Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="Frogboy" reply="26" id="3268570"]In the years I've been doing AI, I've always seen people assume the AI is "cheating" when things don't go their way. In Multiplayer games, you see this all the time too where they will say the other guy was hacking the game or cheating or cheesing or something. It's human nature.[/quote] To go completely off topic, I remember a game of starcraft 2, where I had a really good protoss building strategy, and some guy tried to ch

40 Replies 40,732 Views

[quote who="Frogboy" reply="7" id="3268793"]Frankly, as a regular on forums, I'm not quite certain WHY these forums require so little moderation. The current internal theory is that FE, as a turn based strategy game, attracts a different (i.e. older) demographic. That's the best theory we have right now.[/quote] If you reaaaally want it, it could change... :P ~ K

25 Replies 17,071 Views

[quote who="rvgr" reply="46" id="3268835"]I think that some basic swords and hammers need to be introduced earlier in the tech tree, at the first weapon tech along with the spears. It might lead to more troop variety as opposed to the usual flood of spearmen.[/quote] I think each weapon type and armour type should be sown out more thoroughly in the tech tree, and hopefully I start with a crude version of each. Sincerely ~ Kongdej

47 Replies 37,130 Views

[quote who="Tuidjy" reply="123" id="3268613"] Quoting Glazunov1, reply 113Procipinee gets the Weak sovereign weakness instead of Inefficient This will give a reasonable and welcome boost to Pariden players throughout the known universe. Is this how you see it? I see it as a nerf, pure and simple. "Inefficient" only mattered when Procipinee was injured or defending a city. "Weak" makes her even worse in combat, and she was already, by far, th

157 Replies 111,551 Views

[quote who="Tuidjy" reply="18" id="3268545"]Geez, and no one referenced the stupid guide I've been putting together? It has that information in the second 'concept', Experience.[/quote] Haven't noticed it, haven't been paying too much attention to FE forums lately. Sincerely ~ Kongdej

21 Replies 26,085 Views

[quote who="Gaunathor" reply="11" id="3268527"] Quoting parrottmath, reply 7Unfortunately that multiplier of x5 in the shop seems to be hard coded. It wold be much nicer if it were around x3 for cost increase. Makes that broadsword 90 gildar and that firestaff 108 gildar. This would make the salted pork the oh so reasonably priced at 18 gildar. The multiplier is x0.2 not x5. Selling prices are 1/5th of the real item value. [/quote] Same same, and semantics, h

16 Replies 11,308 Views

^_^ Shopping prices have bothered me alot during the latest beta's, I never really use the shop for anything but shields (which are amazingly cheap). The rest I ignore, and would rather rush a new unit... "Hmm what do I want, +1 defense, or a new militia unit to help out?" Sincerely ~ Kongdej

16 Replies 11,308 Views

[quote who="Novalith" reply="12" id="3268462"]I do better with math than drawn out explanations. So if I am understanding this correctly then in a given situation where you would be awarded 100 xp: Champions: A lone champion gets 100xp. 2 Champions get 50 each or is the 100 reduced to 50 then divided so each gets 25? Soldiers: A lone soldier gets 100xp. 4 Soldiers get 25 each. Depending on the answers above I can th

21 Replies 26,085 Views

[quote who="Gaunathor" reply="1" id="3268089"]but the achievements are viewable if you press ctrl + tab and then select 'Achievements'.[/quote] In the hidden section of the game :) ~ K

5 Replies 9,164 Views

[quote who="Strategist" reply="2" id="3268100"]I figured it was a bug, but because I was playing on a custom map I created I wasn't sure. I take it the devs are aware it or should I post another report just be to be certain?[/quote] I always find it safer to assume the devs does not know about it. Sincerely ~ Kongdej

10 Replies 17,449 Views

Still agree with you sratner, my casting of tremor should not be affected by the ability to cast it before the AI gets a chance to move the units, nor should it automatically lose 1 turn off the timer because I move last in a global turn... Sincerely ~ Kongdej

19 Replies 6,776 Views

[quote who="Derek Paxton" reply="5" id="3267128"]We did change it before release so that the tooltip shows this.[/quote] I need flashy lights and shiny buttons. My thought was still changing the square around the research itself to reflect its special, but as I said it IS included in SOME descriptions. Sincerely ~ Kongdej

6 Replies 2,478 Views

[quote who="enoeraew37" reply="15" id="3267080"]can you settle on it once its terraformed..outposts growing into cities would be a nifty feature if the land was worth settling on.[/quote] Makes me think of the outposts in "Master of Magic", I always liked those poor bastards since it really halted the expansionist tactics. Sincerely ~ Kongdej

27 Replies 18,010 Views

[quote who="Frogboy" reply="114" id="3267083"]I think your opponents would object to saying how great you were if you won that game.[/quote] Not if they are mute... [e digicons]:troll:[/e] Poke me if you need help ofcourse ;), hoboes with endless amounts of time should be your friend ^_^ Sincerely ~ Kongdej

130 Replies 124,063 Views

[quote who="ntino" reply="112" id="3267062"]You might not like the form I use - if so, just dont reply, at-least directly to me because I get offended easily. [/quote] Look in the mirror for this sentence... [quote who="ntino" reply="113" id="3267076"]Probably something bad? I mean if the AI sucks more than it did before then its worse[/quote] Things can change how the AI plays without the coder even changing the AI code, There have been quite some changes from around

130 Replies 124,063 Views

[quote who="Frogboy" reply="2" id="3258742"] The Darkling Shaman's shrink ability now has a cooldown of 3 What? Nooo! That's it. Back to the store![/quote] Hey, get to work on giving darkling shamans a dance for when they idle! .... ~ Kongdej

157 Replies 111,551 Views

[quote who="Derek Paxton" reply="7" id="3266969"]Fixed, thanks,[/quote] I would love to know if it was supposed to do this and the tooltip was wrong, or the effect was wrong... (Or just release my patch, I will be a happy King!) Edit: OH! "Obsession's production bonus is no longer multiplied by the amount of materials in the city (I'm going to pretend like this is a balance change because it makes me feel better than admitting that I implemented it i

7 Replies 10,426 Views

[quote who="Frogboy" reply="10" id="3266963"]i changed iwas the topic is interesting but e title generic. So I changed it to match the topic. I can change it to something else if you'd like as long as its specific.[/quote] I think its ok :) I just think you should warn him next time so he isn't too confused about it ;) (I am rather forgetful sometimes myself, so other people changing my stuff without my own notice may make me lose track of it). Sincerely ~ Ko

24 Replies 26,195 Views

[quote who="ntino" reply="105" id="3266929"]The AI(artificial intelligence) is designed to do something - in this case win a game of FE.[/quote] Usually true, I prefer looking at it from a different angle, The AI is designed to give the player a nice game, its designed around being used for the players purpose, therefore I think that on lower difficulties it should not use cheaper tactics. I do think that on higher difficulties it would be nice to see a chance for the AI if th

130 Replies 124,063 Views

[quote who="jintegrity" reply="58" id="3266921"]Like I said, just my suggestions, and some of them I don't even think are good[/quote] A bad suggestion is better than no suggestion, since I have seen some bad suggestion spark wonderful ideas. I hope the approach which seem to be more and more pressing in this thread is the one approached. Where instead of nerfing juggs, we give all factions something unique and interesting, with a similar fear factor... Meaby change some n

74 Replies 247,932 Views