Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="Schweiz" reply="7" id="3274590"]And yes having road building could cause a theme[/quote] You know you like my road-building ideas ^_^ Sincerely ~ Kongdej

7 Replies 8,383 Views

[quote who="Emperor_Nero" reply="12" id="3274408"]I would say resistance to water, earth, and death. [/quote] What is this earth, water and death damage? All I know is fire, cold and lightning... [quote who="Lord Xia" reply="11" id="3274398"]I would like them to have +1 dodge per level and +25% to all elemental resistances to balance them out. [/quote] I think the dodge is pushing it, but I might be wrong ;) a nice idea though. Sincerely ~ Kongdej</p

68 Replies 53,272 Views

[quote who="MachoM" reply="19" id="3274391"]Easier to buy techs off stupid AIs later, and I find little point in pushing techs earlier except for the workshop and horses. Slow, useful later on, but by the time I find myself in need of it, I usually have someone soulsucked anyway or an army good enough to not need it.[/quote] Seems you play differently than both me and tuidjy then ^_^. Sincerely ~ Kongdej

94 Replies 842,177 Views

[quote who="bpalczewski" reply="678" id="3274369"]haste - expires as well during tactical battle (also evade) [/quote] What he said, if this is the point of it, at least include it in the tooltip. PS. after installing this mod, HP is always calculated wrong... Sincerely ~ Kongdej

856 Replies 2,037,115 Views

Playing Tarth my sovereign only have 2 moves, even though "Master Scouts" states I get +1 move, (But when I hover over my Movement points, it says I gain +1% moves) Sincerely ~ Kongdej

856 Replies 2,037,115 Views

[quote who="MachoM" reply="17" id="3274356"]'d like an explanation over Death/Water too.[/quote] Blind, Inspiration. [quote who="MachoM" reply="17" id="3274356"]Defensive is for, well, defense, and apart from one handed spears and the shield, I see no use for that.[/quote] Defensive give the well sought spear+shield combo. AND it helps deals with big beasties that wants to munch on your cities. There is a HUGE difference between challenging and ridiculous..

94 Replies 842,177 Views

I like the Pariden faction, its interesting, and I think decently balanced (Warlord verga can have twice the amount of troops to give an example for another faction strength). The essence bonus is really sweet, and yes I still think essence is better than any of the other stats for a city, mostly because essence is equal to or better than 1 material or 1 food. The only letdown on Pariden is the sovereign, the standard Pariden sovereign is TERRIBLE, she doesn't play up to P

11 Replies 8,715 Views

the river and/or forest needs to be within 1 square of your center town thingie, this is done so you can play to focus the game more around the "Autoplace improvements"... Doesn't really help with forests being removed when you build on them though, so autoplace is still a bad choice ;) Sincerely ~ Kongdej

14 Replies 15,732 Views

[quote who="JSchoeck" reply="8" id="3274025"]I think it is okay though that you don't start with armor and more than crude basic weapons.[/quote] I would love if I started with 1 piece of crude armour chestpiece, and a crude weapon of several version (you can make a make-shift spear out of a sharp rock and a long stick, stuff like that, so my starting designs have more personality. I would also liked for the armour techs to either unlock 2 lines of armours, or have lesser

16 Replies 19,940 Views

[quote who="Naidrev" reply="156" id="3273873"]Is it possible to simply edit a faction and sovereign, instead of having to remake them from scratch? Every time new abilities come around, I have to delete everything. [/quote] No... I wish it was, but unfortunately.... Sincerely ~ Kongdej

157 Replies 111,502 Views

[quote who="crimsongekko" reply="38" id="3274255"]well, this whole "wait for mods to get approved" thing really sucks. modders should just stop using it altogether and upload. really anything is better than that wincustomize site.[/quote] My guess is they test it for virus and stuff like that, so I wont mind it too much. Patience is a sin, and rushing stuff is a virtue... waaait a minute... Ps Mqpiffle, I am officially a fan of what you are doing here! Sincerel

57 Replies 147,125 Views

[quote who="NanakoAC" reply="3" id="3273783"]deleting the default designs shouldn't be possible imo[/quote] Its not... well besides from tearing the game install library apart. [quote who="NanakoAC" reply="3" id="3273783"]deleting your own custom designs should be much easier.[/quote] It really should! [quote who="NanakoAC" reply="3" id="3273783"]i don't see much sense in them persisting across games, or the ai being able to use them.[/quote] I

4 Replies 11,122 Views

Enter "My Documents" and paddle through the following folders: "My Documents/My Games/FallenEnchantress" in there is all the saved crap for FE. For unit designs in particular go into the folder called "Units" and delete everything in there (you will still have the standard units that ship with the game, these are only the custom ones). Removing them all will also cripple the AI as they use your unit designs. Edit: Also, as Parrotmath said, your custom sovereig

4 Replies 11,122 Views

[quote who="Heavenfall" reply="30" id="3273581"]Looking forward to it. Can I please steal some of the colours for Stormworld factions? With more factions it is more difficult to make them unique.[/quote] [quote who="mqpiffle" reply="31" id="3273620"]Please use whatever you want.[/quote] .... Ofcourse Mqpiffle want you to buy him a plastic rocket, wants to be an ingame hero, and want an entire race based off his forum avatar... ;) Sincerely ~ Kongdej

57 Replies 147,125 Views

Losing all the damage is due to multipliers on the attack damage, it will have a similar (but lessened) effect to the hero traits: Master swordsman, and the like that boost by a percentage, its just the way the numbers are collapsed and what spell/trait uses what numbers. I don't think its supposed to be reduced to 0 attack, but "sloppy" updating will have it that it stays this way until someone notices ;) Heavenfall made an even better post about it here: <a href="https:/

4 Replies 7,129 Views

I would prefer if traits costed 2-3 points each, just so I can choose "Slightly Cheaper" (Militia). But that is semantics and I learn to live with that that (it is a rather minor issue, it just dazzled me and at first seemed like a mistake ;)). There seems to be 1 trillion tooltip mistakes though, are you aware of these? (PS. starting next to 3 syndicate camps is death ^_^) Sincerely ~ Kongdej

856 Replies 2,037,115 Views

[quote who="Don Bemont" reply="8" id="3273513"]all these things should be widely varied, not homogenized so every game plays out pretty much the same way.[/quote] You can still vary them without having heroes being worthless. Its called strengths and weaknesses. Sincerely ~ Kongdej

19 Replies 17,829 Views

Sooo, I fire up this mod, and notice a few oddities in the tooltips when looking at sovereigns... Oh well, I fire up the new improved warlord verga (now without that strange magic stuff that I never understood, what do I care, I just want juggernauts :)) It seems to me that either I installed the mod in a wrong way (I copy-pasted the stuff as per directions in the "Mod Install Instructions") but all the designable traits available to trained units have a production cost of 0....

856 Replies 2,037,115 Views

[quote who="DGB246" reply="3" id="3273489"]The game does have ways to deal with stacks of doom, it's just unfortunate that the AI doesnt use them.[/quote] No, its unfortunate that there is no way to deal with them, I would prefer if there were a way to deal with stacks of doom, and a way to deal with people massing slaves, a way to deal with juggernauts, but each of these were specific to certain unit setups, you would have to build an entire regiment to counter one stack of

5 Replies 8,531 Views