Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="Soulfire777" reply="12" id="3256059"]I know people hate seeing positive comments about Civ5, but I liked the fact that you could have a viable victory strategy in that game that only required building 1-3 cities. [/quote] I liked that too :) Sincerely ~ Kongdej

13 Replies 8,459 Views

[quote who="Xtropy" reply="11" id="3256041"]This is one the first things I noticed back in the earliest War of Magic beta builds. Would really like to have the option to be reminded that I have idle cities if I hit the turn button. Could make a toggle "No more idle notifications from this city" on the notification if the player is intentionally keeping the city idle.[/quote] Agreed, Said so before :) Help us airheads out! Sincerely ~ Kongdej</

11 Replies 8,682 Views

[quote who="seanw3" reply="2" id="3255865"]It will be a midnight release somewhere in the world. [/quote] My guess is somewhere around china/japan... For me it will be during the evening, so I will probably ignore the release day and log on next day. Sincerely ~ Kongdej

17 Replies 69,394 Views

[quote who="Tuidjy" reply="10" id="3256043"]The loot table for weapons and armor has been badly nerfed. In my ridiculous/ridiculous games, I equip my guys from my shops. [/quote] Its not so much it have been nerfed, that most weapons that doesn't have "Counter Attack" are just poor compared to "Counter Attack"... Sincerely ~ Kongdej

12 Replies 4,192 Views

[quote who="Kestral2040" reply="27" id="3256092"]Control + G : Show/Hide Grid Control + S : Quick Save[/quote] Those sound handy, wish I had known before >_ Sincerely ~ Kongdej

37 Replies 25,326 Views

[quote who="GFireflyE" reply="8" id="3256001"] Don't you TOUCH my Shadow Dagger! We need more weapons + Armor of this caliber. It screams 'unique'!![/quote] Yea I like a lot of the unique weapons, I just wish there were more early-game weapons where I'm actually excited to see them drop... Or lategame weapons for that matter, all I go for right now is swords. Sincerely ~ Kongdej

12 Replies 4,192 Views

[quote who="Tuidjy" reply="13" id="3255457"]I would not be so quick to dismiss what SeanW3 is thinking about. [/quote] Hint, I wasn't referring to the Werewindillian... (is that right?) idea, it was the other part where you have armor so heavy you can't wear it all, just not into my taste. I want full armoured knights ^_^ The game just wont feel right when I can't field fully armoured metal-clad soldiers, leather armoured axe warriors to counter the tin-cans, etc

18 Replies 14,590 Views

[quote who="parrottmath" reply="12" id="3255662"]Can we get a floor function here [/quote] I want a floor to move around on as well. Atleast it should say "-1" instead of "-0".. that would feel better Sincerely ~ Kongdej

12 Replies 3,529 Views

As I read your post Sean, I start to understand why I don't like to play your mod ^_^, We like technology to do atleast slightly different. Although the way I want it would require more graphics for armours throughout the tech tree. Sincerely ~ Kongdej

18 Replies 14,590 Views

[quote who="Murteas" reply="174" id="3255379"]Basically what some were having trouble with is that they were shutting the window and never clicking done and then when they went to save the quest some things were missing because they never finished one of the screens and pushed done. I am open for suggestions on this. [/quote] I understand how that could be a problem ^^ [quote who="Murteas" reply="174" id="3255379"] However, alot of processing is done on some windows when you c

292 Replies 754,959 Views

Really nice post Xan, love to see the happier posts here on the forum. [quote who="Frogboy" reply="45" id="3253357"]I'm really enjoying XCOM (other than not having used the auto save feature).[/quote] Gj man came to say: Good job... Except ofcourse I turn on the auto-save feature since MY xcom freezes and crashes like a.... (FE was more stable 2 beta's ago). [quote who="seanw3" reply="48" id="3255025"]the rush I get from a slow methodical torture of Lord Karavo

89 Replies 110,527 Views

[quote]After a save load, very rarely the cursor and the tiles seem to fall out of whack. After it happens; To select a tile on the main map, or in tactical that you want to go to or make an action, you only get the bottom 1/3 of the tile in mind and the top 1/3 of the tile below it to click on. If you try and click on the center of the tile you want to goto, you will end up going to the tile above it. Just an annoyance really. Nothing game breaking.[/quote] This is really annoying, h

1 Replies 4,206 Views

[quote]- there is no point of having more than one fortress city. i had three cities dedicated to troop production that could produce troops every other turn, however, despite of having 20+ cities my metal economy allowed me to produce only one unit every 3 turns ... In general, in middle-end game all my cities were idle.[/quote] I have seen this too, one of the reasons I tend to keep a distance from the beta until I can mod it myself, while resources are important, right now I person

18 Replies 14,590 Views

Clicking the "Done" button to remove a window is not very intuitive, I would love if the "Basics" window would close again if I clicked the "Basics" button again, and the same with all the other windows. The interface looks really good though, I can't put myself together to create quests at this time. (Will be much better when I can design my own tiles, since I am starting to get ideas for quests, but they are rather tile specific. Sincerely ~ Kongdej

292 Replies 754,959 Views

[quote who="Werewindlefr" reply="61" id="3255258"]Most of these could be modded away, but it would kill the AI.[/quote] As for what I heard you should stop questioning the AI as much, Frogboy almost promised to work with the AI and with modders after release to make it more competent in mods. Sincerely ~ Kongdej

124 Replies 320,620 Views

[quote]3. Items that are not supposed to be upgraded are changed. And now we come to the most serious one. This one I call a bug, because it has the potential to ruin designs. Sometimes you do not want an item to be changed. Maybe you have designed an unit for high dodge, and want to keep the monk's robe and cloak of shadows while upgrading to a better shield. Maybe you have designed an unit for high initiative, and have done the math beforehand, so that by upgrading only a few

8 Replies 19,708 Views

[quote who="Tuidjy" reply="1" id="3255106"]And if you are looking at upgrades, in this post I have more example of the above, as well as some related wonkiness.[/quote] Very nice posts both of you. The upgrade system always bothered me. I would personally had done a few tweaks and a UI overhaul. Sincerely ~ Kongdej

8 Replies 10,566 Views

[quote who="Tuidjy" reply="2" id="3253390"]Well, I guess barely anyone cares about upgrading trained troops. Maybe after release, I guess.[/quote] I do, I am just in a state of coma recently xD Good post. Sincerely ~ Kongdej

8 Replies 19,708 Views

[quote who="Ratatosk7" reply="59" id="3254929"]As far as I know and from what the ingame tooltips state Challenging is the highest difficulty using all the AI code and the higher ones just add mass cheating to the AI's features. [/quote] Which is a better way to do it than most games. I really think the AI is pretty good, hope it gets better, but I only think this when I compare to other games, and when I notice how difficult it is to manage heroes - just right in thi

124 Replies 320,620 Views

[quote quoting="post"] Not taking account any mechanics, power or min/maxing, but please change Procipinee's profession from Summoner to Noble. I think it is good for the lore, would make a default sov unique and would differ her from Ceresa a bit more. Thanks! [/quote] I like this post, ignoring anything else than flavour, if it doesn't fit in balance wise, just fix the balance :) Sincerely ~ Kongdej

5 Replies 10,684 Views