Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="thadianaphena" reply="194" id="3281487"] i don't care to be forced to play like that.[/quote] Wait what, someone is forcing you to play mp? I feel for you! If that was not what you meant, sorry. I already had to tell my brother we can't play this hotseat, while we might not do it as much as I can spend time on "Arcanum" it would still be used... That said I do understand why it would not be even considered, I have my share of games that had more Multip

209 Replies 660,635 Views

[quote who="thadianaphena" reply="36" id="3281485"]the one annoyance i have is my own fault. I remember back when modding was hard and modding meant having 2-3 installs of your game on HD with different shortcuts to each one - recently, modding in most games became streamlined - just push a button and *POOF* mod is installed. FE takes us back to the days before one-click systems and i am having a hard time figuring out the whole thing. I look at the mo

96 Replies 315,258 Views

[quote who="Wizaerd" reply="184" id="3281241"]Fortunately I am immune to your jedi mind tricks... Because I do not want hotseat, or any other MP option.[/quote] Had to try xD Sincerely ~ Kongdej

209 Replies 660,635 Views

[quote who="crimsongekko" reply="38" id="3281143"]also, how is your proposal better? it seems to me it would just make the limit arbitrary, instead of linked to the ZoC which imo makes perfect sense. [/quote] Because I like expanding my ZoC, I like having the choice of expanding my ZoC one or two tiles to the east to grab that fire shard, your suggestion also have "cons" in limiting how many buildings my cities can have in a perfectly flat world its not a problem, but I had citie

73 Replies 76,306 Views

[quote who="crimsongekko" reply="38" id="3281143"]@kongdej: post #2 disagrees [/quote] No he doesn't, he stating that he "likes the solution" to "snaking"... What I mean is the developers are hellbent in they're hunt to kill snaking, right now its one of the more interesting features in city building, and there have been lots of ideas around snaking (it have been talked to death more times than I have fingers... And I am a mutant with 5 arms). The fact that none of t

73 Replies 76,306 Views

Well I learned with stardock: (And this is grumpy, I know, sorry) Don't listen to the developers, only trust what it is when you SEE it. To me it seems like they have 1 trillion FANTASTIC ideas, but only budget/time to implement 2-3 of them, but that did not stop them for shouting out the other 4-5 that seems really interesting to you in particular Sincerely ~ Kongdej

96 Replies 315,258 Views

There have been great suggestions of features or rules implemented in the game around snaking, there is no interest in them from the developing side, my guess is the dev's doesn't care for snaking... I liked the idea where you had to place a certain amount of buildings in each tile before you could expand from that tile. Sincerely ~ Kongdej

73 Replies 76,306 Views

[quote who="alrom" reply="749" id="3281006"]this game needs a mod manager,[/quote] There is a built-in mod manager, the problem is twofold. There is no information about how to handle mods from the game side of things, AND the game directories is setup in an odd way so sean cant use it when he is changing certain items in the game, he have to overwrite core files instead. The mod manager consists of you being able to throw in your mod files in "My Documents/My Games/Fall

856 Replies 2,037,110 Views

[quote who="Tuidjy" reply="11" id="3280803"]OK, I started the play-through - option (2). The thread is here, but of course, it's barely started.[/quote] Aww I didn't get to recommend a hugely overpowered race of "Amarrians, Warriors, Assassin's Tools, Researchers, No Armour"... :( Sincerely ~ Kongdej

11 Replies 26,087 Views

Assassins gains access to double strike, its all I need :D I can never seem to get the dodge traits though. Sincerely ~ Kongdej

6 Replies 3,979 Views

[quote who="seanw3" reply="16" id="3280811"] If you really want to make a mod, you can do it. If you only kind of want to because you think it might be fun, perhaps not.[/quote] Well, thats almost always true, I have seen mods to old games that were almost "Unchangable" by standards, because the people spend months de-coding the game ;) (Master of Orion 2 for example, had a modding community who broke down the game, and back-engineered lots of code). I admit to being of

96 Replies 315,258 Views

[quote who="Raledon" reply="12" id="3280735"]but to do anything new and unique at the moment requires a lot of hard work of pathfinding in an uncharted territory full of pitfalls.[/quote] I was talking about the same thing, when I think mods I am not thinking a map pack (which probably is considered a mod), but I am thinking stuff like heavenfalls mod, or sean's mod, which changes mostly the whole gameplay due to either rebalancing, or reflavouring the world. Changing the

96 Replies 315,258 Views

[quote who="Tuidjy" reply="25" id="3280673"]I really hate it when I'm missing a joke... But I hate it even more when I look up a joke, and then wish I could unremember everything about it.[/quote] Hah, look at me, living in happy ignorance, thanks for the thumps up though :D Sincerely ~ Kongdej

39 Replies 125,502 Views

I would love to see a top of the line installer though, speaking of the subject, one that can detect how many of the old patches you need (say I have version 1.00 and need to patch to 1.05, it would need all that info). But then again, I am a consumer, I want all and everything :D It would be nice if you included some items in the patcher, that would find old sovereigns, factions and custom units and either prompt me to delete them, or update them to the new version... <p

64 Replies 140,902 Views

[quote who="MrArcane" reply="52" id="3280381"]Thanks Kongdej, this might explain some of the difficulty I've been having. I've mostly been focusing on Magic and Warfare. Cuz ya know, it's cool.[/quote] Oh right forgot: You should not see the 3 tech trees as separate tree's, they are not. The UI does a horrible job to explain this, but you need to focus on both/all the tech tree's to have a somewhat proper

94 Replies 842,175 Views

[quote who="fenwe" reply="53" id="3280404"]Thanks much for the guide. Any tips for dealing with Ophidians? I cringe every time I see a stack.[/quote] A few tips: - Ophidians have "Deadly Bite", a special ability that deals tons of damage (with a something turn cooldown), This attack Cannot be dodged. If you can keep track of these bites, try to have a squad of "t

94 Replies 842,175 Views

[quote who="SOLOSOL" reply="17" id="3280428"]Try it next time.[/quote] I dont really care much for the acheivements, I do want a proper diplomatic game (where its possible to have proper diplomatic allies), I find this currently way off in the current elemental (and I go to play endless space instead, where I can actually have a peace treaty without having to conquer my enemies first ^_^). Non aggression pacts and alliances becomes extremely prohibited in this game mostly beca

17 Replies 20,460 Views

[quote who="MrArcane" reply="51" id="3280337"]As someone who has played FFH and Civ, but an Elemental n00b, I'd be interested in research priorities and build priorities in the early game.[/quote] [quote] As a rule, most strategies involve developing some infrastructure before everything else, i.e. concern themselves with the "Civilization" tree first. Of course, it's perfectly possible to focus on troops first, or to start forging enchanted hammers before bothering with

94 Replies 842,175 Views

I am Kongdej, and I approve of this mod ^_^ [quote who="joasoze" reply="5" id="3261348"]Umber removal was the worst decision in the whole beta...[/quote] What he said :D Sincerely ~ Kongdej

30 Replies 84,814 Views

[quote who="Tuidjy" reply="6" id="3280053"]Crap. Shouldn't the consequences be considered before you people get excited?[/quote] This comes to mind, while I like the idea and see it as interesting, the consequences should be thought of (and there are several). [quote]Also, removing the "0 mp for passing through city tile" mechanic would mean players are less prone to extreme snaking due to no longer being able to have city highways.[/quote] I have pu

73 Replies 76,306 Views

[quote who="Tuidjy" reply="35" id="3280267"] Quoting NanakoAC, reply 34Take the altar ability that gives +1 prestige for completing quests, and make that the function of the adventurer trait. You do this, and you will bring back the 'enhanced' quest loop - i.e. one will be able to get both 'betrayers' and a way to generate influence by the bucket. [/quote] There is a difference between prestige and influence ^^ Sincerely ~ Kongdej

36 Replies 61,020 Views