[quote who="Glazunov1" reply="10" id="3254759"] if you take their money to attack a third party, they should not turn around to declare war on you for attacking that third party. Nor should your relations suffer in any way for agreeing to the exchange.[/quote] I either agree, or on harder difficulties, the AI should have flavour text to support that it was the original intention to pay you to go to war with another faction, and then war you so you would have 2 wars on your head, the s
Kongdej
[quote who="OrionM42" reply="19" id="3254802"]I personally (rigorously, religiously, anal-ly) manually save, at the end of every turn[/quote] Funny, I have had tons of these "slave-saves" throughout my gaming history, its actually the reason I began "Iron-man'ing" stuff like Elemental :) Sincerely ~ Kongdej
[quote who="Kantok" reply="40" id="3254791"] Even that doesn't mean that negative traits are bad. It means that Pariden is poorly designed. [/quote] I think so too, I'd love to see some rebalancing of the sovereign creation and faction creation... And premade factions and sovereigns ^_^ But now I am beating a dead horse I guess Sincerely ~ Kongdej
[quote who="Dhuran" reply="3" id="3254745"]Problems keep cropping up relating to the simultaneous turns.[/quote] This one have been here all along. Sincerely ~ Kongdej
I saw this too, even saw glitched waterfalls near the ocean. Sincerely ~ Kongdej
I think all hotkeyed items should have an interface button equilevant! Sincerely ~ Kongdej
[quote]>Next turn Irane gives me that message - "Nothing personal, but since you're at war with our friends (Altar), we have to kill you. Bye now."[/quote] ^_^ This part is not my major concerin in the diplomacy part, but the AI should not ask for gildar I don't have! (I can't ask for gildar the AI doesn't have) Sincerely ~ Kongdej
[quote who="StevenAus" reply="32" id="3254621"]Are you still fixing bugs?[/quote] I'm not... [e digicons]:troll:[/e] ~ K
Really good, simple idea. Sincerely ~ Kongdej
[quote who="heyhellowhatsnew" reply="35" id="3254603"]but in all honesty this is a fun game. They just have a list of top end bugs/tweaks to make, as you see listed in the tech subforum, and they really need to tweak the tactical ai. come on man i've been saying this for 2 or 3 years now.[/quote] Pretty much what I think is needed to be completed before release... with the current timeframe ^^ Sincerely ~ Kongdej
[quote who="mqpiffle" reply="16" id="3254457"]Frankly, I wish there were a random leader option at game startup. I like playing any of the vanilla sovereigns.[/quote] Yea me 2 Sincerely ~ Kongdej
I told you before, the fallen enchantress is Lord Markin!.... ;) I mean look at those golems, they just have that evil smell around them. Sincerely ~ Kongdej
Oh right, its hard reading when youre tired ^_^ [quote]Misc - Marriage + Children: This feature was fun and unique, please bring it back.[/quote] This one is a thing I have heard for a long time, and I don't understand the need, I still disagree with it though :) Sincerely ~ Kongdej
[quote who="Dundoon" reply="33" id="3254531"]There's so much blind fanboyism on these forums[/quote] :) What would you expect? Its a forum dedicated to the game Sincerely ~ Kongdej
Really nice to see, one thought though, I want subtitles ^_^ [quote who="JackArbiter" reply="5" id="3254209"]After another day of grammar crap my vision is like the matrix, except much more boring: Second and very last sentence of the fallen enchantress screen are fragments, not a big deal really, and the colon in the first paragraph of the Chapter 1 screen should be a semicolon. [/quote] Haha made me smile :) Sincerely ~ Kongdej
[quote]Recasting strategic spells - Raise/lower Mountains rarely gets cast once. When you select this spell your cursor should change to a casting cursor and every time you left click the selected spell is cast, right clicking cancels the spell casting cursor and returns to the tradition one. - Units buff spells: Add a “Select All” button when you select an army with multiple units in it and/or allow us to select multiple units in the army to cast the spell o
Hooooooly hell this is loong Just had to get that out of the system [e digicons]k1[/e] Sincerely ~ Kongdej
[quote who="seanw3" reply="18" id="3253667"] Quoting hellers1155, reply 17Life sucks sometimes. And it never runs on schedule. That's a little like my philosophy. Life sucks and then you die. Words to live by.[/quote] If the world didn't suck, we would all fall off. Sincerely ~ Kongdej
[quote]still the 3 packs of wolves I fought were able to move across the battle field, attack me, then attack me a second time before I could even get one arrow off[/quote] This is exactly why I hate all the movement speed buffs in the current game, stuff like Bows lose they're feel. Sincerely ~ Kongdej
[quote who="Lord Xia" reply="8" id="3254186"]Umber is still in the game, I create a leader for them and Capitar.[/quote] I actually knew, but they are kind of secret, so I wrote up Trogs too. I generally tend to like the "Swarm" concept, and thats why I give my umber heroes the "Warlord" trait, so I can spew out a ton of units to gain the blood bonus (In which is the "Mechanical" reason I like umber, they HAVE to team up) I don't really like assassin's tools, and
[quote who="ben_sphynx" reply="16" id="3254257"]Also in the before/after screenshots, you have different amounts of mana.[/quote] Arh thats right, and the reason its 4 (the difference) is I have meditation running on my city. Sincerely ~ Kongdej
[quote who="Tuidjy" reply="15" id="3254287"]until his death from exhaustion."[/quote] It was a happy death! getting slightly offtopic methinks though :) Sincerely ~ Kongdej
[quote]why out of the default ones,[/quote] Now I was gonna say Umber... In that case I like the Warlord ability from Warlord Verga since that gives me the ability to upkeep a lot of troops. (its not really effective though, I just want to use the troops) Sincerely ~ Kongdej
[quote who="Glowing_Ember" reply="2" id="3254174"] i long for the day when i give my mages staves and wands rather than dagger to make them able to cast spells more often ...[/quote] Prolly gonna be a mod up "soon" after release with that feature, I know I will mod it into my game if the modding tools are good enough. (And "dumbed" down enough so I can use them) Sincerely ~ Kongdej