Bump. Sincerely ~ Cpn-Bump
Kongdej
[quote who="Gaunathor" reply="2" id="3273440"]That is why I wrote it down:[/quote] Clever solutions... Not my style! ~ K
[quote]roads in river tiles don't seem to do much. i think it would be awesome if we could get bridges across rvers, automatically built whenever a road crosses a river (after discovering a certain tech?) that would allow the road to operate at normal efficiency for units walking along it, and not get slowed down by the water.[/quote] Bridge bridge bridge bridge bridge... (Immature way of saying, weee I want bridges... Hm these drugs [e digicons]>_>[/e] ) ~ K
[quote who="Tuidjy" reply="1" id="3273194"]Trying to have Kallus, Nochd, and Tanalia nerfed, are you? [/quote] You sound so happy, sadly you're right ^_^ [quote who="MachoM" reply="2" id="3273212"]I'd be more expecting someone with some clue about balancing to take a good look at the champions[/quote] Gl, I want this too :) Sincerely ~ Kongdej
I can never remember the bloody math behind defense. I do remember these guidelines: If you have 50% as much defense as the opponent have attack score, you will take 25% less damage. 100 attack against 50 defense, the attack will deal a 75 max damage (and half that as minimum damage) If you have 100% (as much defense as) defense as the opponent have attack score, the attack will deal 50% less damage. 100 attack against 100 defense, the attack will deal 50 max da
I would generally prefer if the hiring cost was more easily visible. Sincerely ~ Kongdej
Next time, I recommend bringing the save (can be linked using " www.dropbox.com ") since the savegame provides a basic log of information over what happened. Thanks for the report anyways Sincerely ~ Kongdej
[quote who="parrottmath" reply="57" id="3273315"]I think that Salted Pork should be reduced to the hitpoints they provide from 20 to 10 and cost half as much as well. That would make them still viable early game, but not game breaking.[/quote] This would make salted pork useless to me... As I have said before, don't whack a whole lot with the nerf hammer when changing numbers, instead just tweak the numbers slighty, either put a CD of 2 turns on salted pork, or c
[quote who="Kalin" reply="8" id="3273300"]It's not that bad... if you want the trait, just edit the scout for it and change equips/traits.[/quote] Altar cant do this... PS. there is no notice of this in the 1.01 patchnotes. Sincerely ~ Kongdej
[quote who="Admiral Rom" reply="72" id="3273017"]with access to the same gear and without unique abilities.[/quote] My juggernauts cried when you wrote this... That said, you might be halfway right, I still don't think unit customization should go, because I like customizing my units. BUT, if each faction had more... something on unit designs, umber faction trait tried, same with magnar, but you can't build an army around being vulnerable to cold damage (except tr
[quote who="Derek Paxton" reply="45" id="3273010"]I must think on this. (and thanks again for the great feedback and info)[/quote] Be careful, you might ruin a lot of things changing these items, I see a delicate balance between damage reduction and self healing, the self healing costing more than 100 Gold in the shop, + the mana costs etc. (I am trying to say: Remember the opportunity cost, and figure out where you want it to be). I like salted pork and would hate to see it g
[quote who="Tuidjy" reply="69" id="3272961"] Quoting Rath3130, reply 68Heavenfall, reading that gave me a mental image that possibly just made my entire day. I want to see a halfspider unit wearing boots. Not just one pair, but I want all the legs wearing boots. Four different pairs of boots, too! (Or maybe only three. Do half-spiders have 6 legs or 8, if you do not count the arms as legs)[/quote] Half-Spiders have half the amount of legs right?... ~ K</p
[quote who="Kestral2040" reply="67" id="3272944"]My name is Toby, I'm 30 years old, and I think I have a problem. I have played too many video games. Is this the support group I'm looking for? [/quote] Thats not a problem, its a problem if you haven't played those video games, you go Toby! :D Sincerely ~ Kongdej
[quote who="Flandymonium" reply="41" id="3272940"]What exactly does world difficulty change? The first FE game I ever beat was as Altar. I never trained any troops. I leveled Relias as a Defender and recruited a mage hero early and I just did quests as long as I had money on my enemies doorstep. By the time they got to level 20+ it got somewhat boring since all the "epic" quests were easily doable with just those two. I ended up one shotting the
[quote who="Tuidjy" reply="181" id="3272947"]I do not give a fuck whether the monsters treat the AI the same way they treat players. I do give a fuck that dozens of players on this forum have their games ruined by RETARDED monster AI. When a monster is disturbed it should destroy what disturbed it, not go for the nearest player city, even if the difficulty is ridiculous+. It is immersion breaking and just stupid.[/quote] What he said ^_^ Poor wife, hope you get to enjoy you
[quote who="TheWizardKs" reply="152" id="3272920"]the balance pretty darn good in fights.[/quote] It is? O_o Sincerely ~ Kongdej
Have been noticed for the next path. (I am not a developer) I noticed it here: https://forums.elementalgame.com/436119 Thanks for submitting anyways! (Just wanted to make sure you were answered ;)) Next time you find a bug, there are some guidelines here: https://forums.elementalgame.com/415301 ~ K
Me and my juggernauts don't understand the concept of alliances, I'm sorry :( Sincerely ~ Kongdej
[quote who="mqpiffle" reply="23" id="3272857"]If it doesn't work, then it doesn't work. If he wants to copy and paste these numbers into his code to include in his mod, then that's just fine with me. I'm not going to worry about inter-mod compatibility in this case. I feel like I made this is as modular as it can possibly be.[/quote] Sorry, wasn't trying to cause a ruckus, just prodding :S I have been too "tired" today to play anything or do these mod th
[quote who="Trojasmic" reply="5" id="3272797"] If you want your short swords sooner, then stay out of the Civ and Magic trees. [/quote] Its not about wanting the short sword in particular, I was hoping the short sword was staying at its own place, and there were added more swords earlier on in the tech tree, I personally feel it would actually MAKE me make choices in unit design, instead of being locked to 6 weapons, 4-5 of them being next to useless. So many things I would ch
[quote who="mqpiffle" reply="19" id="3272793"]I don't see why it shouldn't. It basically changes one line of code. But that's a secret, so don't tell anyone.[/quote] Well, do you have an installer changing the line of code, or are you going in and changing it by replacing the file, because if sean is trying to replace that particular file, and you are too, it wont work.... Whatever, hope that made sense ~ Kongdej
[quote who="Tuidjy" reply="5" id="3272779"]On the other hand, the spell required so much effort, Procipinee is even more worthless than she used to be. I wish the developers would consider a sovereign's peculiarities before they make changes. [/quote] Hah, me 2, I will look to modders for a proper balance I suppose (you did not see this, Imagine I am positive about the game ;)) ~ Kongdej
[quote who="Borg999" reply="60" id="3272759"]Mean=average median=The middle value of a range of values mode=the number that is repeated more often than any other in the data set. Standard deviation=shows how much variation or exists from the average (mean, or expected value). A low standard deviation indicates that the data points tend to be very close to the mean; high standard deviation indicates that the data points are spread out over a large range of valu
[quote who="mqpiffle" reply="17" id="3272768"]Any feedback?[/quote] I like icecream... oh not that kind of feedback? Gonna take a look at it, wonder if it works with Seans mod :S ~ Kongdej
[quote who="smakemupagus" reply="5" id="3272777"] quoting post Just yesterday I was reading a forum post where someone said all you need with Magnar to win are 5 technologies. I have no idea what technologies he was referring to. I thought I would have to go all the way down the magic tree with them. I'm reasonably experienced with this game and I have no idea what that was referring to either. (I'm sure the post