[quote who="seanw3" reply="90" id="3262538"]Oh yeah, I was going to do a rebalance of her crown to have a more magical build. Anyone have some ideas for what a headband can do for mages?[/quote] I don't think the crown is the problem, its still a decent pick, and can easily hold 4-5 free enchantments on one unit (giving 4-5 free mana per turn, compared to "Attunement's" 1. While now not an "Auto-Pick", its now a choice of if you want a powered champ. It would b
Kongdej
[quote who="Ausland" reply="10" id="3262658"]I also had some strange dialog on the 3rd map, because I decided to go south instead of north. All of the sudden Janusk was part of all my stories, but I didn't even have him in my party yet.[/quote] Oh the story could use a slightly better progression (I wandered wrong too a few times) Thanks for the input Sincerely ~ Kongdej
[quote who="DsRaider" reply="8" id="3262479"]No one has any ideas of their own on how they would improve the gameplay of the campaign? [/quote] To let go of other posts and just saying what I think from personal experience: Remove the ability to construct buildings in the cities owned by the player. Remove all the technology from the campaign whatsoever, its just a silly distraction with no purpose. Set the
[quote who="Glowing_Ember" reply="83" id="3262446"] procipinee used to be really buff because of her crown when regeneration was usable in tactical, i think its loss hurt her the most[/quote] Well only because she needed it, keeping the 1 mana per turn for regeneration was simple, the only thing the crown is good for is keeping all the silly enchants on your main hero without expense (You either have more mana for spells, or more mana for a secondary hero's enchantments).
[quote who="seanw3" reply="39" id="3262412"]If you look back through the mod forums, you'll find plenty of hilarious times I did stuff like that. Good thing no one was reading them but Hf.[/quote] We were just silently taking screenshots ;) ~ K
Hm I remember seeing a way to acheive that somewhere in the beta, but I can't remember exactly, it might be the diplomatic offers offered by other AI players (but that is guessing from my vague memory) Sincerely ~ Kongdej
I can post stuff, but afraid it will lose context in all the other posted stuff. Magnar is fine as a starting sovereign, that said Magnar is played differently than the other factions. There are a lot of different tactics to embrace, first rule of elemental: You always need civilization technology, you cannot see the 3 tech tree's as separate, they are 1 big tech tree divided to confuse new players ;). What I mean with this is you need all the different tech tree'
Are we talking the first city, or just cities in general? Anyways, 3/3/3... I always love these. (Any city). Although I usually place my "Town"'s where there are no essence, since fortresses and conclaves likes essence alot. Sincerely ~ Kongdej
[quote who="seanw3" reply="44" id="3262137"] Quoting athelasloraiel, reply 43Game needs 64 bit Wow! They must have seen this and gone back in time to add it.[/quote] ^_^ Sincerely ~ Kongdej
[quote who="sirmathmansir" reply="8" id="3260876"]Looks like I'm taking this in a different direction as others had in mind. I'm more of the opinion I like very rare and valuable resources, forcing players to trade or war to acquire other types.[/quote] Well if you have both choices, you can pick and choose, I was thinking you would include the second choice, I would probably try both settings at one point. Youre idea sound fun too, but if you "have to trade" the resou
[quote who="kryo" reply="19" id="3261186"]but the team needs a break first [/quote] WHAT! NO! Sincerely ~ Muhaha ;)
Good post Black. You should post the file so we can grab it and you don't have to remember it :D Sincerely ~ Kongdej
tons of ways to produce multiple champions by loading the saves throughout the campaign, hope it gets fixed. (Had my first campaign playthrough killed halfway due to this bug). Sincerely ~ Kongdej
[quote who="BernieTime" reply="1" id="3260724"]It's not the Engineers fault, they were just following John Henry. He was really drunk at the time.[/quote] Those drunken engineers... Sincerely ~ Kongdej
Hint for a lot of the problems: Turn off "Auto End Turn" Edit: Oh, read "ramifications" as more problems, but most of nr 1 will be solved by disabling auto end turn. Sincerely ~ Kongdej
Can't say I agree with all your points, but the post does post food for thought, so hope its read and thought through by John :) I must be harsh and say I stopped playing the campaign due to lack of interest. Sincerely ~ Kongdej
[quote who="seanw3" reply="17" id="3260614"]Some I noticed is that caravans can move through monsters. I have many routes going through areas with 10-50 monster armies. It takes several trips before the caravan dies. It is generally able to move through them. In the context of the OP, I see no conclusive proof of your conclusion. I think the problem here is that people just assume that there is some code making this happen. We don't need to convince the devs to fin
should put little pixel movies in as easter eggs ;) Sincerely ~ Kongdej
I can recommend playing on the lower difficulties until you get a hang of the game, they are there for the same reason I had to do that too you know ;) That said, the AI not being attacked by monsters have been reported a dusin times, please bring up screenshots next time :) Sincerely ~ Kongdej
[quote who="Jythier" reply="45" id="3260302"]I have a hard enough time with computers. Actual humans who can defeat the computers? No thanks![/quote] I understand its hard to beat the AI, but with some time you get to learn the tricks of the trade, the AI always tries "the same tactic" (Not entirely true, but there are always some key flaws in the AI). That said, I usually like the multiplayer part for the Coop, even if I have to combat ai or enemy players it doesn't matte
[quote who="Heavenfall" reply="6" id="3260237"]Hmm, I can't think of a way to solve that.[/quote] Aw, that would had been a cool thing Me thinks (instead of spawning less iron mines, then have low-resources provide less metal per turn). Sincerely ~ Kongdej
We put a little man inside the game, feed him nothing but breadcrums and waterdrops. Spin him around 7 times on a big rollercoaster ride and then he just comes up with just numbers, all the time. To be slightly more honest, it seems that massing tons of units seem to increase it, but I have no idea of the specifics. Sincerely ~ Kongdej
[quote who="Jaidal" reply="2" id="3259992"]Also, he starts with the Defender trait, but it is not recognized either, leading to the possibility of having two paths, even though I believe the first doesn't count?[/quote] You are normally able to have two paths, if you are lucky on levelup. Sincerely ~ Kongdej
[quote who="Heavenfall" reply="2" id="3260001"]I don't understand your first question, can you say how it should turn out in-game?[/quote] He want a resource income selection bar, so if its on normal, iron mines produce 1 metal per turn, if its on low iron mines produce 0.5 metal per turn, and if its on high iron mines produce 1.5 metal per turn, he is asking how he could change the metal gathering rate (and other similar items) depending on what people set on the resource income
Agreed, said this even before release, its dead-annoying. Sincerely ~ Kongdej