Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="seanw3" reply="11" id="3248562"]Well there you have it. I was born in either the wrong dimension or the wrong time-space. I just don't like what money does to a society. [/quote] I am with you on that one though. Sincerely ~ Kongdej

17 Replies 22,064 Views

[quote who="halmal242" reply="2" id="3248537"]Got it, but that seems like an inherent slight to units produced earlier besides the obvious smaller groups size. I wonder if there is a way to override that bonus as a unit upgrades? I.E. if a unit was produced in in one city and then sent to another city for upgrades. Could lead to some interesting combination of city talents and make more of those Unit When trained here buffs useful.[/quote] Well its ok, the city enchants work in the sa

5 Replies 4,197 Views

[quote]Does a unit upgrading its gear gain the additional bonuses from upgraded forges,[/quote] The bonus from forge is a "Base Bonus" to each defense stat, and doesn't affect armour, so it only gains the bonus from the forges that was in the city, from which the unit was created. In the current system you have to separate the idea that the forge have anything to do with the crafted weapons or armour, and just think its a static +x to defense, like having the +3 defense tr

5 Replies 4,197 Views

[quote who="harmonius_" reply="8" id="3248444"]Imho balance in game is more important than realism. Game should be fun. Game is more fun when there are many ways to play. Disbalance leads to limited number of viable strategies.[/quote] Cheaper armour would NOT lead to better balance, on the contrary I never train troops without armour because troops without armour are pointless. Sincerely ~ Kongdej

20 Replies 7,664 Views

[quote who="seanw3" reply="6" id="3248366"]I especially like that a Forge can masterwork that armor and give it +2 defense. Such a cool idea.[/quote] They masterwork my pioneers... faces? too... Sincerely ~ Kongdej

20 Replies 7,664 Views

[quote who="Gammit10" reply="8" id="3248349"]While I agree, I don't think it needs a mega-nerf.[/quote] t doesn't need a mega-nerf, but a slight nerf so I can actually play against it ;)... without auto-resolving, since somehow despair doesn't work in auto-resolve >) Sincerely ~ Kongdej

19 Replies 28,294 Views

[quote who="seanw3" reply="39" id="3248357"] is that spending 100 of your influence has a negative effect on relations.[/quote] Nice side effect, I also think warlike factions who see someone stacking world wonders should increase your "target value" by a few bits, since they can salvage a few wonders off your cities. Sincerely ~ Kongdej

42 Replies 98,473 Views

[quote who="Kestral2040" reply="20" id="3248325"]Expect them to come down a little bit, but not enough as to render those traits useless[/quote] I love you, that was all that crossed my own mind (It still needs to be somewhat expensive to purchase high level champs) Sincerely ~ Kongdej

35 Replies 105,001 Views

[quote who="parrottmath" reply="7" id="3248274"]4. I love the quests, the last strategy game that got me wrapped up in the story was king of dragon pass, and games like that don't come along often, so good job. still quite a few grammar errors, though i imagine most will have already been spotted and reported by now. Post them anyway. You'd be surprised what gets through. Not everybody is a grammar nazi and so a lot of these errors slip by. It's always best to post a sc

9 Replies 9,984 Views

[quote who="Frogboy" reply="17" id="3248271"] I should take care of that annoying backwards walking thing.[/quote] but but... My army likes moonwalking! Sincerely ~ Kongdej

23 Replies 46,121 Views

[quote who="Frogboy" reply="115" id="3248202"]yea, I wanted to get the monster thing nailed down before the last public update. I'm still up. [/quote] Thats cool, [e digicons]:thumbsup:[/e] I am familiar with the "... I just need to finish this last bit... (6 hours later)... This laaast little bit!" Sincerely ~ Kongdej

148 Replies 329,926 Views

Thanks for taking your time to post in here, 1 tiny comment :) [quote]3. game is complicated and the help is great, but there are still some holes, took me a while to figure out what essence is and the tutorial might include basic strategies for getting your civ off the ground, beyond just how to build/cast/move. Maybe pointers on what to build first? this is and should be a complex question but I definitely spent a few games getting lost before I found some patterns that worked.[/quo

9 Replies 9,984 Views

[quote who="OrionM42" reply="7" id="3247992"]because I figure Kongdej, or another of our non-american friends, may ask: WTF is Frogboy talking about?[/quote] You figured right ^_^ Tanks! [quote who="Frogboy" reply="13" id="3248067"]Ok, the bloody monsters now move in their own phase of the turn. Good night! [/quote] Sounds cool, wanna try it now! :D I wonder if there will be less 4 square monster chases now :) Sincerely ~ Kongdej

23 Replies 46,121 Views

[quote who="Murteas" reply="157" id="3247872"]Version 0.51 is released. Has some fixes to the editing of quests and fixes some crash issues. Allows editing of the Objective ID. I'll still be without internet the rest of the night, just had a few minutes to submit a new build. Enjoy[/quote] Cant get the newest download of the setup to work. When I run either of the setup or exe files it says "Cannot Star Application: You cannot start application Fallen Ench

292 Replies 755,001 Views

[quote who="Murteas" reply="157" id="3247872"]A couple of other things to check is do you have Fallen Enchantress installed on the computer you are trying to run the wizard on? If not it could cause the crash, as it uses files from the install in the wizard. If I think of something else, I'll post it. [/quote] Hm, meaby have a check an a premade error message? Sincerely ~ Kongdej

292 Replies 755,001 Views

[quote who="tiger5181125" reply="17" id="3247859"]anyone who doesnt want to battle friends is stupid as hell[/quote] How open-minded. Sincerely ~ K

49 Replies 103,410 Views

1. Yes 2. Overall No 3. A little. (somewhere in between, I know they get attacked, but AI cities is getting a free pass). 4. No, not often, but when it happens its way out of my hands... 5. Generally no, but - Losing a KEY city to events out of my hand might make me quit, I will quit a few turns after I see the game as lost (very rarely, but happened once with an event spawning 3 epic level spider stacks near each of my citi

44 Replies 23,120 Views

[quote who="Derek Paxton" reply="6" id="3247511"]No I fixed it. For whatever reason it was giving double the amount of trade value before. Go figure.[/quote] haha ^_^, sometimes code are all messy I guess. I do think I posted about Guile some time ago though :S Guess that was lost in the other threads. Sincerely ~ Kongdej

9 Replies 2,466 Views