[quote quoting="post"] end of message. [/quote] Wait what? [e digicons]:troll:[/e] Yes probably be deadly ~ K
Kongdej
Depends on what you want to do on the overall scale, my initial suggestion would just be to give them more, which would include boosting of each of the weaker traits. The problem with most of the traits is they only really grant 1 technology, and some of them an additional minor benefit, this is both boring since it doesn't define your faction, and its underpowered compared to picking master scouts and enchanters, and stuff like that. The thing is, I have been playing tons
[quote who="Winterbraid" reply="7" id="3250000"]I don't think my henchman can read those books (Pariden's books right?). Or did I miss something? P.S. or did you mean Tech tree "books" (like third book of foo)?[/quote] Henchmen have a minor version of the magical levels. Sincerely ~ Kongdej
[quote who="Captin Dan" reply="2" id="3249601"]Thanks, it is me who can build them, how can i get rid of my old unit designs?[/quote] Every time you patch the game, it is a good idea to clear your old units and race folder. "My documents/My Games/Fallen Enchantress" is where mine are located Unit designs and sovereign designs are in the folder called: " Units " Custom factions are in the folder called: " Race " Just delete everythin
Good to see it reposted, been around for a while. Sincerely ~ Kongdej
[quote who="parrottmath" reply="36" id="3249463"]that when somebody says the monsters are too agressive[/quote] Wait, are the monsters aggressive? :S Sincerely ~ Kongdej
[quote who="seanw3" reply="39" id="3248341"]They say the journey is more important than the destination. Does that cheapen the goal or simply urge us to keep traveling?[/quote] I think it means I should buy good shoes.. Sincerely ~ Kongdej
Its a "feature" that each opponent sovereign starts with Merchant and Path of the Warrior. That's how I have seen it anyways Sincerely ~ Kongdej
Assassins, the new mages! :D Pew pew Sincerely ~ Kongdej
[quote]feel kinda stupid to have to ask but....[/quote] No questions are stupid, I have not seen an official list of shortcuts so I had to learn them from the forums too ^_^ Sincerely ~ Kongdej
[quote who="seanw3" reply="22" id="3248887"]My let's play videos explain the game concepts fairly well. Once the game is released I will do some more to set players up with a basic guide.[/quote] Do you have a site ready? I figure most of these subjects doesn't change much from today and I atleast will start typing stuff out from next beta. Sincerely ~ Kongdej
[quote who="grimpandango" reply="46" id="3248876"]I guess it's good modding'll be steam workshop for FE in the end[/quote] Sadly not for the whole of FE community. Sincerely ~ Kongdej
[quote who="Murteas" reply="162" id="3248716"]it is listed under 'F' for Fallen Enchantress Quest Wizard[/quote] Duh... No its listed under Q!!! for QUEST!!! >_ But thanks, also wanted you to know there was an issue Sincerely ~ Kongdej
[quote who="Ausland" reply="3" id="3248680"]Hi Derek, I found the problem. Like you said, the fire elemental stays in your enchantments until the next turn. If your fire elemental dies, and you save the game in that same turn just after the battle, reload the save game, he stays in your enchantments forever.[/quote] Really good bug finding! :D Sincerely ~ Kongdej
[quote who="Derek Paxton" reply="5" id="3248654"]Well, I didn't fix the grammar issue when I changed the descriptions, but they are fixed now.[/quote] lol ^_^ Sincerely ~ Kongdej
[quote who="parrottmath" reply="3" id="3248648"] For example, when you were in tatical combat and you checked the details the music changed to overland music. It loses the sense of imersion there[/quote] Feel free to note down the time and use it to report the bug more specifically :) Sincerely ~ Kongdej
[quote who="Kongdej" reply="14" id="3248633"]The +1 to attack is to the HERO which have the "weakness" Cruel,[/quote] BTW, please note these kind of bonuses doesn't work if your full attack is elemental, say equipped with one of the elemental staves for example. Sincerely ~ Kongdej
Hm, I am interested, what kind of "error" message pops up, does it say "Resisted" or "failed" when they try to counterspell, or is there simply no floating text? I am asking because I know the AI didn't account for spell resistance some beta's ago. It would also be nice to know which critter is able to summon animals, I am sure the developers would appreciate that. Thanks for posting anyways [e digicons]:thumbsup:[/e] Sincerely ~ Kongdej
[quote who="NorsemanViking" reply="1" id="3248629"]Higer resolution would be nice of course....[/quote] Yea I told my laptop that, but everytime I went up in resolution it started whining :) (actually the gameplay was fine, but the video had... lag?) Sincerely ~ Kongdej
[quote who="seanw3" reply="13" id="3248604"]I am working on a mod that gives the pony in sov creation when you choose Path of the Xia. Don't worry, I gotchya back. [/quote] Weee, can I have the eyepatch too? Sincerely ~ Kongdej
[quote who="Darksomen" reply="13" id="3248622"]I have one more question if you guys do not mind--actually i have about 50 unanswered questions but that will be for another time--Does the Cruel weakness mean a bonus of 1 to attack to you or a bonus for whatever mob you are facing and does the +5% unrest remain or can we work it down with techs?[/quote] You could make a questions and answers thread, I will answer all the questions I know. The +1 to attack is to the HERO which ha
[quote who="Magog_AoW" reply="121" id="3248615"]To be honest I think I'm done with vanilla FE sandbox after all this beta testing. [/quote] Haha I know how you feel ^_^ I should have a limiter on these kind of things, I start out playing a game 24/7 for 3 weeks, and then I'm done :P It will come back once in a while, for certain with some of the mods I have seen. Sincerely ~ Kongdej
Was testing around the video settings to see when I could record stuff without the recordings having tearing, or other mishaps (I have to set the resolution to the lowest possible options which FE still can handle, had alot of errors on the way ^_^). I have this video leftover, and sometimes I hear people like Frogboy be interested in them, so thought I would put up for grabs, its 1½ hour (1hour 24 minutes), I left quickly since I had guests In the middle of beating Resoln. (Th
[quote who="Lord Xia" reply="8" id="3248598"]That makes sense, a lot of the armor in WoM didn't fit, I remember Magnar and his troops had it the worst.[/quote] Thats sad! [quote quoting="post"] A simple suggestion since magic armors are having their metal requirement removed. Why not make magic armors have a lower Defense rating but give them resistances, this is more in line with what a magic armor is supposed to be. Forges will apply any additional prot