[quote]I have noticed there are often squares designated river near the actual river but they look like normal terrain. Could some graphic be created to make these visually distinct?[/quote] I posted this before, so It cant be minor ^_^ Sincerely ~ Kongdej
Kongdej
[quote who="Kantok" reply="18" id="3253865"]"Overpowered" is nonsense. [/quote] This is nonsense, you CAN have "overpowered" things even in a singleplayer game, its just not really a big deal. That said, people like me would want a major stroke of balance going through the game, not because I can't enjoy it without, just because I don't want to feel gimped because I did not pick betrayers. Ofcourse in this case I don't think its "overpowered", its a s
[quote who="SComtesse" reply="16" id="3253840"]Ahemm, I forget to mention: Ironman, no reloading except after crashes...[/quote] moan moan moan ^_^ Sincerely ~ Kongdej
[quote who="SComtesse" reply="14" id="3253788"] Under 0.992 and higher difficulty settings it's nearly impossible to win with Heroes alone.[/quote] Hmm. Challenge accepted Sincerely ~ Kongdej
[quote who="seanw3" reply="24" id="3253574"]If you don't stop treaties from ending early, the game with get -5 metascore points. You see, I control these points with my whims and flights of fancy.[/quote] Flight of fancy makes you draw cards when you play it... Oh wait, wrong game. Sincerely ~ Kongdej
[quote who="joasoze" reply="19" id="3253220"]We focus on the negative in the extreme[/quote] I never do that... [e digicons]|-)[/e] Sincerely ~ Kongdej
Good posts Troja Sincerely ~ K
[quote who="ins2" reply="7" id="3252097"]If the AI is silly enough (BRAD !!!) to leave its cities defended only by their militia, then I should be able to steamroll over them with my well-armed and provisioned sovereign.[/quote] You would also be able to rush other players early on if the game had multiplayer, because the militia by no means mean any real help defending a city, there are no practical bonuses when defending your cities early-game until you get lightning hammers and you
Been here for a long time, and is really annoying. It fixes itself upon save/reload, but that is not a good solution in my opinion Sincerely ~ Kongdej
[quote who="Lord Xia" reply="46" id="3252784"]Broken loyalties does NOT come from diplomat. It comes from the betrayers faction ability.[/quote] What he said. Sincerely ~ Kongdej
[quote who="GFireflyE" reply="13" id="3252582"]Industry standards SUCK.[/quote] Yep ^_^ Hate to agree with it though :S I am happy to see some more polishing from stardocks side than from what I have seen with other games, I might just see positively to FE (This statement only considers FE) Sincerely ~ Kongdej
[quote]You can now see the traits of your current faction on the create sovereign screen (if you mouseover the faction name)[/quote] Hm, I really like you putting this up, will it include race info when creating custom factions? =) I know I want it all, but just hoping to see that too, but THANKS Sincerely ~ Kongdej
Thank you Frogboy for putting these up, I like following these day per day updates, even when I can't be bothered looking through forum posts I will look for stuff like this :) Sincerely ~ Kongdej
[quote who="Magog_AoW" reply="35" id="3252530"]I'm with the girl in black about the ctrl+n. Never use it.[/quote] There is no shame in using CTRL+N, each player should play the game they think is fun, I don't mind a rough start, but sometimes I use it because I just want that good start, usually I run with the rough one (4/2/1 is rather rough for example). To people reloading and using Ctrl+N, keep playing the game the way you think is fun! ;) Sincerely ~ Kon
[quote who="DsRaider" reply="3" id="3252632"]Still a problem in .991, can we get this fixed for release please? A whole bunch of new players are going to be terribly confused by this.[/quote] What he said ^^ I am taking a break from elemental though, and I am too experienced to mind myself, but new players will need the right tooltips for everything. Sincerely ~ Kongdej
[quote who="Trojasmic" reply="8" id="3252230"]I see that the monument now produces double influence but the Legacy of Serrane caravans are not. If that is the intent, then the "Guile" tool tip should read "monuments product double the normal influence".[/quote] I like this, gj Troja. Sincerely ~ Kongdej
[quote who="Derek Paxton" reply="1" id="3251852"] They all (including Heal) show the info as you described from most windows. In tactical combat it shows you exactly what it will do (so it takes the shards into account) and gives oyu the real number so you don't need to do math.[/quote] There are other windows to view them from? ^_^ I only think there is the messy heroes description area (Messy because I want it to look different ofcourse ;)) Sincerely<br
[quote who="Tuidjy" reply="19" id="3251835"]I despise people who refuse to even learn the little that's easily available[/quote] Damit, that includes me >_ Sincerely ~ Kongdej
[quote who="Emperor_Nero" reply="2" id="3251766"]*Rages about the mana cost of a spell*[/quote] I too think Chaos is overpriced... ^_^ Really nice to see the vid, one of the better vids so far as it explained a few things about development for us ants out here :) Sincerely ~ Kongdej
[quote who="leroy105" reply="17" id="3251789"]To the point, you need to know what one 1 defense does. I dont, but I do know its not the same as 1 attack reduction. [/quote] I will explain this in a short manner, just so you will know (In my opinion, it should be viewable somewhere ingame, like the hierga-nom-nom). If you have 1 unit (like a hero) with 10 attack, that attacks anything with 0 armour (doesn't matter how big the target stack is, just look at its armour) You wi
[quote]Sorry for being a Grammar Nazi, but... well I think it's necessary at this point.[/quote] Atleast you are being so in the right way. :) Up until you start correcting me, I know I am a lost case ;) Sincerely ~ Kongdej
[quote who="cardinaldirection" reply="1" id="3251643"]^This was changed a patch or two ago because a couple descriptions were too long to fit in the area at the bottom. I think the line-height and font size should've just been decreased; but the area at the bottom should be removed if it isn't going to see any use.[/quote] Hmmm, neeever ever noticed ^_^, been playing the premade factions hoping there was some balancing to come in the custom faction part. Sincerely<br /
[quote who="Lord Xia" reply="5" id="3251586"]Yea, I notice that Legacy of Serrane now doesn't mention warhorses, but you still get them. To me, Warhorses are a major selling point for that faction ability. [/quote] Defensive doesn't say anything about 1 handed spears, same selling point ;) Sincerely ~ Kongdej
Loaded up the new patch, and went to look through the custom faction abilities to see what changed, but notice something rather odd with the descriptions in there, its only showing on mouse-over, and not in the little description area. Also the description for the "Defensive" trait is wrong, since it doesn't state anything about the 1 handed spear
[quote who="wbino" reply="44" id="3251394"]Coming from a comlpete outsider to the game, mods are fine, but changing the base game to your will , to point of a custom game- -IMHO really diminishes the shared game experience. [/quote] Me ignoring the problem at hand, this statement in itself is pretty much spot on ;) I try not to suggest ludicrous things that might only make the game more enjoyable for me for the same reason, I wait until I can poke around in the awesome