[quote who="speedykmf" reply="3" id="3272763"]Thanks Kongdej! Tips like this are always helpful! Does anyone know what Spell Mastery does? [/quote] Spell mastery and Accuracy works in a similar manner, accuracy works for melee and ranged attacks (including elemental staves) and spell mastery works for all abilities and spells cast. If you have 71 accuracy, and is attacking an enemy with 5 dodge, your chance to hit will be 66 (71% from 71 base accuracy (
Kongdej
If I had just saved all the strategy stuff I posted on the forum it would be easy >_ Main strategy: Pop down a city on every damn spot you see asap, cities are so worth spamming. Dont build cities next to monsters, and as long as your city borders doesn't enter monster territory, that city should be good to go. Keep a steady supply of militia handy during the early phase of the game, they are good at defending cities and standing meatshield for your heroe
[quote who="Borg999" reply="56" id="3272669"]Thanks guys. So here are the stats, with 46 replies. The stats are pretty tight. mean age 32.87 median age 33.50 mode 32.00 standard deviation 7.94[/quote] In english please ^_^.... (What I mean is, please dumb it down for me) ~ Kongdej
[quote who="Tasunke" reply="1" id="3272693"]what do Gray March and Spear militia do?[/quote] Gray March is a rubbish unit part of the standard unit pack, Spear Militia is the unit I designed. (Described between the pictures). ~ Kongdej
Have updated my FE to the newest version of 1.01, and I notice the "Weakness" trait is gone, I really liked using this trait and don't understand its gone, if its a decision from the game, fine by me. BUT. Why is there still units using a removed trait? (Scouts), and why can I still edit scouts, and re-use the weakness trait? If you want to remove it, shouldn't you remove it from those same scouts? Lets take an example (both for why I liked it, and how I can still use it,
David Meacham, thanks for taking this up, sets up the game in perspective for what I feel it needs the most right now (besides not showing more bugs than Xcom... Can't show this game off to my friends without them crying in tears and having a translator next to them showing them the way around the many bugs). Sincerely ~ Kongdej
[quote who="NanakoAC" reply="5" id="3272609"]this. it doesn't make sense and i'd consider it a bug. the game "lags behind" in a lot of things. there's no shortage of stuff that doesn't work properly until next turn. like mounts and tireless march[/quote] Tireless march I understand (If it didn't lag out till next turn, you will see me abuse it by casting and dispelling, then casting again to gain infinite moves... With my infinite mana... Well you get th
[quote who="NanakoAC" reply="2" id="3272608"]i don't think it's possible to focus too much on balance. a balanced game IS fun^.^[/quote] You can focus too much on balance, but a balanced game is more fun for all of us (Those that disagree doesn't count, obviously ;)) Sincerely ~ Kongdej
[quote who="Winterbraid" reply="2" id="3272414"]This post was a delight. I'm not sure why, but imagining the king just swannin' off really gave me a chuckle. "Come back here your highness, I want to give you an army!"[/quote] Reminds me of playing "Medieval: Total War 2", when I had a king that really just "screwed" over the empire, I would send him on a heroic mission with 3 groups of peasants (with spears) to conquer France, or Germany or somethi
[quote who="DeadlyJulia" reply="1" id="3272534"]Come on, Tuidjy, Kongdej, guys, at least an answer if it is possible or not would be nice.[/quote] I am sorry, but I don't know much about the subject ^_^. Edit: Best idea I could find was to mod in a version of the Alchemy spell for no mana cost, but I am no modder. Sincerely ~ Kongdej
I feel that every weapon and armour type should have more to show for in the tech tree, I would love to see early light plate for everyone, so there is strategic choice to construct plate-armoured warriors, or chainmail armoured warriors, the same with weapons, Why do I only start with a club, and then unlock spears. So I agree As my brother said when he was trying out the game: Wow, I have like no choices in designing units. Sincerely ~ Kongdej
[quote who="Heavenfall" reply="40" id="3272549"] Quoting Frogboy, reply 20Should almost do a poll on this: Would you be willing to give up player designed units to have a greater visual variety in the races? Basically, the limitation is that each body type / skeleton requires its own set of clothing, armor, etc. No thanks! Besides, not to argue with you, but the issue isn't body type / skeleton. That's why Stormworld has Centaurs
[quote who="Frogboy" reply="64" id="3272408"]Post is now a sticky.[/quote] You made the post sticky?.... (I know, my childlike humour is... childlike ;)) ~ K
[quote who="athelasloraiel" reply="2" id="3272324"]hmm, someone care to explain to us that have no idea whats that about?[/quote] What he said ^_^ Edit: Writes comment, falls asleep, wakes up, clicks "Submit". ~ Kongdej
[quote who="harmonius_" reply="33" id="3272306"]Add non blocking Counterattack to strongest dragons (can't be blocked by spears).[/quote] Add a Counter counter counter measure. Sincerely ~ Kongdej
22 yrs on the outside, 55 yrs up along my spine. I have no idea what GC2 is, I just randomly found FE on the internet and found that it looked extremely interesting (looking for a successor to Age of Wonders/Master of Magic). Sincerely ~ Kongdej
[quote who="athelasloraiel" reply="13" id="3272326"]I agree to OP.[/quote] Me 2, kind of bothered me, the custom units like juggernauts and golems where a step on the way, but wasn't implemented with enough separate units. Sincerely ~ Kongdej
[quote who="Galactic_Hunter" reply="5" id="3272275"]So Champions and Sovereigns don't count? (Implies: You need 5 trained units for Urxen. Also implies you can have 3 trained units for Tarth and unlimited Champions?). Do henchmen count as champions or trained units?[/quote] Everything count, pioneers, champions, dogs, lawyers. Sincerely ~ Kongdej
[quote who="joeball123" reply="7" id="3272134"]then river water needs to be more brown (at least, in areas where it's reasonable to find loose soil which could be picked up by the river) and the ocean water color would only change right around the point where the river flows into the ocean.[/quote] Ooooh, diffrently coloured rivers would be kind of cool :P ~ Kongdej
[quote who="Lord Xia" reply="2" id="3271884"]It's army, confused the hell out of me too.[/quote] Stop giving simple answers! :D ~ K
I agree with you nanako, the rivers could use some attention, mostly the point where it looks like they where placed atop the grass like aqueducts for a hidden underground faction. ~ Kogndej
If you play Umber, and have an army of 5 trained units with 3 units in each group, each of those groups gets +2 (times 3, because there is 3 units in the group) attack as long as the 5 groups stay together. Same with Tarth, but Tarth only works if you have 3 or less units in a group (the army). Sincerely ~ Kongdej
[quote who="Cavil" reply="32" id="3271732"]Umber. I love their "Dwarf" style of massive armors, big hammers and long beards [/quote] Must be thinking about Lord Markin, and his Gilden faction? No? Sincerely ~ Kongdej
I would say umber, due to its focus on massing units, but they have gotten little love and feel rather bland except they're blood ability. So I will go with Yithril, they have a nice defensive boost in extra weight capacity, and I like juggernauts... Also, Juggernauts are awesome when they hit stuff with big heavy things, the last thing I like about Yithril is the Juggernauts... Did I mention Juggernauts? Big stupid creatures bent on beating stuff with whatever's at hand :)</p
[quote who="Kamamura_CZ" reply="3" id="3271667"]I specifically remember, that I checked the spell resistance before and after clicking USE and it was 7 both times (did not change). So either the bonus is applied even for having the item in inventory, or there is some other, conditional bug. What I am sure of is that when using the item, the Spell resistance value did not change.[/quote] The bonus will show if you select the item in your inventory, in this case the game is