[quote]summon reinforcements - defenders got killed? call in some more.[/quote] I wouldn't mind this, but I think for a better balance purpose instead of a cooldown, it could run with a once per battle timer. I always like seeing new ideas :) Sincerely ~ Kongdej
Kongdej
[quote who="Tuidjy" reply="14" id="3245637"]Aaaaaaanyway, if someone is still reading this, tell me what you think.[/quote] I like the idea of turn-by-turn reports, but I dont think you need them each turn, just overall say "saw a shrill lord at turn 200" or 50 years into the game works too (I think its 4 turns on a year, dam these last few days have my mind spinning upside down). I really enjoy reading the in-character stuff too, so just add a few important notes halfway out
[quote who="Lord Xia" reply="8" id="3246090"]I thik the hiring cost of champions should be way lower. The level restrictions are good enough [/quote] [quote who="GFireflyE" reply="6" id="3246083"] quoting postLevel 5-9 neutral champions require gildar cost and technologies. Imho technologies is excessive requirement. If you see champion and have enough money, you should be able to recruit him/her. It is annoying that you can
Have trained a spider as Resoln, and used the "Beguiled" ability, and when the mite activated it had a floating text stating "Clumsy" above its head, while this is ok, I suggest the text say: "Beguiled" instead, as to avoid confusion and keep the floating text as simple for new players as possible. Sincerely ~ Kongdej
I don't agree, this would make wealthy even more powerful, if you want the high-level goodies you should have to pay for it. The only thing that bothers me is they usually aren't worth the bacon. Sincerely ~ Kongdej
Oh thats what causing some of the movement mishaps! Sincerely ~ Kongdej
[quote who="Tuidjy" reply="49" id="3246066"] If it is better than mundane plate, requires only crystal, and does not have prerequisites in the military tech tree, why the hell would anyone bother with heavy armor[/quote] There is no reason to use warfare right now due to magic tree being straight better. If you have bth metal and crystal then just go magic... Thats my point of view anyways. I still think the armour you should get from the magic tree should consist of ench
[quote who="seanw3" reply="28" id="3246028"]The only thing is that adding defense into some already powerful economic buildings makes them too good.[/quote] I figured that would happen, but that was not the part I liked ^_^. [quote who="seanw3" reply="28" id="3246028"]Generally a new upgrade line of defense based on city type is a good way to go.[/quote] Probably right, either that or just have some special stages off the other buildings work well, so the building addi
[quote who="Heavenfall" reply="1" id="3244697"]Ashwake dragons cause Fear, making you lose your first 3 turns[/quote] So that is what it is supposed to do. In that case this is the old UI problem, with players not knowing what stuff like Fear does. Sincerely ~ Kongdej
[quote who="JMiddleton" reply="26" id="3245964"]though I like the idea of allowing the defeated faction to choose who they surrender to - as in GalCiv II - that can really shake up the balance of power[/quote] I did not play galactiv civ alot, but I remember in Moo2 when you had conquered 70% of a civilization, they would usually surrender... To someone else! This really helped alleviate steamrolling, since you got your fair sha
[quote who="Poko8" reply="25" id="3245939"]I had made a post on this a while back, my idea was that buildings add something to the defense of the town. Something like:[/quote] I like your ideas because it would make a really flavourful city defense mechanic :) Sincerely ~ Kongdej
[quote who="BlackRainZ" reply="7" id="3245937"]Could this have to do with a memory leak?[/quote] Might be, meaby its because they changed the directory of where they put curses, but didn't change dispel magic, it could have a trillion causes... :) I am always sad when Derek doesn't pay attention to stuff like this :S Sincerely ~ Kongdej
[quote who="BlackRainZ" reply="7" id="3245936"]We all know who the fallen enchantress is already, that is simple.[/quote] Its meeeeeee Sincerely ~ Kongdej
[quote who="halmal242" reply="33" id="3245916"]I am now getting the NO$KEY Error for installing again after attempting to uninstall and reinstall to fix this problem . I am using a fresh download of the 0.983 base client.[/quote] This should get a support ticket on the forum for itself, bug report posted as reply's to other bug's will get lost in the mess :) Sincerely ~ Kongdej
[quote who="Gammit10" reply="44" id="3245904"]I have tested these suggestions, and feel I am now much more competitive. That being said, this is still on "beginner" dififculty, and if it was this difficult for me to figure out on that setting, maybe this should be addressed.[/quote] Atleast the UI should reflect the XP penalty, but I am happy that you feel more confident in your games :D Sincerely ~ Kongdej
[quote who="Ausland" reply="3" id="3245858"]Yeah, I wasn't saying it was a bug, just felt weird. But I just did what Jmiddleton suggested and sol it at the shops.[/quote] To me I would say that was the worst decision, weapons like these are rare, and gildar isn't all that important in the current beta, since it only helps to upgrade your towns, and meaby buy a leather armour for a hero. But that said, it seems silly the amount of random chance in the current ques
Really enjoy the post Sean. Right now I am not in the mood to read all the walls, but the original is good :P Sincerely ~ Kongdej
[quote who="Heavenfall" reply="30" id="3245899"]Start uploading your directx reports.[/quote] Whats this? :S Sincerely ~ K
[quote who="parrottmath" reply="2" id="3245796"] They won't even tell us who the fallen enchantress is... theres money on Magnar.[/quote] I think its Lord Relias! [e digicons]:troll:[/e] Nah just kidding ;) [quote]so now that we're approaching release, has any information on the campaign been revealed? Is this subject taboo on the beta forums?[/quote] I haven not seen a lot of information about the campaign really, I know it have been told that th
nice find Sincerely ~ Kongdej
" So I apologize if this screenshot is massive, I'm just getting used to image uploads " its fine! :D " What I would like to point out is that this air elemental and his friends spawned in the square where they are currently pictured, completely randomly " as the others said, are you sure they spawned, looking at your minimap it seems likely the air elemental "carried" the airshril
[quote who="Purest Warrior" reply="7" id="3245703"]seem contradictory to me. I assume bonuses like Potential are added after these calculations and rounded down?[/quote] Not sure they are rounded down, but they are added after. And yes each champion halves the xp... or well 2 champions halve the total xp gained by the whole group, 3 champions makes the xp be divided by 3. etc. The worst part of this system is there is no UI to reflect it! Sincerely<b
[quote who="parrottmath" reply="2" id="3245748"]change the 0 to 1 instead.[/quote] Or remove the xp part over to when you actually completed the mission, I don't like the punishing quests abandoning completely because I clicked on the wrong square. Sincerely ~ Kongdej
[quote who="seanw3" reply="26" id="3238972"]Please add trees to local data.[/quote] There exist no local tree's, that's a lie, all tree's are common property! :D Sincerely ~ Kongdej
Really good post DrThrash [e digicons]:thumbsup:[/e] Sincerely ~ Kongdej