My favourite part of FE is Heavenfall.. oh wait... My favourite part... thats hard... Probably that I get heroes and they get levels with random choices (yes I said it ;)) although I could prefer different choices, I like the system... I also like the point that you get to design your own units (kind of fits with the "custom" heroes). My Thoughts.... I like icecream. Sincerely ~ Kongdej
Kongdej
[quote who="Tuidjy" reply="40" id="3275350"]nor a particularly clear English diction[/quote] If you sound like The Terminator, its not a problem :D ~ Kongdej
[quote who="25Atan" reply="9" id="3275266"]Their is probably a soft spot to hit between making the AI too offensive and too defensive.[/quote] Asking me, that soft spot is randomness, I would much prefer the AI to take a new approach once in a while to trying to go for that same soft spot again and again. What bothers me most about most game's AI is they always go for the same approach, so its a matter of learning how the AI reacts and how you should counter that, and not lea
[quote who="seanw3" reply="7" id="3275192"]Eh, I balanced things so that losing your main stack is not the end of the game. The vanilla can probably do the same thing, but their design seems to want the game to be over as soon as possible. That is probably why they make SoD's so powerful and irreplaceable.[/quote] A lot of things could be done ;). I do believe the AI will get better over time, so fear not Pomalley, The Frogger is still working on having the ai being less c
[quote who="Frogboy" reply="11" id="3275208"]I was going to have the AI scan your hard drive for incriminating files, then black mail the player into letting it win.[/quote] ^_^ That sentence alone deserved my ugly mugg in here Sincerely ~ Kongdej
[quote who="Kalin" reply="1" id="3275205"]You can edit it if you go into the XML files, and to delete them, delete the files (they are in the Units folder).[/quote] That is a very non-userfriendly version, I would have to remember all the tags and codes to edit my faction to what I want. I agree with the original poster that it would be awesome to see a faction editor. An "Factions, and Units/Sovereigns" manager would be nice as well, so I can use the program itself to
Hm this might have merit, I would much rather see summons being worth it in the end, but summoning a number of elementals would be a cool tactic to be able to use too. Sincerely ~ Kongdej
[quote who="Mystikmind" reply="6" id="3275083"]PS: AI cavalry archers are f---en annoying, ANNOYING!!!!!!!!!!![/quote] You just gotta figure out which units "counters" them... Usually light cavalry/cavalry archers. ~ Kongdej
[quote who="seanw3" reply="44" id="3275029"]If you play on my custom map[/quote] I dont ^_^, the game is made around a somewhat balanced map layout and I enjoy not seeing the same mountain ranges all the time. ~ Kongdej
[quote who="Sentinemodo" reply="18" id="3275007"]sorry for hijacking the thread (seems like I do that a lot lately, backing out right now)[/quote] Well you didn't hijack it, I was just suggesting that so there was a bigger chance for your idea to be noticed ;) ~ Kongdej
[quote who="dangerlinto" reply="3" id="3274943"]They could go a long way with DLC on this game.[/quote] oh no :( I might be biased for no reason against dlc, but I am against all this senseless dlc you see these days. Also because I am a poor bastard, and cant afford to buy addons to all the games, In my opinion, the game should ship complete, it shouldn't ship half-complete and offer dlc to fill the hole (somewhat)... like so many games do today. A good old expansion
I just like how you cast spells quicker, and crit more often with your spells, if you have a dagger in your hand... I do believe Derek posted something about looking on the magic immunity of the obsidian golems though, but don't take my word for it. ~ K
From the points shown bottom left.... How they are calculated... well that haven't been important enough to me to figure out :D Sincerely ~ Kongdej
I don't think its a good idea to evolve the game mechanics around punishing players who throw away units (me), its 1 strategy to acheive high level units, but it shouldn't (in my humble opinion) be the only strategy, you still gain hp, accuracy and spell resists (and dodge if you picked that trait) for each unit level. What I would like to see was a few more progressive traits though, that would be neat, so I could design a unit around being "babysat" until its level 10 :)
[quote who="Tuidjy" reply="34" id="3274937"]In mid game, you can add the "Revelation" and "Pit of Madness" enchantments to a conclave, for 2 research points per essence. With all the research multipliers conclaves get, 50+ research cities are not uncommon by turn 150.[/quote] Oh, I forgot about those, Thanks! [quote who="Tuidjy" reply="34" id="3274937"]Everything Kongdej said is true.[/quote] Isn't it always? [e digicons]:grin:[/e] [quote who="Tasunke" rep
When I have dodge with this mod it seems to work, you guys care to describe what heroes you are using, or where you are getting the dodge from? These things could be the key factor. [quote who="bpalczewski" reply="692" id="3274824"]In my present game he has dodge 12 and i still have to see him dodge once. [/quote] The game states "Dodged" when the attack misses for whatever reason, if you have 0 dodge, and the enemy is blinded, the game will say "Dodged" alot since the enemy w
[quote who="Zoston" reply="32" id="3274904"]Do you have any more tips on handling research? I always fall behind the AI in research, and it's very frustrating because I don't get why (I'm not behind in cities or military strength I think).[/quote] You can get more research from a few places. Keeping unrest as low as possible will help gain more research Building studies and similar buildings in your cities Conclaves gets a +25/50/75% bonus to research from a
[quote who="Heavenfall" reply="16" id="3274848"]It's not about realism, it's about having a great counter-attack weapon early on outshine every other choice. The shortsword fits fine where it is. Edit: Actually, looking at it, it should probably be moved to Blacksmithing for game balance. Possibly lower its damage by 1. [/quote] It was explained earlier that this is not about the shortsword itself, but having variance in early game weapons... if nothing else that is
[quote who="Frogboy" reply="91" id="3274886"]People who bought WOM before the end of October 2010 get the upcoming expansion pack to FE for free as well.[/quote] *points* it stands there :P Always nice of you Frogboy to come and point it out again, just wanted to thank you for that ;) Sincerely ~ Kongdej
[quote who="Derek Paxton" reply="11" id="3274835"]Fixed, thanks.[/quote] Thanks! ~ K
[quote who="Kamamura_CZ" reply="13" id="3274826"] See that? That's sophisticated technology. You have to work for it. You have to earn it. [/quote] So I can build a castle right from the get-go, but I damn well learn how to tie a rope around a stick before I am able to make an axe?... hmmm. I am talking from the mechanics side of things anyways, I think the game would be more fun, if the early-game had choices, and the midgame had more meaningful choices, instea
[quote who="Borg999" reply="84" id="3274800"]I agree with the above posters. Please do not implement multtiplayer for FE.[/quote] /whine.... I want to play coop with my mates :( ~ K
[quote who="Island Dog" reply="21" id="3274810"]We try to get to them quickly but sometimes there's a delay.[/quote] Cursed be those coffee breaks :) ~ K
^_^, been playing seans mod a few times, and think all my maps looked like this, like to see you pulling through though. Sincerely ~ Kongdej
[quote who="Sentinemodo" reply="10" id="3274678"]how about implementing cloth map tacticals? We (low end computer users) need it...[/quote] While its a good suggestion, you might want to suggest it in its own thread instead of posting it in a thread with another subject ^_^ ~ K