Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="seanw3" reply="90" id="3262538"]Oh yeah, I was going to do a rebalance of her crown to have a more magical build. Anyone have some ideas for what a headband can do for mages?[/quote] I don't think the crown is the problem, its still a decent pick, and can easily hold 4-5 free enchantments on one unit (giving 4-5 free mana per turn, compared to "Attunement's" 1. While now not an "Auto-Pick", its now a choice of if you want a powered champ. It would b

195 Replies 495,951 Views

[quote who="Ausland" reply="10" id="3262658"]I also had some strange dialog on the 3rd map, because I decided to go south instead of north. All of the sudden Janusk was part of all my stories, but I didn't even have him in my party yet.[/quote] Oh the story could use a slightly better progression (I wandered wrong too a few times) Thanks for the input Sincerely ~ Kongdej

19 Replies 12,958 Views

[quote who="DsRaider" reply="8" id="3262479"]No one has any ideas of their own on how they would improve the gameplay of the campaign? [/quote] To let go of other posts and just saying what I think from personal experience: Remove the ability to construct buildings in the cities owned by the player. Remove all the technology from the campaign whatsoever, its just a silly distraction with no purpose. Set the

19 Replies 12,958 Views

[quote who="Glowing_Ember" reply="83" id="3262446"] procipinee used to be really buff because of her crown when regeneration was usable in tactical, i think its loss hurt her the most[/quote] Well only because she needed it, keeping the 1 mana per turn for regeneration was simple, the only thing the crown is good for is keeping all the silly enchants on your main hero without expense (You either have more mana for spells, or more mana for a secondary hero's enchantments).

195 Replies 495,951 Views

Hm I remember seeing a way to acheive that somewhere in the beta, but I can't remember exactly, it might be the diplomatic offers offered by other AI players (but that is guessing from my vague memory) Sincerely ~ Kongdej

1 Replies 1,684 Views

I can post stuff, but afraid it will lose context in all the other posted stuff. Magnar is fine as a starting sovereign, that said Magnar is played differently than the other factions. There are a lot of different tactics to embrace, first rule of elemental: You always need civilization technology, you cannot see the 3 tech tree's as separate, they are 1 big tech tree divided to confuse new players ;). What I mean with this is you need all the different tech tree'

15 Replies 119,796 Views

Are we talking the first city, or just cities in general? Anyways, 3/3/3... I always love these. (Any city). Although I usually place my "Town"'s where there are no essence, since fortresses and conclaves likes essence alot. Sincerely ~ Kongdej

17 Replies 19,617 Views

[quote who="seanw3" reply="44" id="3262137"] Quoting athelasloraiel, reply 43Game needs 64 bit Wow! They must have seen this and gone back in time to add it.[/quote] ^_^ Sincerely ~ Kongdej

49 Replies 103,382 Views

[quote who="sirmathmansir" reply="8" id="3260876"]Looks like I'm taking this in a different direction as others had in mind. I'm more of the opinion I like very rare and valuable resources, forcing players to trade or war to acquire other types.[/quote] Well if you have both choices, you can pick and choose, I was thinking you would include the second choice, I would probably try both settings at one point. Youre idea sound fun too, but if you "have to trade" the resou

11 Replies 9,388 Views

Good post Black. You should post the file so we can grab it and you don't have to remember it :D Sincerely ~ Kongdej

23 Replies 20,330 Views

tons of ways to produce multiple champions by loading the saves throughout the campaign, hope it gets fixed. (Had my first campaign playthrough killed halfway due to this bug). Sincerely ~ Kongdej

2 Replies 3,049 Views

[quote who="BernieTime" reply="1" id="3260724"]It's not the Engineers fault, they were just following John Henry. He was really drunk at the time.[/quote] Those drunken engineers... Sincerely ~ Kongdej

9 Replies 5,398 Views

Can't say I agree with all your points, but the post does post food for thought, so hope its read and thought through by John :) I must be harsh and say I stopped playing the campaign due to lack of interest. Sincerely ~ Kongdej

19 Replies 12,958 Views

[quote who="seanw3" reply="17" id="3260614"]Some I noticed is that caravans can move through monsters. I have many routes going through areas with 10-50 monster armies. It takes several trips before the caravan dies. It is generally able to move through them. In the context of the OP, I see no conclusive proof of your conclusion. I think the problem here is that people just assume that there is some code making this happen. We don't need to convince the devs to fin

28 Replies 51,498 Views

I can recommend playing on the lower difficulties until you get a hang of the game, they are there for the same reason I had to do that too you know ;) That said, the AI not being attacked by monsters have been reported a dusin times, please bring up screenshots next time :) Sincerely ~ Kongdej

54 Replies 174,943 Views

[quote who="Jythier" reply="45" id="3260302"]I have a hard enough time with computers. Actual humans who can defeat the computers? No thanks![/quote] I understand its hard to beat the AI, but with some time you get to learn the tricks of the trade, the AI always tries "the same tactic" (Not entirely true, but there are always some key flaws in the AI). That said, I usually like the multiplayer part for the Coop, even if I have to combat ai or enemy players it doesn't matte

58 Replies 195,646 Views

[quote who="Heavenfall" reply="6" id="3260237"]Hmm, I can't think of a way to solve that.[/quote] Aw, that would had been a cool thing Me thinks (instead of spawning less iron mines, then have low-resources provide less metal per turn). Sincerely ~ Kongdej

11 Replies 9,388 Views

We put a little man inside the game, feed him nothing but breadcrums and waterdrops. Spin him around 7 times on a big rollercoaster ride and then he just comes up with just numbers, all the time. To be slightly more honest, it seems that massing tons of units seem to increase it, but I have no idea of the specifics. Sincerely ~ Kongdej

4 Replies 8,268 Views

[quote who="Heavenfall" reply="2" id="3260001"]I don't understand your first question, can you say how it should turn out in-game?[/quote] He want a resource income selection bar, so if its on normal, iron mines produce 1 metal per turn, if its on low iron mines produce 0.5 metal per turn, and if its on high iron mines produce 1.5 metal per turn, he is asking how he could change the metal gathering rate (and other similar items) depending on what people set on the resource income

11 Replies 9,388 Views