easy to manage. I would drain the specialization of cities, and that would be sad. Btw how many level 5 cities do you have? O_o am I one of few that doesn't take a trillion turns continuing researching more food per grain endless research? :S. I think there should be more than 5 city levels though, since city levels are interesting, but the leap between each city level is huge and takes a huge invest, for
[quote who="The_Kezz" reply="2" id="3241492"]Yeah my mistake but the correct back story doesn't show and the main character looks off to the side at a 90 degree angle to what I think its suppose to be[/quote] The backstory is something different than the background, I think its a nice idea to have several different preset backgrounds, but right now all we got are custom sovereigns who all were miners :) (I don't edit the story during the beta, since I delete all
[quote who="ddd888" reply="14" id="3241486"]is just cooler but not required imo[/quote] Cooler = better, thats why I live in a cold country. Sincerely ~ Kongdej
[quote who="cardinaldirection" reply="1" id="3241481"] 4. Entering a text, and then selecting a crest erases all you have typed in so far. I've found that a few other buttons around the faction creation interface also reset the summary.[/quote] Thats why I stopped editing my heroe's story, that and I have to retype it everytime, and there is no easy way to delete the massive mining backstory... Good post. Sincerely ~ Kongd