Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="deathcoy" reply="47" id="3270775"]Hell even making assassin class for my champions didn't work very well as the daggers are lackluster. I usually went Path of Assassin with Bows [/quote] Hint, dont stick assassin to daggers, grab double strike and give them the biggest and baddest 2handed weapon. Sincerely ~ Kongdej

59 Replies 46,527 Views

[quote who="Lord Xia" reply="1" id="3270223"]How much is it worth? It's pretty minor. 5% unrest isn't a bad thing, just not great, and nothing to compare to some of the other professions. +1 faction prestige is close to worthless to me, but I might be wrong on that...seems pretty worthless.[/quote] That was what I was thinking. Sincerely ~ Kongdej

2 Replies 3,637 Views

[quote who="NanakoAC" reply="33" id="3270043"]Maybe giving them significant initiative bonuses, but making more spells have longer casting durations?[/quote] Dont touch initiative, but give staffs spell mastery. (that would hopefully make you lower the normal spell mastery value), but this is a discussion for a different thread. Sincerely ~ Kongdej

59 Replies 46,527 Views

[quote who="NanakoAC" reply="30" id="3269994"]Another thought, i notice everyone is mainly talking about troops. Does anyone think it's at all worth considering weapon balance for champions and heroes?[/quote] I know that is whack, but hero balance is a chapter in and of itself, I have not spoken about it because I disagree with the current trait setup, and choices in multipliers. Path of the mage is a perfect example, it will multiply damage by a percentage, while Path of th

59 Replies 46,527 Views

Kama, I prefer in my games only a stench of realism, and more balance than reality has, because if you want to base your FANTASY game on realism, your gonna have to change alot of items throughout the game. (The wings of the dragons should be bigger, to support those heavy bodies in flight, (random stupid fact, I didn't even check the mass index compared to the wingspan, but you get the idea I hope)). I want to see cases where I feel each weapon have a niche, or a role in com

59 Replies 46,527 Views

[quote who="Akka" reply="405" id="3269948"]Actually all of it is true, so I will believe facts over fanboyish blindness, TYVM.[/quote] Bah, fanboyism ftw. get steam now, or die trying... >_ I like steam because it suits me, end of story :P (If you didn't catch it, first line is ironic, second line is not ironic). Sincerely ~ Kongdej

464 Replies 2,507,178 Views

[quote who="Tiokon" reply="49" id="3269944"]Some real bugs:[/quote] You should post those pugs in they're own posts ;) This subject is seemingly found and fixed by Derek already, so lets see how it works out. (Derek does all the coding, all the other stardockians are just like spectators) Sincerely ~ Kongdej

67 Replies 104,355 Views

[quote who="stage62" reply="22" id="3269859"]With the Tarth Archery perk[/quote] You use a whole trait to boost your archers... I find archers being ok, but usually I am better off with sword/spearmen with the charge trait. And staff's having an easier time to eat up armoured units. When the enemy starts fielding armoured units, the bows tend to start losing ground. Sincerely ~ Kongdej

59 Replies 46,527 Views

[quote who="joeball123" reply="9" id="3269547"] Unless your swordsmen act more than three times for every two times the mace-equipped units can act[/quote] It will... I agree with the OP except that I find spears being rather good for its armour penetration and piercing damage. Axes are rubbish they really need a something on trained units, maces are plain awful for the heavy weight AND severe initiative penalty, bows are ok, but I find staffs are better all-round since t

59 Replies 46,527 Views

[quote who="Kalin" reply="130" id="3269513"]I'll admit, I skimmed the thread, so I might have missed if someone already said this[/quote] You did, while your good point stands, the AI is not going to be aggressive in turn 40 ;) Sincerely ~ Kongdej

130 Replies 124,083 Views

[quote]Ama I posting the right place:)?[/quote] Depends on what you want to acheive :) You will learn that bugs are better suited in they're separate posts on the FE Support part of the forum, following the "How to report a bug" cleverly hidden in the same forum ;) FE Support: https://forums.elementalgame.com/forum/1007 How to report an issue: https://fo

18 Replies 22,330 Views

This would have merits and.... reverse merits? ^_^ The merits would be less steamrolling, the cons would be that I as a player is now supposed to be ranked nr 2 instead of nr 1 (easily done though). I think the score system should mean less with whom the ai decide to go to war with... But I have odd ideas about everything I guess. Sincerely ~ Kongdej

24 Replies 28,004 Views

If you want to provide bug reports, I think there is a better chance they will be noticed in the "FE Support" section [e digicons]:grin:[/e] Also, for future bugs, it gets cluttered if you just reply to the same thread with new bugs. Sincerely ~ Kongdej

3 Replies 4,013 Views

[quote who="simon_doe" reply="30" id="3269241"]Simple solution: Governor traits affect the nearest city instead of only a city the governor is stationed in.[/quote] Eww solutions, thats not why we have a forum... ^_^ One of the better ideas, I like a bonus to the nearest city. I found that during all my games, everytime I put a hero on the path of gorvnerors, he was holding back the empire compared to gaining a new mage or assassin. Sincerely ~ Kongdej

58 Replies 134,561 Views

[quote who="SOLOSOL" reply="2" id="3269211"]With permission, I'll make one more question about growth... I had no patience to verify it, but when I built the Sacrifice altar (growth penalty), the city (level 2) started to loose population. If population falls to level 1...has someone checked what happens? [/quote] You can't loose city levels again (there are certain spells that kills population, and me cheesing the maximum food with city enchants).<

4 Replies 4,668 Views

[quote who="Gaunathor" reply="1" id="3269208"]1. Yes, it does. 2. No, it does not. [/quote] What he said. (Hint, slave lord is not worth the 2 picks in a custom faction... IMO) Sincerely ~ Kongdej

4 Replies 4,668 Views

[quote who="Tuidjy" reply="8" id="3268001"]There's another one, due to some weird way monsters and AIs get treated. A monster that has been peacefully coexisting with the AI city is much more likely to go on a rampage, and after it destroys the former AI city, can go on to your other cities. I've seen it happen, but it was pre-1.00[/quote] Whenever I hear this or see it happen in my games I kind of laugh ^_^, silly bugs. Sincerely ~ Kongdej

15 Replies 12,170 Views

[quote]It would be great if quest items would be marked as not sellable (at least one of them, since you get a lot of ogre blood and wolf flesh throughout the game).[/quote] or be repurchase-able from some city. Make other people do your dirty works :D Sincerely ~ Kongdej

2 Replies 1,063 Views

Its a bug reported before, but to be sure you should try all you can to report the bug again (check the patch notes to see if they fixed i). Reporting would include either screenshots, or preferably a save where the units are lost. (check if the units are regained by saving/loading). Might also want to put up a save before they were lost if able. Thanks for taking this up. Sincerely ~ Kongdej

10 Replies 7,295 Views

Having seen different versions of early, define very early. I don't think they trade they're tech points, I might be wrong, but they seem to have plenty when I meet them. Sincerely ~ Kongdej

5 Replies 3,529 Views

[quote who="Fistalis" reply="39" id="3269110"]Frogboy, Whether or not the AI is treated differently or not, the fact that players perceive it this way is an issue. The randomness you say exists is probably part of the issue. If players could see the AI acting in a consistent manner IE it always attack a hero that lands next to it, always go for the nearest city etc. Then this wouldn't be an issue. However the randomness in its actions is and will continue to make the players th

40 Replies 40,738 Views