Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="Glowing_Ember" reply="53" id="3266829"]i wish early basic tech unlocked faster and later tech took more time, but that's just me.[/quote] I wish for it in reverse, but I also hope that more tactical decisions be viable. (reverse being each tech should unlock more equally in terms of time and RP, but my ideal research design is far from fe's Sincerely ~ Kongdej

74 Replies 247,933 Views

[quote who="parrottmath" reply="2" id="3266507"]too each their own. I played warlock and felt it was lean, not enough baggage. I really enjoy the depth of lore involved with elemental and the extra stuff that elemental has. I disagree about the focus of the game. But, this game is not for everyone just as every game is not for everyone. I would never call any review spot on even if I agree with it. I would just agree with the review or disagree, but no review is perfect for everyone and thus

24 Replies 26,198 Views

[quote who="jesterforever" reply="2" id="3266769"] Oh geez i feel like an idiot. Thanks Thimon![/quote] Its ok, we have asked for the UI to reflect this since early beta... (I think), since its not clear enough :P it is stated in the description for most of them though. Sincerely ~ Kongdej

6 Replies 2,479 Views

[quote who="Gaunathor" reply="1" id="3266776"] quoting postThe obsession spell states that it gives 3 material per essence. I think you mean "production", right?[/quote] Shhh. Thanks, mixed it up a bit ;) but I posted a nice screenshot to talk for me, edited the correct stuff into the main post. Sincerely ~ Kongdej

7 Replies 10,426 Views

The obsession spell states that it gives 3 production per essence. This is wrong, it gives +3 production per essence, but adds it to the "On Material" basis, making the essence scaling effect scale with amount of materials too. Come on... He

7 Replies 10,426 Views

[quote who="BernieTime" reply="51" id="3266738"]They're a dangerous foe, but can totally be planned for. They have no real armor and get burned down by archers. They're not really that fast, hit them with slow spells and beat them down with Melee. I could go for an increase in production cost, but I've not played as Yithril so not sure how that would work out.[/quote] You can pepper them with archers, but it takes 2-3 squadrons of similarly teched archers to beat a juggern

74 Replies 247,933 Views

[quote who="Lord Xia" reply="47" id="3266540"]People talk about how the Jugs are balanced against the Resoln demons and spiders...except you can build a nation with both.[/quote] That is the fault of the faction creator, I think each trait should be balanced, and I think juggernaut technology should be a pick instead of a racial, but that would have to make each pick worth it which right now they are not ^_^ Sincerely ~ Kongdej

74 Replies 247,933 Views

[quote who="Lord Xia" reply="39" id="3266426"]You are wrong. What I mentioned are absolutely RACE abilities, not faction abilities. You are the ones to mix this up, honestly, you are totally wrong on this.[/quote] Hah had to check your post again to make sure (somehow I felt you described the factions at first). I guess its because the race means so much when creating a faction that it just felt like it. That said I still agree with everything you said back there, except I don

74 Replies 247,933 Views

Personally I would adjust a few things, first off giving EACH factions SOMETHING to run by, hopefully a few things. Yithril have high weight capacity berserkers and juggs. And as Xia said, the others doesn't really have much, some have 1 or 2 items, most of them don't compare much, one the AI just doesn't know how to handle. I still think juggernauts should have some slight wage and construction time increase, to make them more expensive, and therefore slightly mor

74 Replies 247,933 Views

Bows are really hard to deal good damage with, since armours gain a pretty high defense and bows have little power to penetrate that defense. Your maximum damage versus an enemy without defense is equal to your normal attack value, and you will always deal somewhere between maximum damage, and half the value of maximum damage, that said the enemy's defense score will lower your attack damage with a certain percentage, if he have as much defense as you have attack, he will only tak

3 Replies 2,314 Views

[quote who="DeadlyJulia" reply="16" id="3266058"]But okay, my motivation to think more about the game starts to dwindle, for it seems no changes are planned anyway.[/quote] I can almost testify to this ^_^ Don't feel bad because someone talks trash, but I will suggest trying to learn to mod, or see if some modder have the same ideas as you have. [quote who="DeadlyJulia" reply="16" id="3266058"]Why? Because they are not totally stupid. And because a lot of the trait

17 Replies 31,723 Views

Arrh steven atleast please put something in your topics with the long unreadable names >_ I do agree though, I would also wish the XP dividing would show up on the results screen after beating some monsters or enemies and being granted experience, it should show some red pointers or red lines to suggest to the player that something is different in the XP, and have a tooltip that states xp is reduced with several heroes in the army. This is one of my grievances in the

17 Replies 31,723 Views

[quote who="DeadlyJulia" reply="83" id="3265878"]but the fact that the ai won't act will shape the the glorious winner in the long term.[/quote] The problem is the Empire score is terribly vague, and more often than not when I play elemental I will defeat factions with twice my own score due to having superior units. The AI bases its war-decisions around this score, so it have little idea what is happening around it what war and peace goes for. I personally would not

130 Replies 124,071 Views

[quote who="Galactic_Hunter" reply="7" id="3265868"]I have seen this mentioned. How do I know what impact Sov and Champions have on experience? I don't see it in the manual or Hiergemanon?[/quote] You play for 100 hours observing the experience gained from each battle... Sorry to sound harsh ^_^, there are no easy ways to observe this, and it have taken me and some other beta testers hours to figure out the odds and ends of the current experience system. We have sever

21 Replies 26,089 Views

[quote who="harmonius_" reply="78" id="3265851"] Quoting Kongdej, reply 76 players should just focus for more than 40 turns, average games takes a lot longer on medium and large maps... Players shouldn't and won't do anything they don't like. Game should be adapted to player psychology, not vice versa.[/quote] The problem with that is that the player base is not created from 200 people with the same psychology, its created from 200 peop

130 Replies 124,071 Views

[quote who="Tuidjy" reply="75" id="3265613"]DeadlyJulia, I wish you would believe me when I tell you that you are more likely to lose that game than to win it. The NAPs will only buy you a 10% percent increase on your existing income, so they will about double a rather low income. They will not give you a cash flow, and you will not have the money to rush or even maintain armies. Your cities are not growing, because your sovereign is low level. Your heroes are too weak to take on the enemy so

130 Replies 124,071 Views

[quote who="Glowing_Ember" reply="143" id="3265487"]If you use the fog of war cheat to look at everything, do the monsters gain the field of view to see eveything or do they still see what the players and ai present around the monsters see. How can you possibly test that?[/quote] Thats hard, mostly because monsters don't always act as I think they should. If you have unlimited time you could turn on cheats, then go and play a game for 100 turns and save each turn, load eac

195 Replies 495,948 Views