[quote who="NorsemanViking" reply="15" id="3247542"] we don't want multiplayer to be any different from the MP version.[/quote] Wait what? =) I do hear you though, the randomness I can deal with when playing multiplayer, if nothing else I just die and take a break :) Sincerely ~ Kongdej
Kongdej
[quote who="Kongdej" reply="1" id="3247391"]but I just need to spent a few minutes (yearh right, couple of hours when I forget time)[/quote] Told you I would forget time ;) I did find out what I needed to do to make my video recording tool work "properly" in Elemental :) All I need to do is grab a mic and some courage :) The other players stated some really good advice, and all I can think about is find an opening tech-line that you are comfortable with... That
[quote who="harmonius_" reply="3" id="3247380"]Trying to explain: Now Crystal Quarry gives 0.5 Crystal per season. I suggest Crystal Quarry should give 1-2 Crystal per season. So sell price of 1 Crystal should be reduced in diplomacy. Else Crystal Quarry is super gildar mine.[/quote] But you gain gildar now, gildar is fairly easy to get access to, the AI gets access to precious crystals, the player with the most amount of crystals will control the most magically boosted army, therefor
I know it can be hard, I would love to give focus pointers, but I just need to spent a few minutes (yearh right, couple of hours when I forget time) looking through the startup to get all the ideas fresh... I was thinking of putting together a gameplay guide, and would love all silly kind of questions you stumble upon as you are playing the game, from your new eyes! Also, the most important notion, what faction are you playing? This can change things. Sincerely ~ Ko
[quote who="StevenAus" reply="12" id="3247374"]Maybe give a boost to Enchantment essence boosters for each extra level? So a Fortress producing L4 units would produce Henchmen with +1 Defense for each extra training level over what is received from Aura of Might (so if 3 essence, +6 defense), +1 Initiative for Aura of Grace for each training level above 1 (so if 3 essence, +6 initiative), Aura of Strength (whatever it's called, the HP one would give +6 HP for a 3 essence Fortress) and the
[quote who="NorsemanViking" reply="8" id="3247370"]I look forward to a 6 player game, FFA, large map, with me and 2 friends as the Kingdoms, you and 2 friends as the Empires. Some sunny day, my friend, some sunny day our dreams come true..... [/quote] haha ^_^ No promises though Sincerely ~ Kongdej
[quote who="NorsemanViking" reply="84" id="3247367"] This game is a piece of art, a masterpiece that is still improving! I'm a happy fanboy! [/quote] That's right, enjoy what you get :D Sincerely ~ Kongdej
[quote who="Tuidjy" reply="1" id="3247362"]Ergo, we need to make the AI value it less?! [/quote] Its a trap! Sincerely ~ Kongdej
[quote who="StevenAus" reply="9" id="3247361"]That could work. After all, fortresses would be focused on units rather than champion-types, so it could make sense for Henchmen to always start at L1.[/quote] The only thing that concerns me is then Altar would have no real reason to use a fortress, especially with the Accuracy boost next patch. Sincerely ~ Kongdej
[quote who="Tuidjy" reply="7" id="3247358"]I'd rather have Henchmen not get any levels from fortress than lose a perk from a level.[/quote] Me 2 Those first few levels doesn't mean anything anyways, its like killing 5 wolves and its all made up for :) Sincerely ~ Kongdej
[quote who="NorsemanViking" reply="6" id="3247351"]Damn, it needs multiplayer to sell to my friends[/quote] Funny, my friends said the same, but guess we are minority here :( Sincerely ~ Kongdej
Sometimes the game will not let me Alt+Tab out to control my music, I am unsure what kind of files is needed to report an issue like this, but am always running the latest version of the game ;) Running Windows 7 Home Premium think its the 64 version. This bug is sometimes present, at other times its not, when its present it keeps being present until the game closes completely. Sincerely ~ Kongdej
[quote who="The_Kezz" reply="153" id="3247187"]For some reason when ever I launch the Quest Wizard it crashes Any ideas why it does that?[/quote] Have you run it as an administrator, if yes then I think Murteas is very interested in the issue, and you might want to provide him with the knowledge of your operating system ;) Sincerely ~ Kongdej
Probably gonna take this for a spin one of these days, I am terrible at creating creative quests though, but it have looked really good so far Murteas... Why aren't you on the paycheck? ^_^ Sincerely ~ Kongdej
[quote who="seanw3" reply="39" id="3247239"]Go ahead and try to camp lairs in my mod. You will get eaten.[/quote] Sounds like fun :D Sincerely ~ Kongdej
[quote who="KingHobbit" reply="10" id="3247175"]But the Dragon scares me![/quote] Fluffy toy animal attack! :) Sincerely ~ Kongdej
[quote]I haven't tested all of the difficulties but I confirmed that on Normal and Challenging difficulty they AI does start the game with a path, allowing them to get a second path at level four. This is well known.[/quote] And "Merchant I"... No? I have seen this forever, and it will probably be a good idea to look for it. Sincerely ~ Kongdej
[quote who="Tuidjy" reply="55" id="3247080"]I think I'm going to right a little guide about surviving the start. It does not belong in this thread, though.[/quote] I bet with dedication somewhere near release guides like this will be widely asked for, and read. Sincerely ~ Kongdej
[quote who="seanw3" reply="41" id="3246929"]And release the mod tools!!! [e digicons]\o/[/e] [/quote] What he said, I was waiting for the fantastic UI in the mod tool before taking a look at it, and would be nice to have a 7 day head-start to find a few of the possible bugs, and getting familiar :D Sincerely ~ Kongdej
Bump. Sincerely ~ Cpt Bump
[quote who="Derek Paxton" reply="9" id="3247077"]Yeah, im sure the fix would be simple. I just didnt think that scroll was very interesting to find.[/quote] As many other objects, make decent gold in the shop ^_^ Sincerely ~ Kongdej
[quote] I am sure some of you would like us to spend another year refining it.[/quote] I would not ask that of you, the game is close enough that a year would be "too much".. Not that there is such a term as too much polishing, its just a matter of my list of "serious issues" left :) I don't think so anyways, I am happy to see you feel great for your own game but is getting slightly concerned due to the current "buglist" in my head >_< and balance issues (still in my he
[quote who="LNQ" reply="7" id="3247042"] Quoting Derek Paxton, reply 3Ive removed it as loot. It was a disappointing find. Not enough time to fix?[/quote] I think he didn't like the item... Sincerely ~ Kongdej
[quote who="seanw3" reply="7" id="3247036"] Quoting Kestral2040, reply 3you could also potentially drop an outpost next to it and pray it leaves you alone when it's released from its lair Somebody's been gaming their own game. [/quote] Hehe ^_^ I really hoped these kind of things would have been worked upon up closer to release :S Sincerely ~ Kongdej
[quote who="Lord Xia" reply="9" id="3246655"]I would love slow research and fast production! That would be fantastic. Or simply an option for faster production. That would be wonderful.[/quote] Me 2 probably ^_^ Sincerely ~ Kongdej