Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="jhwisner" reply="2" id="3258262"]In the campaign since you can't remove some of the tag-along heroes they don't count against your total. That part isn't a bug. [/quote] Hmm, I didn't know, then the interface bugs out, since it still implies that I can't have more... (Doesn't remove X'es, or place the heroes on the X'es). Sincerely ~ Kongdej

7 Replies 4,826 Views

Ok I didn't get the screenshot, but I acquired the "Tavish Elexir" (silly spelling may apply) in the 1st map of the scenario and kept it onto the 2nd map. In the second map I "re-found" it in my inventory and was like "Oh, I still have this"... I noticed I could not sell it to a shop, (It would not show up in the shop window, only the equipment window). Also in the Equipment window I could "Use" it, giving Relias a permanent state of the "Growth" spell... If anyone

2 Replies 2,397 Views

The first city have no gold or research output at the get-go, will check if it get something at level 2. Its the first city of the second map in the scenario. (Ending the turn doesn't fix this). Sincerely ~ Kongdej

5 Replies 2,884 Views

Also please take a look at picture nr 5, My hero stack is way too big (Its 7 units, and the maxmimum allowed units are 5). If you fill your stack, and then is granted a new hero or the golem you are granted, it will ignore stack limitations. Edit: I learned that this is more of a UI problem, the UI is trying to tell me my stack size is limited, but the game does not agree, hope the UI gets upgraded in this case. <img src="http://imageshack.us/a/img526/811/invisibleitem.jpg" al

7 Replies 4,826 Views

[quote] I understand that you get one before the other in the Tech tree[/quote] They both come off the same technology "Arcane Apparel"... I posted about it too in between my other findings here: https://forums.elementalgame.com/434760 Sincerely ~ Kongdej

1 Replies 1,557 Views

So I played through the first map of the scenario (Twice, due to my game bugging out around chapter 5 when loading). Warning, may contain spoilers from 1st scenario. I found a few things I would like to show you, which I think should be changed or looked upon. PS, I have high standards ;) 1st: <img src="http://imageshack.us/a/img89/367/smalltextba.jpg"

7 Replies 4,826 Views

[quote who="Kestral2040" reply="65" id="3258075"]and here it is, we tried making a 'kindle' specific version but it did not come out well... this 'slim' version seems to look and function well on tablets (and slower computers). https://stardock.cachefly.net/FE_slim.pdf [/quote] Weee, this doesn't take 6 seconds for each page to load :) Sincerely ~ Kongdej

102 Replies 576,916 Views

[quote who="mormegil" reply="28" id="3257529"]I love that people are modding the UI already, one of the best aspects of the Dxpack system is how simple it is to make changes like this. Evan simple scripting is supported.[/quote] Hm this makes me wonder, whenever I see UI mods I think the game is LACKING proper UI... Might just be ol' grumpy me though :S Still happy Heavenfall did this! I hoped the game would adapt to some of these changes though :(

121 Replies 344,143 Views

[quote who="SOLOSOL" reply="1" id="3255766"]No, I think a +1 is too much, but some stats could be affected. Maybe something like... HP: 1-2 x level (apart the traits) Attack: 0.5 x level Defense: 0.3 x level and so... A cave bear with 0 defense sounds not realistic...what about their thick skin and rough hair?[/quote] I think this would be best, even if Derek doesn't. While cavebears shouldn't go munch on dragon

9 Replies 12,331 Views

[quote]Lastly, essence - do you get one per level of the city or something like that?[/quote] No you don't, not unless its specific to the campaign. [quote]So: Is permanently actually permanently or does it work the same way as enchantment maintenance, and disappears once the creature dies?[/quote] I think its permanent, I wont touch it. [quote]Also, I am slightly unsure of how you learn spells. I've noticed that with fireballs, for instance, I get a st

6 Replies 11,136 Views

[quote] I swear I got some decision making constraint in that aspect.[/quote] Eww, making decisions. [quote]If there would be an option to randomly select one of the existing sovereing[/quote] Both premade and custom I hope. I agree, a "Give me a random sovereign" button would be nice. Sincerely ~ Kongdej

5 Replies 7,440 Views

There is a "Cripple" version of the dynasti system somewhere in the files, I think a modder can help you turn them on. Sincerely ~ Kongdej

14 Replies 12,546 Views

I saw this too around chapter 5. I decided to reinstall my game and try again, to see if that helped... (But not gonna go through the campaign the next 2 days or so, just to let it out of current memory) Sincerely ~ Kongdej

10 Replies 5,476 Views

[quote who="Elmet" reply="11" id="3257868"] If only there was a way to post "I'm not going to dignify this by replying" without actually posting [/quote] I like icecream... With sprinkles... [quote who="Nehanski" reply="6" id="3257854"]I could have written a long wall of text explaining why the magic system is stupid, but I simply do not care anymore.[/quote] -- [quote who="Heavenfall" reply="5" id="3257851"]It sounds like OP

21 Replies 28,903 Views

The traits you get available is randomly selected from the list. Common traits show up more often than uncommon, and uncommon show up more often than rares. There is an exception at level 4, where you will have to select between one of 5 paths for your hero. Also some traits have special prerequisites, "Lethal 1" requires for you to enter "Path of the Warrior" before it have a chance to pop up. I have no knowledge of an easily accessible list. Sin

3 Replies 6,266 Views

Your armour weight list looks better than what I feared :) Although on the surface, "Light Plate" look rather good, but meaby thats on purpose :) (As far as I remember, in your mod you pay 1 point for light plate... I will probably come back here soon, but want to let my brother run around in the "Vanilla" 1.00 sandbox game, so he can see if he likes the game. Sincerely ~ Kongdej

856 Replies 2,037,810 Views

Hiii [quote]Does the tile yields on the location's for cities effect that cities potential or just the starting resources?[/quote] The tile yields for the tile on which you place your city is the only tile yields your city is going to get, although it can gain certain bonuses from natural resources in close proximity, or special city enchantments. [quote]Either in terms of this or some general advice on how to go about settling or specialization would be appreciate

5 Replies 18,647 Views

[quote who="Mtn_Man" reply="48" id="3257288"]It renders slighty faster, too, though still not fast enough for my liking.[/quote] Yea my old computer is bothered by this too, I want a poormans version of the manual now ^_^ Sincerely ~ Kongdej

102 Replies 576,916 Views

[quote who="Lord Reliant" reply="36" id="3257246"]This thread can probably be removed now. Don't need people seeing it now that 1.0 is out.[/quote] Just unsticky like all the old ones... Or delete it for all I care :P Sincerely ~ Kongdej

36 Replies 31,595 Views

[quote who="Frogboy" reply="12" id="3257195"]I never play the campaigns in games. Even Starcraft 2 I didn't even try it.[/quote] ARRRH! What kind of human are you ^_^ I kind of liked the Starcraft 2 campagin. (Except the last bit). Sincerely ~ Kongdej

23 Replies 11,493 Views

[quote who="you28" reply="9" id="3257188"]Anyways FE has a few flaws but it is fun.[/quote] Don't all games have flaws? Sincerely ~ Kongdej

11 Replies 5,052 Views

[quote who="LordTheRon" reply="9" id="3257161"] Quoting Frogboy, reply 2I wonder how they taste with salt. No, don't do that, a single grain of salt will surely kill her![/quote] You have to shrink the salt too ;) ~ Whatever

10 Replies 4,985 Views