[quote who="Lord Xia" reply="37" id="3251556"]I think it's accuracy before was a 88, and now its a 84. Not really a huge difference. And it wasn't just dragons, it was everything. So things that are less than level 10 got an accuracy boost, things higher than that got a nerf. The calculations were changed.[/quote] Same with spell mastery, so lower level heroes can fire off blind more easily ;) Sincerely ~ Kongdej
Kongdej
[quote]Don't let the pins and needles of a thousand nitpickers dissuade you guys[/quote] Deep inside you love seeing us nitpick out emotions out here... ^_^ I must say the game feels better than most games are released in, whenever I nitpick its because I want deep in my heart for the gaming industry to change to something more... friendly ;) Give you an example, I recently bought a new game, and I have been playing for 30 hours in this game, its a really good rema
[quote who="Tuidjy" reply="3" id="3251559"] Maybe Brad could hire someone from Ubisoft Burn, heretic![/quote] moan moan moan. I would like this feature too Sincerely ~ Kongdej
Most of the new tooltips are weird and confusing if you ask me ^_^ Sincerely ~ Kongdej
[quote who="harmonius_" reply="15" id="3251482"][0.99] Leather armor nerfed. So leather armor is completely useless now. Who will pay 4 labor cost (12 production) for 1 defence?[/quote] I probably would pay labor for defense, 1 defense no, but if you stack defense up to a 6-7 pieces your troops survivability doubles, which also means they live to see twice the level, that said the only thing worrying me ever on troops are wages, they usually keep me from training troops sinc
[quote who="Kestral2040" reply="19" id="3251474"]there is new feedback coming to both these screens to see what different factions/races do... it's not quite what was suggested but hopefully you will still like it [/quote] Well I only make a pictured suggestion so you don't have the excuse "We don't know how" ;), sometimes random ideas like these hit the spot, sometimes you get an even better idea. Thanks for replying! I will shaddap and wait excitedly :) S
Good idea Nomo, and probably easy to implement. Sincerely ~ Kongdej
[quote who="Heavenfall" reply="28" id="3251284"]All issues still in 0.99[/quote] Another UI thing that I feel is important. And obviously what I feel is important is what should be worked upon ;) Sincerely ~ Kongdej
[quote who="FrenziedFan" reply="17" id="3251330"]This need to be implemented BEFORE release.[/quote] Yea I think it would go well with teaching new players about the custom part of the game, since they would always be able to see what they are choosing from. Sincerely ~ Kongdej
Bump Sincerely ~ Kongdej
Popular earlier fix to this was running the game in "Administrator Mode" (Right click on the shortcut or exe file, and click "Run as Administrator", try this. Sincerely ~ Kongdej
[quote who="GFireflyE" reply="26" id="3251023"] Quoting Kongdej, reply 26Now that we are supposed to spam the raise/lower land, I hope there comes more attention to how it looks, thats why I currently have no problem with it Sincerely ~ Kongdej I doubt any of that is changing. If the UI isn't going to properly show hills lowered when a city is built, (it is still a hill where the tile stats are concerned but looks completely flat land), I
Now that we are supposed to spam the raise/lower land, I hope there comes more attention to how it looks, thats why I currently have no problem with it ^_^ Sincerely ~ Kongdej
[quote who="seanw3" reply="21" id="3250998"] Quoting Ratatosk7, reply 10Does anyone know when FE will be released? I swear I read that it will be released in 8 days. I just wish I could remember where. [/quote] ^_^ Sincerely ~ Kongdej
[quote who="Das123" reply="33" id="3250759"]Also, please have units start in auto-defence mode.[/quote] What he said ^_^ Sincerely ~ Kongdej
I don't have FE Beta1 or FE Beta 2, so I don't think they're necessary ;) Sincerely ~ Kongdej
[quote who="Tuidjy" reply="9" id="3250182"]And I really wish that experienced beta testers should stop their fucking litany of "Oh, the game is just challenging, you're doing it wrong." No, fucking no! New players cannot be expected to do it right the first time, and being stomped by BBs teaches you nothing and really upsets you.[/quote] Yep yep yep [quote who="Sentinemodo" reply="24" id="3250853"]What's wrong with the idea of visually outlining on the strategic map th
"Frogboy: What I didn’t do (sorry fellow grognards) is hook every single thing up to the details area" While I understand why you didn't, it is sad since it will only cause confusion for the player. "Lord Reliant: For bonus points you could add a tooltip that listed the spells (if possible)." That would be nice. Sincerely ~ Kongdej
[quote who="Emperorjarin" reply="2" id="3250126"]Don't worry, come tomorrow, freeze won't reduce armies' movement points at all any more. Problem solved! [/quote] Still doesn't solve the underlying issue, it will still be a bug for modded items, or whenever they add a new spell with similar effect. Sincerely ~ Kongdej
[quote who="mqpiffle" reply="1" id="3246949"]That Static Blast thing is definitely screwed up.[/quote] Yep ^_^ Sincerely ~ Kongdej
[quote who="Frogboy" reply="33" id="3250665"]It's not about nerfing heroes. It's about improving the AI.[/quote] Yea that too, I was not meaning to mention heroes ATM as I see stuff subtle changes happening, just said I actually accomplished it in the latest build (I think it was on ridiculous). The hardest part of using heroes right now is the first 25 turns actually... Sincerely ~ Kongdej
[quote who="Tuidjy" reply="28" id="3249855"]In .981 you could still win with a solo sovereign. I've done it. So yes, you can definitely win with a single city, although you may lose it at some point.[/quote] I did it in 0.983, wasn't on the hardest difficulty though, you are much better at that ^_^, but was on one of the harder ones Sincerely ~ Kongdej
[quote who="seanw3" reply="1" id="3249505"]All injuries should play a unique sound that sounds like getting that injury. [/quote] Oh the pain ^_^ Sincerely ~ Kongdej
[quote who="Elmet" reply="49" id="3250511"]Is this available now or at release? I've turned on mods in the options menu, restarted etc but the workshop button is still greyed-out.[/quote] At release they will give you the tools, either that or they will tell us ;) Sincerely ~ Kongdej
[quote who="Derek Paxton" reply="8" id="3246736"]Fixed in the next patch. The exploit was that you could decalre war against weak players then force them to give you money for peace, repeat forever.[/quote] How about just making the AI deny requests for peace at the same turn, meaby boosting the declare war/agree to peace logic? If someone declares war to them more often than once, they should pay less and less because they might see a pattern here. If you make it "smart enough"