Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

My favourite part of FE is Heavenfall.. oh wait... My favourite part... thats hard... Probably that I get heroes and they get levels with random choices (yes I said it ;)) although I could prefer different choices, I like the system... I also like the point that you get to design your own units (kind of fits with the "custom" heroes). My Thoughts.... I like icecream. Sincerely ~ Kongdej

29 Replies 31,133 Views

[quote who="25Atan" reply="9" id="3275266"]Their is probably a soft spot to hit between making the AI too offensive and too defensive.[/quote] Asking me, that soft spot is randomness, I would much prefer the AI to take a new approach once in a while to trying to go for that same soft spot again and again. What bothers me most about most game's AI is they always go for the same approach, so its a matter of learning how the AI reacts and how you should counter that, and not lea

22 Replies 21,917 Views

[quote who="seanw3" reply="7" id="3275192"]Eh, I balanced things so that losing your main stack is not the end of the game. The vanilla can probably do the same thing, but their design seems to want the game to be over as soon as possible. That is probably why they make SoD's so powerful and irreplaceable.[/quote] A lot of things could be done ;). I do believe the AI will get better over time, so fear not Pomalley, The Frogger is still working on having the ai being less c

22 Replies 21,917 Views

[quote who="Frogboy" reply="11" id="3275208"]I was going to have the AI scan your hard drive for incriminating files, then black mail the player into letting it win.[/quote] ^_^ That sentence alone deserved my ugly mugg in here Sincerely ~ Kongdej

28 Replies 13,341 Views

[quote who="Kalin" reply="1" id="3275205"]You can edit it if you go into the XML files, and to delete them, delete the files (they are in the Units folder).[/quote] That is a very non-userfriendly version, I would have to remember all the tags and codes to edit my faction to what I want. I agree with the original poster that it would be awesome to see a faction editor. An "Factions, and Units/Sovereigns" manager would be nice as well, so I can use the program itself to

7 Replies 7,753 Views

[quote who="Mystikmind" reply="6" id="3275083"]PS: AI cavalry archers are f---en annoying, ANNOYING!!!!!!!!!!![/quote] You just gotta figure out which units "counters" them... Usually light cavalry/cavalry archers. ~ Kongdej

6 Replies 33,387 Views

[quote who="Sentinemodo" reply="18" id="3275007"]sorry for hijacking the thread (seems like I do that a lot lately, backing out right now)[/quote] Well you didn't hijack it, I was just suggesting that so there was a bigger chance for your idea to be noticed ;) ~ Kongdej

19 Replies 24,845 Views

[quote who="dangerlinto" reply="3" id="3274943"]They could go a long way with DLC on this game.[/quote] oh no :( I might be biased for no reason against dlc, but I am against all this senseless dlc you see these days. Also because I am a poor bastard, and cant afford to buy addons to all the games, In my opinion, the game should ship complete, it shouldn't ship half-complete and offer dlc to fill the hole (somewhat)... like so many games do today. A good old expansion

5 Replies 5,234 Views
Reply to Epic Ranking in FE Support

From the points shown bottom left.... How they are calculated... well that haven't been important enough to me to figure out :D Sincerely ~ Kongdej

4 Replies 5,391 Views

I don't think its a good idea to evolve the game mechanics around punishing players who throw away units (me), its 1 strategy to acheive high level units, but it shouldn't (in my humble opinion) be the only strategy, you still gain hp, accuracy and spell resists (and dodge if you picked that trait) for each unit level. What I would like to see was a few more progressive traits though, that would be neat, so I could design a unit around being "babysat" until its level 10 :)

2 Replies 7,930 Views

[quote who="Tuidjy" reply="34" id="3274937"]In mid game, you can add the "Revelation" and "Pit of Madness" enchantments to a conclave, for 2 research points per essence. With all the research multipliers conclaves get, 50+ research cities are not uncommon by turn 150.[/quote] Oh, I forgot about those, Thanks! [quote who="Tuidjy" reply="34" id="3274937"]Everything Kongdej said is true.[/quote] Isn't it always? [e digicons]:grin:[/e] [quote who="Tasunke" rep

94 Replies 842,183 Views

When I have dodge with this mod it seems to work, you guys care to describe what heroes you are using, or where you are getting the dodge from? These things could be the key factor. [quote who="bpalczewski" reply="692" id="3274824"]In my present game he has dodge 12 and i still have to see him dodge once. [/quote] The game states "Dodged" when the attack misses for whatever reason, if you have 0 dodge, and the enemy is blinded, the game will say "Dodged" alot since the enemy w

856 Replies 2,037,142 Views

[quote who="Zoston" reply="32" id="3274904"]Do you have any more tips on handling research? I always fall behind the AI in research, and it's very frustrating because I don't get why (I'm not behind in cities or military strength I think).[/quote] You can get more research from a few places. Keeping unrest as low as possible will help gain more research Building studies and similar buildings in your cities Conclaves gets a +25/50/75% bonus to research from a

94 Replies 842,183 Views

[quote who="Heavenfall" reply="16" id="3274848"]It's not about realism, it's about having a great counter-attack weapon early on outshine every other choice. The shortsword fits fine where it is. Edit: Actually, looking at it, it should probably be moved to Blacksmithing for game balance. Possibly lower its damage by 1. [/quote] It was explained earlier that this is not about the shortsword itself, but having variance in early game weapons... if nothing else that is

16 Replies 19,941 Views

[quote who="Frogboy" reply="91" id="3274886"]People who bought WOM before the end of October 2010 get the upcoming expansion pack to FE for free as well.[/quote] *points* it stands there :P Always nice of you Frogboy to come and point it out again, just wanted to thank you for that ;) Sincerely ~ Kongdej

209 Replies 660,650 Views

[quote who="Kamamura_CZ" reply="13" id="3274826"] See that? That's sophisticated technology. You have to work for it. You have to earn it. [/quote] So I can build a castle right from the get-go, but I damn well learn how to tie a rope around a stick before I am able to make an axe?... hmmm. I am talking from the mechanics side of things anyways, I think the game would be more fun, if the early-game had choices, and the midgame had more meaningful choices, instea

16 Replies 19,941 Views

[quote who="Borg999" reply="84" id="3274800"]I agree with the above posters. Please do not implement multtiplayer for FE.[/quote] /whine.... I want to play coop with my mates :( ~ K

209 Replies 660,650 Views

[quote who="Sentinemodo" reply="10" id="3274678"]how about implementing cloth map tacticals? We (low end computer users) need it...[/quote] While its a good suggestion, you might want to suggest it in its own thread instead of posting it in a thread with another subject ^_^ ~ K

19 Replies 24,845 Views