Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote]Two games in a row now I've had the Spider Queen random event trigger while my sovereign, one champion, and a summoned sand golem were wandering around as a weak stack and two settlements to support them. The event plopped a number of epic rated spider stacks near my towns, and not long after that they started spawning strong stacks to wander around and trample over improvements. I used the control-U cheat to see where the spider stacks were, and didn't see any near

4 Replies 1,870 Views

[quote who="Trifler500" reply="6" id="3242715"]If the units remain as they are then I would prefer a mod that simply removes all of the default unit designs except the Pioneers. [/quote] Poor AI players... ^_^ Sincerely ~ Kongdej

7 Replies 11,062 Views

[quote who="Tuidjy" reply="1" id="3242679"]It's like the dragon lair. By the time you get anything out, you don't need it. As opposed to the other lairs/villages/camps: By the time you get anything out, you don't want it.[/quote] haha ^_^ That said, I never ever used catapults, had them as a defense unit once through a fortress upgrade, but wasn't attacked I usually never even research the technology for catapults, that far up the warfare

3 Replies 5,660 Views

[quote]Fixed a bug with the AI building outposts [/quote] If I didn't know what the bug was, this change sounds kind of hilarious :) Sincerely ~ K

158 Replies 59,967 Views
Reply to [0.981] Economy in FE Beta

[quote who="Supreme Shogun" reply="13" id="3242572"]Am I playing the same game? I thought all the prices from selling stuff back was total crap. I had to build up my cities to get gold flowing in my coffers. [/quote] I find I get quite many money from selling compared to what I think it should be anyways, then I use it all to buy 1 leather piece for my hero... So right now the sell prices are decent compared to hiiiigh equipment prices, but I don't thi

15 Replies 7,263 Views

[quote who="Gaunathor" reply="12" id="3242571"] Quoting Kongdej, reply 11Sometimes, bugs exist until you restart the game, thats the nature of some bugs. Sincerely ~ KD Yeah, but I still feel bad, that I reported a bug, that, apparently, no longer exists. [/quote] Mistakes happen, try to get it out of your system by killing Tarth a few times... Always helps me :P

13 Replies 5,971 Views

[quote who="Lord Xia" reply="9" id="3242556"]I wish you could use influence when nations threaten you with their "pay or die" things. That seems the opportune time to use influence.[/quote] :) This suggestion makes me smile, which makes it one of the really interesting ones... "Pay or Die"... how about I like take all your nobles on a vacation to my monumental sightseeing houses.... :D Sincerely ~ Kongdej

24 Replies 29,863 Views

[quote who="Gaunathor" reply="10" id="3242548"]I tried it again and it worked as intended. So, I must have either overlooked the fix in one of the changelogs or forgotten it. Sorry for the inconvenience.[/quotes] Sometimes, bugs exist until you restart the game, thats the nature of some bugs. Sincerely ~ KD

13 Replies 5,971 Views
Reply to [0.981] Economy in FE Beta

[quote who="GFireflyE" reply="11" id="3242542"] Quoting harmonius_, reply 10+1 reseach / essence or +1 reseach / city level - both are overpowered. Non-essence cities suck. I agree with you there. But that's why I've suggested that every city be able to eventually build a scrying pool when tech XXXX is reached. Paradin would get have their scrying pools increase to +2 bonus when that tech XXXX is reached. That way no city

15 Replies 7,263 Views

[quote who="parrottmath" reply="49" id="3242479"]I liked civ 5 in all its glory (as did my wife). I think FE is a great game beyond that which I have hoped for in a 4x game. This company has treated all of its customers greatly and I have yet to have any problem with anybody with the company, including zebrafox. I enjoy all of the models and artwork, because it truely makes it look like a picture come to life. I say great job to all and to all the pets (props for a parrot there) that the comp

110 Replies 439,264 Views

[quote who="Tuidjy" reply="5" id="3242467"]7. When I do not stay in character, the play through is boring to write, and I bet it's boring to read. So if anyone is still reading, thanks![/quote] I feel you, I was thinking "this must be boring to write" when I read it, but I still think its interesting to see how you play, since you are so good at describing the details!. Meaby you don't need to write it turn for turn though, but more like describe what happened over a 5-tu

20 Replies 32,778 Views

[quote who="Derek Paxton" reply="7" id="3242522"]I have 171 hours logged. You have to remember that we catch a lot of errors here, but some do get through. We appreciate your helping in getting the rest (though I understand from your perspective it looks like we miss 100% of the errors you see).[/quote] Yea I kind of understand, also sometimes when you play a game enough, you get "blind" towards the bugs, happens to me anyways, thats why I take breaks from elemental, Thank

9 Replies 2,548 Views

[quote who="Lord Xia" reply="2" id="3242531"]I thought the same thing with the agriculture, but figured it out. Maybe it needs a more noticeable tooltip saying it's repeatable?[/quote] There is nothing saying it IS in fact repeatable, it should be obvious, and it should be easy to go seek how many of these I have already researched before, that's what I think anyways. Sincerely ~ Kongdej

6 Replies 3,154 Views

[quote who="Kestral2040" reply="7" id="3242508"]The real fix for it is to re-tool the way Cruel works, look for that to happen in the near future.[/quote] Personally I still think global stuff like this shouldn't stick to sovereigns, right now its a huge buff to win over another empire like gilden and make him surrender instead. Sincerely ~ Kongdej

13 Replies 5,971 Views

Prestige location, clay quarry, dirt shard, not too much production but a unrest reducing backup hero. Difficulty is Insane so he's hitpoints seems way off the scale, but when I will hire him he will have a 3rd of 48 hp (16 hp) Sincerely ~ Kongdej

11 Replies 7,950 Views

[quote who="Kestral2040" reply="22" id="3242510"]we are looking into this, those who have been around a while will remember that purple and orange were once the colors of Capitar and Umber, who no longer have pre-made Sovereigns... Thus we (kind of?) have more options for the time being, it just had never been re-investigated[/quote] Would be nice to have some suggested colours too for new custom factions, if you find some spare colours, also finding a colour palette with easily disti

24 Replies 10,043 Views

[quote who="Das123" reply="11" id="3242487"]Age of Wonders just allowed you to choose Merchandise on a continuous loop to have a city essentially sleep.[/quote] A similar thing should be built for elemental, meaby with a slight (10/20% bonus to either unrest reduction or gildar income), but to start with one that just makes the city shaddap, meaby with a special icon instead of Zzz I also still want to see something like the original post. Sincerely ~ Kongdej

15 Replies 20,386 Views

[quote who="seanw3" reply="11" id="3242452"]I just added +1 food to each food building. Problem solved, but not fixed. [/quote] Bah, you and your mods. Also bump-o-lump! - Just because I find this rather annoying when it happens I want it fixed quickly :P (And obviously I should decide these things... O_o) Sincerely ~ Kongdej

12 Replies 5,769 Views

[quote who="Derek Paxton" reply="2" id="3242351"] You are right, ill reduce the mites base hp, thanks[/quote] Hm sometimes I wonder how often you guys play the game, nothing offence meant, just some things seems quite obvious :P [quote who="seanw3" reply="3" id="3242352"]Maybe give them a slight dodge bonus too? I love watching them flip.[/quote] haha thats a fantastic notion, meaby make several types of mites. Sincerely ~ Kongdej

9 Replies 2,548 Views

[quote who="Glazunov1" reply="42" id="3242296"]On the other hand, one champion isn't usually going to be able to take on a dragon, much less a Wildlands ruler. Multiple champions in a party, each with their own specialties, makes it much easier to destroy higher level enemies. So it becomes a tradeoff of scale: small parties for small challenges, larger parties for larger challenges. The experience won't be any greater in a really tough fight for one champion among many, but the item

46 Replies 30,633 Views

[quote who="Gaunathor" reply="7" id="3242165"] Quoting Heavenfall, reply 6I don't think it's possible for modders to do it because the screen has no support for showing/hiding things based on what traits you have. Gaunathor if you have a working way to do it, please share. It is someting I would be very interested in - for example a custom faction could have access to a special assortment of magical items. I just meant making it available in general. Making it dependen

7 Replies 2,445 Views

[quote who="Heavenfall" reply="2" id="3242153"]by providing custom unit designs that only the AI can see.[/quote] Hm why not letting the player see them? Not saying its wrong, just curious Sincerely ~ Kongdej

7 Replies 11,062 Views

[quote who="Heavenfall" reply="47" id="3242146"]Good idea, updated the post.[/quote] oh wow, its really easy to read now :) GJ Sincerely ~ Kongdej

49 Replies 23,944 Views