[quote who="Tuidjy" reply="8" id="3243206"]Are you guys sure about the 5%? I've used Donya against two forest drakes, one slag and a bunch of trolls, and not one has landed a blow. She'd have died, I'd have noticed ... Of course, now that you've scared me, she is getting Adventurer's Boon next time it shows up.[/quote] Haha I never noticed it either, always dodged when the dodge stat told me I would never get hit
Kongdej
I don't think death demons are worth every penny and bacon, they are nice since they are a free 9-unit stack after some babysitting, but thats it. Sincerely ~ K
[quote who="Gaunathor" reply="3" id="3242837"]Maybe it's the assistant tax consultant in me speaking, but I think "Increases the income of the city by +X" would be a perfectly accurate description. Remember, you are using an income tax to get money from the cities.[/quote] I for one agree's with this, the current tooltip on the merchant is kind of misleading. Sincerely ~ K
[quote who="Heavenfall" reply="142" id="3243019"]I think for the sake of making it a significant investment into heroes, it'd be better to have no chance at all in the start, then have buildings with a chance to remove injuries at around mid-game (if the player focuses in that direction). Otherwise you still get a chance to remove injuries even if you don't invest into that sort of stuff (yes it's smaller, but it's still there).[/quote] This is probably the best way to
No I haven't noticed this :S Been having a break until the next patch though. Sincerely ~ K
[quote who="Kestral2040" reply="6" id="3243081"]there's a "fix" coming that should make it more apparent that these techs can be researched multiple times[/quote] The interface will actually reflect it? =) Thank you for listening anyways. Sincerely ~ K
Want to see it fixed too actually. Sincerely ~ K
[quote who="Heavenfall" reply="1" id="3243064"]Dodge is getting rebalanced in 0.982. You are right that this is a problem, although I don't agree that min and max levels are needed if the game is properly balanced.[/quote] I wouldn't mind an implemented feature to always have 5% chance to hit something... - as a minimum, incase I stack dodge and throw blindness Sincerely ~ K
I generally use all the enchants, and these current haste/slow spells. Blindness when I am empire because it makes monsters very weak... How much I use it... I generally use all my mana ;) Sincerely ~ Kongdej
I stole the collection for future abuse btw :D Sincerely ~ K
[quote who="Grizzyloins" reply="11" id="3243045"] you need to make sure that the game is sitting idle when you control-n, it will crash if busy changing turns or busy doin just about anything other than sitting there - [/quote] and sometimes it just crashes. - All crashes should be reported since I guess the devs don't get them that much. Sincerely ~ K
[quote who="Kestral2040" reply="5" id="3243034"]As a side note I would like to have a place we can show all those loading tips somewhere you can peruse them if you load quickly [/quote] Just artificially inflate loading times... xD (joke)
[quote who="Kestral2040" reply="5" id="3243034"]we just added a loading screen tip[/quote] Or you could be smart about it :D Thanks Kestral Sincerely ~ K
[quote who="The_Kezz" reply="1" id="3242960"]you see the little star on the right hand side of the bar click that then click where you want the skill to go in the bar[/quote] Meaby this should have a 5 second introduction in the final tutorial? Sincerely ~ K
[quote]Can we get a littel Beguiled icon above the heads of our troops that have been Beguilded during a tactical battle?[/quote] What he said, except ofcourse is the topic of the post so he didn't actually say it yet [e digicons]:troll:[/e] Sincerely ~ K
You feel greatly about this, I hope to see it fixed too though! Sincerely ~ K
[quote]You're probably going to tell me it only doubles the base spell. Pfft! Well it doesn't say that. [/quote] I find my fireballs unaffected anyways, so I stopped using focus. Sincerely ~ K
[quote who="StevenAus" reply="6" id="3242947"]Hey, it's currently a single player game, so I say: "Play it how you want!". [/quote] What he said :D
Good catch, and different upkeep costs for heroes and units! :D ~ K
[quote who="joasoze" reply="126" id="3242857"]I dont see a fix for the Altar bought quests sometimes not triggering. Hope its in soon )[/quote] Dam :( ~ K
[quote who="Heavenfall" reply="137" id="3242853"]Interesting idea. One issue is that the production is quite dynamic, so a player could for example micro-manage the spells cast on the city like set in stone and enchanted hammers to temporarily game the system. Also there is the issue that we don't really have any control where a hero retreats. The city production value isn't necessarily representative of the empire's progress - I could be retreating to a level 1 city just formed a
[quote who="ddd888" reply="15" id="3242903"]well ok but then, after you conquer more than 50% of your opponents is pretty much game over [/quote] Yea pretty much To me prestige doesn't matter until you have conquored atleast 1 enemy players, since I personally can only find 2-3 spots to settle (small or medium maps) or 3-5 spots to settle (large), these cities fill to the food limit "almost instantly", they grow very quickly and then I spend tons of turns
[quote who="Heavenfall" reply="10" id="3242917"]I'm stealing this for an item in Stormworld_Reliquary. Thanks![/quote] Thief... :p Sincerely ~ K
[quote who="joasoze" reply="3" id="3242896"]Chicken Play with what you get [/quote] Hey, be nice!. Sincerely ~ Dough
Bump - I still agree with this subject and want it in >_ Sincerely ~ K