[quote who="Frogboy" reply="87" id="3241995"]Monsters don't target outposts or improvements. (I'm giving away my secrets!) Those get destroyed due to them being on the way.[/quote] Meaby thats why it feels so odd. [quote who="Frogboy" reply="91" id="3242017"]I'll kill you all![/quote] You'll have to find me first ^_^ [quote who="Frogboy" reply="94" id="3242028"]From hell's heart I stab at thee! [/quote] LALALA [quote wh
Kongdej
Good job, btw: Lets play: spot the visual bug in the post above ;) Sincerely ~ Kongdej
[quote who="Derek Paxton" reply="2" id="3241962"] Quoting Gaunathor, reply 1Battle Hammers are not available for Sovereign customization, if I understand the xml correctly. In other words: Lord Markin is cheating! Gaunathor is correct. I'm not planning to add code to address this case (sorry).[/quote] Will it be possible for modders? Sincerely ~ Kongdej
[quote]- For instance, the Horsemen don't have Greaves, even though it would not affect their encumbrance.[/quote] Interesting. for the rest, really nice of you to post these, I almost never use the premade units as I think them awful, so thanks to post these. That said the AI uses the current designs you made yourself, when you visited the race, so they are not toned down on purpose, they are just... meh ;) I think it would be a good idea somewhere close to releas
[quote]I would suggest that a mount upgrade should cost some gold and the relevant number of horses or warg. And a group size upgrade should cost possibly a level of experience from the existing troops, and some gold.[/quote] Really good ideas - New troops might also need metal/crystal or whatever was used to constructinate them. Sincerely ~ Kongdej
Note: You could sort the lined-through finished implementations to a list of theyre own at the bottom of the thread so its easier to distinguish between results and suggestions still to be... looked at :) Sincerely ~ Kongdej
[quote who="mqpiffle" reply="17" id="3242066"]Yeah in a recent game of mine both Krax and Gilden were present and they shared a common border. My eyeballs exploded. Thanks for the bump![/quote] Poor eyeballs :(
[quote who="parrottmath" reply="18" id="3242015"] Quoting MiamiBigAL, reply 17There would be certain situations where throwing knives with extra range would encourage kiting. Given that it is already a big issue it would be better to opt for bigger damage I think. It wouldn't be too much on the kiting issue given there is a 3 turn cool down, but I suppose it could be exploited.[/quote] They will help as an anti kiting feature for units, that was my thoug
The land of big monitors... I like :) PS didn't know Derek was a dog, and what does bailey in the blue shirt work with? [e digicons]:troll:[/e] Sincerely ~ Kongdej
Agreed on both deleting and editing. It should be at least slightly easier to use the interface, and I hope I don't have to wipe the folder manually at some point, I never think highly of a game "feature" where I have to wipe folders manually to reset custom content. Sincerely ~ Kongdej
[quote who="Angry_Hominid" reply="8" id="3241800"]I believe every single quest should allow for an evil choice..[/quote] at least 1 good choice, and at least 1 evil choice, and 1 abandon choice and meaby some in-between choices would make an interesting mix to each quest. But that is all up to the person who creates the quests. Sincerely ~ Kongdej
[quote who="Tuidjy" reply="25" id="3241795"]Ok, I promise that my next playthrough, once the next version is released, will be standard Karavox on Ridiculous. By the way, Insane is a HUGE jump from Ridiculous. I have never won on Insane in any way but "All out heroes"... which is rather easy with Altar, Gilden and Tarth. I believe that I could win with troops only on Insane with a Krax based custom race, but I may or may not be able to win with standard Kraxis.[/quote]<
[quote who="pomalley" reply="12" id="3241772"]Also how do you tell when you're getting those sorts of enemy-specific bonuses (e.g. fallen-vs-men, etc)?[/quote] You can check the damage you are about to do while hovering over the enemy, the rest is us ppl with a head for numbers or a lot of time who tests and notices something is wrong with them. I don't think there is a visual cue although that might be a good idea. I hope throwing knifes becomes a line of weapons
[quote who="Angry_Hominid" reply="5" id="3241739"]Who could forget the first time they used a terror star to destroy another races homeworld. Or the first time you summoned an undead army to conquer those nature loving spell users in MoM...[/quote] Oh damn you, you make me wanna take a swing at those games again... Get that doom star fit it with those HUGE evil all destroying guns and run havoc :) Sincerely ~ Kongdej
[quote who="Lord Xia" reply="9" id="3241680"]They can't die. The system isn't made with the ability to create more, so losing them permanently is problematic.[/quote] Thats right, I wouldn't mind champions dying after 7-9 wounds since... well same same, but I would rather they would be retired as city governors, even for a meagre 5% bonus until I decapitate them. [quote who="Lord Xia" reply="9" id="3241680"]The big problem is that if a person is defeated in battle, bu
quick, filled with tactical combat maneuvers (The ones from the defender tree's come to mind, reducing movement, stunning, meaby some sweep for area damage). Just the first idea off the top of my head. Sincerely ~ Kongdej
[quote who="KingHobbit" reply="18" id="3241725"] Quoting Frogboy, reply 13Short Answer: Wizards Longer answer: Need a different award for the arena. aawww Frog. Where is the long long answer.[/quote] Wizards... Sincerely ~ Kondej
[quote who="ddd888" reply="8" id="3241695"]i remember heavenfall saying all traits are calculated just when taken so it doesnt look like this ability can update if that was true unless the hardcode for vsdamaged should refresh the trait each time, dunno[/quote] Brute works... Charge works... Sincerely ~ Kongdej
[quote who="Gaunathor" reply="3" id="3241664"]I have also reported this before (with picture).[/quote] Arh, there you go Sincerely ~ Kongdej
Opened the game, looked around and designed 2 custom sovereigns, one picturing a mancer race with enchanters (obviously mancers learned to cast more spells) I started a game with the newly designed race (Kingdom of Seven Travels), looked around for a place to settle and decided to try again, so I clicked CTRL + N and the game crashed to desktop. I clicked ctrl+n on the first turn of the game, after moving 2 squares with my sovereign. <a href="https://www.dropbox.com/s/nnd3dcuzq6p
[quote who="Lord Xia" reply="5" id="3241689"]That's funny, because I have never taken scarred as it seems so prohibitive, but if it actually doesn't do anything, then I feel silly.[/quote] I was amazed too, I don't really like it either, but after I picked ceresa at some point for testing I noticed her healing tons between turns, but forgot to screenshot it ;) Sincerely ~ Kongdej
[quote who="Trojasmic" reply="14" id="3241652"]Does the aforementioned "miserable good-for-nothing stinking forum software" allow for spoilers (i.e. hidden text unless you click a button)?[/quote] I couldn't make it work, but its probably a good idea if he can [quote who="Tuidjy" reply="13" id="3241630"]s for intentionally crippling a custom race with Wraith blood, what is the point? It's easy to come up with really bad choices, for example taking "No Ranged" and "Mast
[quote who="Derek Paxton" reply="6" id="3241651"]reproduced it here. Not sure why its not working (its not he multiplier part, i took off the vsDamaged on it and it worked fine against everything). We are looking into it.[/quote] Oh wow, combined with a fixed finesse trait, our unit traits might work soon and all that :) Sincerely ~ Kongdej
[quote who="Bellack" reply="74" id="3241650"]Very AOW:SM ish I like. But I also like a little randomness in my games as well.[/quote] I made some maps in the old Starcraft game, and in Warcraft 3, and I found one of the most interesting random mechanics was a low chance to act differently, when designing encounters and a world that wants to eat players, let it be predictable most of the time, but make 10% of the guardian statues aggressive instead of docile, give dragons a 15% chance
Hmmm I have had such a hard time focusing on games with the "horrible" grain balance atm. Will take a look and meaby a screenshot.