You can do this without diplomat trait. Sincerely ~ K
Kongdej
[quote who="Darksomen" reply="187" id="3244382"]I have only been playing for a few days but i have to tell you this game is better in beta than 99.9% of the games i buy in retail usually for a higher price. I am tired of being fleeced by big developers who put out shoddy games and basically tell you to take a flying leap when everyone realizes the game is a stinking pile of dog do do wrapped up in a big name franchise. You have a winner here--have fun with it and continue taking care of your
[quote who="Derek Paxton" reply="5" id="3243986"] This is what its supposed to look like: http://screencast.com/t/UL35SmrEqsfb What do the rest of you see?[/quote] Windows 7: Sincerely ~ K
[quote who="Kestral2040" reply="13" id="3244345"]I think Derek's design intent is that 'sharp' is basically the crit pre-fix and that he wants to keep the actual attack numbers the same across the same basic weapon type.[/quote] He might wanna take a look at the dagger and the sharp dagger then. Sincerely ~ K
Not really, want me to test them out? (Thought about it, but did not get around to it). Sincerely ~ K
[quote who="Lord Xia" reply="185" id="3244336"]I just tried it on hard, it's not that difficult, but I did get reckless and die. But it's not as hard as I thought it would be. The Krax blood and ability to fortify helps.[/quote] Playing on expert, I practically have won thought I did get reckless a few times, fortunately I had some town which I had captured and waiting to raze ^_^. By capturing and razing towns I am 10% into the magic tech tree :P Also
[quote who="Kestral2040" reply="13" id="3244299"][Tweak] How can the negative trait ‘Afraid of Dying’ exist??? Heroes can’t die. Heroes actually can die, although it's admittedly hard to accomplish if you have no cities and one of them dies it's gone for good [/quote] PS. fears are irrational, like fear of spiders and fear of heights, fear of water, fear of bee's, you know whatever, I think this is one of the better explained things :P. <p
[quote who="Kestral2040" reply="6" id="3244275"]I agree that some of these abilities might need some work to be on line with others... but I personally think Summoner, Warlord and Beastlord are just as useful as the 3 you mentioned depending on your playstyle. edit: diplomat is also really, REALLY good[/quote] Oh right, I don't pick general, I pick "Warlord" ^_^ but that is for my games where all my heroes pick path of the governor (AKA they all become useless ;))
[quote who="seanw3" reply="17" id="3244249"]It makes sense if I accept that dusin is to mean dozen. Each tile has a list of combat maps like to it. You could add more to any tile if you wanted. [/quote] Arh thats cool, was thinking of making my own bunch of combat maps, was all, (Probably with similar range, so I'm not randomly eaten on turn 1. But dunno, just sounded a bit like it would be impossible. Sincerely ~ Kongdej
[quote who="CogBurn" reply="174" id="3244221"]. I'm just picking and choosing my battles, killing the mites & ruffians & wolves,[/quote] I read ruffians as russians... Sorry it had to come out >_ Sincerely ~ K
[quote who="Gaunathor" reply="15" id="3244231"]Here is another one for the collection: Reduced 71%Original 800 x 600 [/quote] Its a citywall!! :D Sincerely ~ K
I really hope that atleast ranged units are put behind melee units in battles... I mean come on! All I had to say though, hope to see something :) Sincerely ~ Kongdej
[quote who="GFireflyE" reply="1" id="3243599"][Bug] Built my capital city and ended turn. All of a sudden a Twilight Bees popped up beside my city. Out of nowhere!?![/quote] Watch dem stealth bee's, they make stealth honey, and with stealth honey, you get stealth kids... don't go there! Sincerely ~ K
[quote who="taltamir" reply="5" id="3243822"]Anyone has a save with this bug? It will probably help them.[/quote] For me it doesn't persist through saves, even though I have seen it forever. Sincerely ~ K
[quote who="Lord Xia" reply="2" id="3244193"] Quoting Wizard1200, reply 1I think it is still useless compared to: Warlock (+ 50 % spell damage), Armorer (+ 25 % defense) and General (+ 25 % xp). Those are the ones I almost always pick! [/quote] Same... No reason to pick the others for me either. Sincerely ~ K
[quote]With custom maps, players can explicitly load them at the start of the game. But with tactical, they have to either be connected to a triggering event of some kind (like a quest or goodie hut). We don’t currently support generically pulling in unspecified tactical maps.[/quote] I was thinking: Will it be possible to exchange or create new combat maps for random fights on the overland map. Say meaby disable the old ones too, incase you want a mod where every combat, e
[quote who="Frogboy" reply="81" id="3243553"]I don't know what to say other than thank you. You guys are awesome. [/quote] Well its just a common interest I figure, game is a success = more updates, and more in-game stuff for us. Either that or I am being too objective about this, I do want the game to succeed, but the little greedy man inside me tells me its because the game would be upgraded more with more customers :) I actually can't wait to see "Heav
[quote who="Derek Paxton" reply="18" id="3244080"]Great feedback guys. I've made a Shortbow version of the Ignys Longbow that is more balanced and reduced the gold value as suggested.[/quote] Multiple versions of lots of the equipment would be very interesting, hope you look through some of the equipment ideas and think about if that particular equipment needs... something. That said I like the idea behind the elemental bow, mostly because it looks awesome to fire,
[quote who="GFireflyE" reply="13" id="3244121"] Quoting ins2, reply 11 I have also reported this for 2 betas now, and have not gotten an answer or even an acknowledgement of the bug by the devs... Have had the same thing with several of my comments. Got to put faith that it's on a list somewhere. and...bump[/quote] Well I feel your pain... And, will be playing more now that I have crushed my back so all I can do the next few days is pl
[quote who="parrottmath" reply="6" id="3243499"] Don't you hate when these bug posts get buried... mine do all the time. [/quote] Hmm I mostly hate when noone replies ^_^ Sincerely ~ K
[quote who="Kestral2040" reply="13" id="3243315"]Also it really needs to say "Gildar" on the label somewhere imo[/quote] My empire uses bottlecaps! Sincerely ~ K
[quote who="Lord Xia" reply="1" id="3243290"]This mysterious map color thing has been here since War of Magic, and has never worked. I'm pretty sure that it's actually the skin color of the selected race, but why it's called the map color, why it's there, and why it can't be changed is a mystery that I asked many times and was never answered.[/quote] Its not a bug its a feature... >_ Sincerely ~ K
[quote who="fenwe" reply="16" id="3243291"]What is 'funny' here is how critical some of you folks see essence. I look at it as a bonus. I imagine Ctrl-n must be used often when you folks first start a game.[/quote] Only when I start near monsters that will eat me (play on insane) or there are no settleable areas at all. Sincerely ~ K
[quote who="Heavenfall" reply="8" id="3243228"]I think saying just "up to" is enough. I mean it is really obvious that tax affects your income of gildar.[/quote] Meaby I am old fashioned... [quote who="Kestral2040" reply="7" id="3243226"]thoughts?[/quote] Well its up to you, its all to help new players figure out the tax system. Sincerely ~ K
First tile with 2 or 3 essence and 3 materials is a fortress, If I later find a spot with 3 materials, and more essence than my first fortress, then I build a new fortress there. No essence = no fortress to me. All further tiles with essence are conclaves. All tiles without essence are towns. Nothing changes if I have enchanters. Sincerely ~ Kongdej