Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="joeball123" reply="34" id="3264181"]I have one, but I don't have a good way to upload it (anyone know how to use Google Documents?). It is somewhat limited, as it only really includes the mundane weapons and armors, along with champion armor, but I haven't checked to make sure that all the changes since 0.99 are reflected in the spreadsheet. I know that the majority of it is correct, however.[/quote] Use dropbox to share it, always works for me ^_^ (<a href="h

47 Replies 37,132 Views

[quote who="ntino" reply="41" id="3264106"]The battles in this game are NOT CONSISTENT at all - you cannot predict how much damage is done, other than the bare minimum and I have yet to understand why sometimes an enemy will dodge 4 attacks in a row with 0 dodge, yet when I cast that spell that is supposed to dodge arrows it nearly doesnt help - how does dodge even work?! A balance problem in a game comes from either being able to abuse game mechanics too much or on the other hand

130 Replies 124,071 Views

[quote who="willie sanderson" reply="35" id="3264059"]Lol I find it laughable that he claims to not cheat in the very same sentence where he admits he cheats. Lol Sorry bud but if you save/reload because you lost a unit you didn't want to or because a hero gets permanently injured THAT IS CHEATING! Lol[/quote] No its not, and don't judge people from playing the game in a different way that you want to play the game. Sincerely ~ Kongdej

130 Replies 124,071 Views

[quote who="Sythion" reply="10" id="3264058"]If you continue trying to eat digital products you will surely starve![/quote] Wait what? Edit: *Kongdej opens eyes and says: Nevermind!" ^_^ ~ K

13 Replies 10,195 Views

[quote who="Lord Xia" reply="8" id="3262455"]I might be wrong in thinking this, but permadeath of champions seems like something that would help the player and hurt the AI the most. The AI is not quite as capable of being as protective with them as I am. But, toggle means choice to turn on or off, so I am always for more options.[/quote] You are probably right. Sincerely ~ Kongdej

19 Replies 16,341 Views

I would recommend going in and designing new mages, as far as I remember, the mages needs the "Blasting staff" (whatever its called, ranged attack staff) and a similar elemental ring (+1 damage, +25% resist to one element). If you have both of those, it beats me, but as I said, go design some new mages ;) Sincerely ~ Kongdej

14 Replies 16,341 Views

[quote who="esvath" reply="3" id="3263770"]So, no bonus on Strength or trait? That is too bad [/quote] Only if the traits specifies it (Some traits say "+1 Dodge per level" or similar) Sincerely ~ Kongdej

7 Replies 10,591 Views

[quote who="DeadlyJulia" reply="25" id="3263693"]So I will start a new game now.[/quote] Oh, starting new games doesn't really do much for you, you haven't been in a war with an AI, atleast take over 1 enemy nation or try to, to see what happens :) (The AI gets pretty high research bonuses, and have a steady supply of gold, metal and crystal on insane, so judging by turn 39 when they are still "fiddling around" it makes sense they would not go to war yet, they want to wai

130 Replies 124,071 Views

[quote who="DeadlyJulia" reply="25" id="3263693"]1) So turn 39, not 50+. Which makes me appear even stronger for one guy here doubted me to overturn most by turn 30 .[/quote] You deserve a medal in that case, I take it back. I do want to know how you managed to average 17.5 RP per turn for 38 turns, (starting on turn 1) since I want to use that trick too =). (Unless you did more research than breons letters ofcourse?) Nice, and hats off ;) Edit: Clarified

130 Replies 124,071 Views

[quote who="Captain Quirk" reply="23" id="3263672"]I don't think that autocalc takes into consideration the amount of mana I have to actually cast my spells[/quote] Almost pretty sure it does, but that is a guess, haven't "Really" played FE in a few weeks now (played massively during the beta, so needed a healthy break) Sincerely ~ Kongdej

130 Replies 124,071 Views

[quote who="Tuidjy" reply="19" id="3263561"] Quoting Olikut, reply 18 It looks like the +2 lightning damage per level was replaced on the lightning pike with a flat +3 bonus (for a total of 19 damage). It isn't as ungodly strong as it used to be. Wow. I had not noticed. I guess I'll look a bit harder at Lighting hammers.[/quote] Sloppy! :D Was even opening a game to say the same except in my current game the lightning pike (from queen porcupine

47 Replies 37,132 Views

[quote who="SOLOSOL" reply="119" id="3263593"] I am playing a game in Normal/Normal, and I find it too easy.[/quote] This is besides the point of the topic, but thanks for clarifying, you should make a post about it! :D I am still considering making a helping guide for new players, but it would be easier if I had a big list of "new player questions" (I should have kept track of all the questions, I know).. Thanks again mr T for this post (thats you Tuidjy) [e dig

195 Replies 495,951 Views

[quote who="Heavenfall" reply="12" id="3263579"]Dev clarification would be nice.[/quote] It would for certain, I will thank you again for taking your huge amount of time posting this. Sincerely ~ Kongdej

24 Replies 87,753 Views

[quote who="Captain Quirk" reply="21" id="3263360"]autocalc because autocalc is much more generous than actual tactical battle[/quote] O_o I find this hard to believe... Ill go test it out... That said, nice test, but I already said something similar ;) [quote who="Kongdej" reply="3" id="3262771"]That said, if you met an opponent with only 124 empire points, he is NOT on Insane difficulty.[/quote] Sincerely ~ Kongdej

130 Replies 124,071 Views

[quote who="Tuidjy" reply="2" id="3263088"]I use always spears or bows but with three exceptions: 1. Heroes (you are a lot more likely to find a great sword than a great pike/lance) 2. My first unit if I am not playing with "Defensive" and if I need it for tying up enemies and absorbing damage. (i.e. I'm playing a wussy sovereign like Procipinee or Ceresa) 3. If do not have "Defensive", but have "Lucky" and am building an "Elusive" unit. Then I want

47 Replies 37,132 Views

[quote who="Lord Xia" reply="12" id="3262909"]Umber IS in the game.[/quote] I know, but they haven't gotten "real" attention. Anyways... Sincerely ~ Kongdej

16 Replies 15,457 Views

I think its cool Murteas, while it requires some getting used to, atleast its more open-ended than a simpler program, and to me will last longer, I only doesn't touch it since I have experienced some bugs in the game and are waiting for new releases for the game to work properly (While I opened up a few other games) When not playing the game I don't use tools as much and cant report bugs, but when my interest spikes again I will most certainly use the Quest editor, it seems si

292 Replies 754,893 Views

[quote who="joasoze" reply="7" id="3262791"]But I really want to know why Umber is not in the game [/quote] That would break the game, since Umber are so awesome ;) Sincerely ~ Kongdej

16 Replies 15,457 Views

[quote who="Cymsdale" reply="5" id="3262764"] Quoting joasoze, reply 1It does a dice roll to see if it succeeds basically. It does not have to actually do it. Ugh, it's stuff like this in 4X games I'm happier not knowing.[/quote] Me 2 ^_^, I really hope they learn to do quests at some point, although I do understand the need for the AI not to do them (Would make custom quests a pain for the AI to figure out). Sincerely ~ Kongdej

16 Replies 15,457 Views

Cant figure out if you just only managed to put the world and not the AI on insane, or if its a poor attempt at trolling :S That said, if you met an opponent with only 124 empire points, he is NOT on Insane difficulty. Edit: In my game when I meet an insane AI on turn 15, they had 36 faction points, and trust me they rise quickly ;) Sincerely ~ Kongdej

130 Replies 124,071 Views

[quote who="DsRaider" reply="12" id="3262716"]Yeah the current system is pretty bad. Rather then removing it entirely you could remove a lot of the pointless techs, make every tech cost the same, and make the only source of techs lost libraries. That way techs would become bonuses you get for finding lost libraries. These would be things you don't need but would be interesting to have like Mages, magic items, potions, production and food bonuses, special buildings, prestige, improved weap

19 Replies 12,958 Views